Author Topic: convergence  (Read 1025 times)

Offline porkfrog

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convergence
« on: June 27, 2006, 09:13:30 PM »
ok, i tried searching the BB for topics covering this and only was given 1 return. so...

What should I set my convergences for for the following planes-


Any .50 set? I have the JUG set at 450, the 6 gun ones at 350.

4 20mm sets. I have those set at 400.

Any AXIS plane with 20s and 7mm. On the Zero I have the 20s set at 300 and the little pea shooters set to 200.

Any thoughts here O' wise and wicked???


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Offline SkyRock

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« Reply #1 on: June 27, 2006, 09:30:34 PM »
It really depends on your flying style and whether you like to saddle up or boom and zoom.  Saddle up set shorter conv and BnZ set longer. Personally I set 50's between 4 and 500 and cannons from 250 to 400 depending on the speed of the plane I'm flying.:aok

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Offline moneyguy

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« Reply #2 on: June 27, 2006, 09:31:22 PM »
convergence is all on pilot preference. it usually depends on the distance that you typically engage a target. for me, i usually try to get within 200 to 400 before i shoot. so my convergence varies that much depending on what im flying. if you use something that has guns that are close together like a P38, you can set them out farther. play with em, try a few and see what works best for U.

Offline ujustdied

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« Reply #3 on: June 27, 2006, 10:27:43 PM »
lmao i set my convergence for every plane at 300 just because i like to be nice right an close when i blow there head off. if i were try 300 for anything it works great.


catfish6

Offline Grits

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« Reply #4 on: June 27, 2006, 10:45:52 PM »
You should fly a bit and take note of what distance you most often shoot at. Once you find that distance, set your convergence at that distance NO MATTER what kind of gun, or where its mounted. Set the convergence for what distance you shoot, not the type of gun you are shooting.

FWIW I set everything at 300.

Offline SkyRock

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« Reply #5 on: June 27, 2006, 11:01:50 PM »
I checked today and I have all mine set at 300 except for the CHOG set at 400 of which I bnz more in, and the jug I had set at 500 for some odd reason.  I think I had the jug set for killin bombers.  So I guess so far the consensus is 300 at least for furballin thats a common number your gonna get from vets.  Although I do set my taters at 200 in all my tater chunkin planes.  The only thing is if you seem to be doing many reversals you may want to set it a litlle further out to compensate for the runnin factor of the bnz guy.  Nothing better than getting the overshoot and popping the guy at 600 away and climbing!:aok

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Offline Simaril

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« Reply #6 on: June 28, 2006, 10:59:19 AM »
Quote
Originally posted by Grits
You should fly a bit and take note of what distance you most often shoot at. Once you find that distance, set your convergence at that distance NO MATTER what kind of gun, or where its mounted. Set the convergence for what distance you shoot, not the type of gun you are shooting.

FWIW I set everything at 300.


This is deep wisdom, I agree 100%.

The point of convergence is to get the most bullets on the targeted spot as possible. It makes no sense to set convregence out to a distance you cant get a hit at, and it makes no sense to set it so your hits are spread out instead of concentrated (which is what happens when you're inside or outside the convergence range).
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Offline Coronado

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« Reply #7 on: June 28, 2006, 01:51:56 PM »
i have mine set at 650 , so i can ping the runnin Nancys.

Offline edge12674

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« Reply #8 on: June 28, 2006, 01:54:29 PM »
I agree with the opinions stated above with one exception.  

The Zero cannons are unique in that they have a lower muzzle velocity and drop dramatically once the round leaves the barrel.  Since a Zero is best at turn and burn fighting, this cannon shell drop makes deflection shooting much more difficult.  Set the cannon convergence at the maximum range.  This elevates the cannons and will allow you to get hits without burying the target too far below the nose on deflection shots.

This little tip has allowed several players to start getting kills in a Zero, where before they were ready to give up flying the plane.

TShark
"If you are alone and meet a lone Zero, run like hell...You're outnumbered" - Joe Foss USMC 26 kills

Offline Coronado

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« Reply #9 on: June 28, 2006, 02:16:10 PM »
see quote above.:t

Offline Ack-Ack

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« Reply #10 on: June 28, 2006, 02:19:53 PM »
Fly a P-38, no need to worry about convergence.


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Offline hubsonfire

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« Reply #11 on: June 28, 2006, 02:31:07 PM »
Yeah, up in the Bojosphere, there's nothing to shoot at anyway. :rolleyes:
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Offline Booz

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« Reply #12 on: June 28, 2006, 02:31:48 PM »
With american iron (.50 cal, mostly BnZ tactics), I find 400 yds for all guns perfect (for me) for leading the breaking turns. Also good for buff hunting when properly diving from high 3 or 9.

Offline Speed55

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« Reply #13 on: June 28, 2006, 02:43:24 PM »
Any plane with all mg's       400
Any plane with all cannons 400

Planes with mg's and cannons.
mg's 400
cannons 275

I have a fire primary button, and a fire all button programmed on my stick.
I like to scare them with the mg's since there's more ammo to burn, and then kill them with the cannons when they break and get in close.

Sometimes, you can get kills with only the mg's if your lucky.
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Offline Simaril

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« Reply #14 on: June 28, 2006, 02:58:26 PM »
Quote
Originally posted by Ack-Ack
Fly a P-38, no need to worry about convergence.


ack-ack


Kinda true.

Convergence in AH has TWO components, horizontal and vertical. Planes with tightly grouped guns, like the 38 and Mossy, dont have much to fear from lateral dispersion....since the guns start out close together and wont spread much beyond that inside guns range.

But, they DO have to worry about the vertical component to some degree. When shooting at the same target...say a bullseye at 400 meters...the tight grouping of hits will be visbly higher if you set convergence at 600 iinstead of 300. you can adjust to wherever the grouping will be, but it WILL be different depending on your setting.




ANother component of the convergence question is the convergence in TIME as opposed to space. The distance setting controls where the bullets hit in SPACE, but slower projectiles will get to the right spot LATER than the faster ones -- so one group or the other will miss.

I'm thinking thats why the higher setting for the Zero's slower rounds helps with hits -- it raises the impact point, so when the target MOVES PAST the bullet impact point on a snapshot the cannons' slower rounds arrive a llittle above that spot and hit the target farther along tis path.
« Last Edit: June 28, 2006, 03:00:40 PM by Simaril »
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