Author Topic: System Tweaks  (Read 1009 times)

Offline rayzore

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System Tweaks
« on: July 08, 2006, 10:03:04 PM »
Ok so I went to the 2006 con. in dallas I spent most of my time
Trying to help other players improve there system to the game I have always wanted to Pass on the knowledge I have learned to others so I will try to post a Helpful little TWEAK for your system.

These are tried and True so if it don't work dont blame me.
I have tested on many diferent system they should be UNIVERSAL.

1st tweak is a IRQ#Priority heres the web site to look at the article
and I will paste what u should do.

http://arstechnica.com/guides/tweaks/sgp-tweaks.ars/2

IRQ Priority Tweak
[HKEY_LOCAL_MACHINE \ System \ CurrentControlSet \ Control \ PriorityControl]

You will need to create a new DWORD: IRQ#Priority (where # is the number of the IRQ you want to prioritize) and give it a setting of 1. This setting gives the requisite IRQ channel priority over the other IRQs on a software level. This can be extremely important for functions and hardware subsystems that need real-time access to other parts of the system. There are several different subsystems that might benefit from this tweak. Generally, I recommend giving either the System CMOS or the video card priority. The System CMOS generally has an IRQ setting of 8, and giving it priority enhances the I/O performance of the system. Giving priority to the video card can increase frame rates and make AGP more effective.

You can give several IRQs priority, but I am not entirely certain how the system interacts when several IRQs are given priority – it may cause random instabilities in the system, although it is more likely that there's a parsing system built into Windows XP to handle such an occurrence. Either way, I would not recommend it

If you don't understand it DON'T do it you can screw up ur system
and have to Reinstall your  O.S.


        Enjoy
        Rayzore

Offline rayzore

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No Paging File
« Reply #1 on: July 08, 2006, 10:22:08 PM »
Heres another very good helpful tip.


Goto CONTROL PANEL and select System Properties

CLick the ADVANCED tab then PERFORMANCE settings button
Click the ADJUST FOR BEST PERFORMANCE.

NOTE** your desktop will change  you just have to redo your theme

NOTE*** You must have at least 1- GIG of ram for this next step

Now after that Click the ADVANCED tab at the top
go down to Virtual Memory and Click CHANGE
In the PAGING file size for selected Drive SELECT >> NO PAGING FILE

IF you Dont have a 1-GIG of Ram
SELECT CUSTOM size and make the InITIAL size the same as MAX

Again if you dont understand it dont use it
   Enjoy Rayzore

Offline rayzore

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Video Card Settings
« Reply #2 on: July 08, 2006, 10:41:46 PM »
If you are using a ATI CARD

1st Turn off FASTWRITES

2nd Goto 3d tab and set these setting in CUSTOM  (wish I knew how to post a pic)

Anti-Aliasing                                4x
Anisotropic Filtering                     Application Prefernce
Anisotropic Filtering Method        Application Prefernce
Texture Preference                      High Performance
Mipmap Detail Level                     High Performance
Wait for Vertical Sync:                  Always On
Or VSync

the control panels for Nvidia and ATI are different to Navigate
But the Settings Should be the Same

Also Nvida has a Hidden "safe" Overclocking utility called COOLBITS
You can google it and download it ( just a registry key) real fast to download.

Again if you dont Understand it dont do it
Enjoy Rayzore

Offline Masherbrum

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« Reply #3 on: July 19, 2006, 05:45:36 AM »
These tweaks work great!!  Thanks Rayzore!
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Offline 38ruk

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« Reply #4 on: July 19, 2006, 11:17:53 PM »
Debunking the "Speed Up your Windows XP Box with IRQ Prioritization" Myth

SOURCE:  http://www.wxpnews.com/archives/wxpnews-039-20020820.htm


Yikes! We've been caught with our pants down again. It appears that the IRQ Prioritization tweak I shared with your last week was bogus. Who would have guessed? I could have sworn that the system seemed faster, and I do know that the system locked up after making the change. Nevertheless, Jamie Hanrahan of Windows Driver Consulting and Training (http://www.cmkrnl.com) provides a compelling explanation for why this does not work:

"There is an easy (although I must admit not definitive) way to demonstrate that the system is unaware of this registry value. To do this requires the http://www.sysinternals.com utility called "strings". If you're not familiar with it, it's a Win32 character-mode version of something Unix has had for decades (not that I'm a Unix fan...) You use it like so:
c:> strings file.d a t

and it emits all printable sequences of characters from file.d a t, one per line. It's very useful when searching exe's and the like for things like file names, registry keys and values, etc. (And it's a favorite cracker's tool.) Much better than examining diskprobe output looking for printable strings! And unlike the Unix version this one works for either Unicode or Ascii.

Ok, so we do this:
c:> strings \windows\system32\ntoskrnl.e x e >ntstrings.txt

Actually that produces more output than is useful. Let's try a minimum string length of 8, that being the number of characters in "priority":
c:> strings \windows\system32\ntoskrnl.e x e -n 8 >ntstrings.txt

Add the -a option to get the ascii strings instead:
c:> strings \windows\system32\ntoskrnl.e x e -a -n 8 >ntstringsa.txt

Now of course we open ntstrings.txt and ntstringsa.txt in Notepad, or your favorite other text editor.

If you search in the files for, for example, "LargeSystemCache" or "DisablePagingExecutive", you WILL find them. Those are the constant strings compiled into the exec by which it looks up those well-known registry values.

But you WON'T find "IRQ8Priority". In fact you won't even find "priority" by itself, in either the ASCII or unicode strings -- otherwise we could still think that the system was building up the name "IRQ8Priority" from shorter strings, perhaps looking for IRQ0Priority, IRQ1Priority, etc., with the number being a variable.

Actually we could still think that; the string could be "assembled" from even smaller fragments, and that's why I say this isn't absolutely definitive -- but I think this is very unlikely. Some other data points:

Interrupts -- IRQs -- don't even HAVE a concept of "priority" in the NT family; they do have something called "IRQL" (interrupt request level) associated with them. But the interval timer interrupt is already assigned a higher IRQL than any IO devices, second only to the inter-processor interrupt used in an MP machine.
The NT family of OSs don't even use the real-time clock (IRQ8) for timekeeping in the first place! They use programmable interval timer (8254, on IRQ0) for driving system timekeeping, CPU time accounting, and so on. IRQ8 is used for profiling, but profiling is almost never turned on except in very rare development environments.
The same "strings" output will show that another long-written-about registry hack, IoPageLockLimit, is also missing in action. This one at least used to be there, in Win2K RTM and earlier; in Win2K SP1 they kept the mechanism but the limit was then spec'd by a new value, IoPageLockPercentage; in Win2K SP2 and later they dropped the whole thing.
I have to conclude that all reports of increased performance after making the IRQ8Priority registry change, and IoPageLockLimit on Win2K SP1 and later, are due to _post hoc_ fallacy and/or placebo effect. IoPageLockLimit at least worked at one time (though the values suggested on almost every web site that mentions it actually cause the system to end up using its default of 512K anyway!). I don't know where the IRQ8Priority thing came from; it's too obscure to have been made up out of whole cloth -- maybe it was valid for some version of Win9x?"







By telling everyone with an ATI card to run 4X AntiAliasing is asking for trouble. This is going to really drop performance for people running many of the midrange - lowerend Ati cards .
« Last Edit: July 19, 2006, 11:35:59 PM by 38ruk »

Offline 68DevilM

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« Reply #5 on: July 20, 2006, 05:07:17 PM »
yummy....i love tweaks:aok

Offline rayzore

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« Reply #6 on: July 22, 2006, 01:44:22 PM »
38ruk

these are helpful sugesstions that may or may not work for any particualr user.

So are you just taking a artile and copying to the post to Dispute my
findings. if so there is no need for you to do that any more.

I have used these tweaks myself and others also.
I posted these tweak info simply to give some pc users and Idea of what they can use.

So I noticed you only blowing a hole in 1 tweak which is debatable
however the 4x antiailisng comes directly from Skuzzey.
While I had a phone conversation with him.

All 4x does is reduce the number of times the screen will be written
based on you TExture size.
those with a Lowend graghics card will benifit from it.

Also this post wasn't up for discussion or I would hope people would just
use the info or not.

Offline 38ruk

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« Reply #7 on: July 22, 2006, 11:00:13 PM »
4X AA will cause a  performance hit with any mid range to lower end video card . I'm sure skuzzy wouldnt recommend that everyone use 4X AA as it would cause him headaches in the long run .   If you think lower end VC's will benefit from 4X AA you are mistaken .

Offline rayzore

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« Reply #8 on: July 23, 2006, 02:56:35 PM »
Show me your proof that 4x AA will be  a performance problem with low
end VC's.

when the objective of this tweak is to reduce the work load your
VC has to do and in doing so this will improve performance of VC
However this will reduce the QUALITY of the graphics.

So if this is your only complaint or just your Opinion
do me a Favor start another thread Disbuting this 1.

By the way saying  specific  tweaks dont work is not the same as real research and and proof.

Besides I think the only reason your posting here is to cause trouble
and you no interest in helping any palyers in the game.
Your also probably 1 of those people that like to post negative and unconstructive messages. So do us all a favor got start a thread then ARGUE with yourself.

Offline rayzore

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System Tweaks
« Reply #9 on: July 23, 2006, 03:19:12 PM »
38RUK this is to you since you will not do the research
Dont post here if you don't know what your talking about.

Please read the link I provide (thats if you can read)

http://www.microsoft.com/windowsxp/using/games/learnmore/optimize.mspx

And Please make note of the this particular Paragraph.

"Antialiasing. Also accessible through graphics card driver interfaces, this option indicates whether the game will try to smooth out the jagged look of diagonals and seams between textures and polygons. Sometimes you can select the level (for example, 2x, 4x, 8x). The higher the level, the more effective the antialiasing will be and the better the game will look, but the more it will hurt performance"

I rest my case!

Offline Grits

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« Reply #10 on: July 23, 2006, 05:02:21 PM »
I think the confusion is Rayzore is saying use 4x instead of 8x AA, while 38 is saying use 0x instead of 4x AA. 38 is saying, going up too 4xAA might hurt a mid range VC which would benefit from 0xAA.

Bottom line is, higher AA looks better but takes more VC power, lower AA looks jagged but is much faster.

Offline 38ruk

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« Reply #11 on: July 23, 2006, 11:18:42 PM »
Quote
and you no interest in helping any palyers in the game.


I walk people through setups on the phone , spend hours helping with upgrades , and have many many posts trying to help people in this game . Who are you to say anything like that to me .  

I know what AA is and what it does , if you are thick enought to think that any ATI card will run 4X AA (as you posted above) without performance issues then you are very uninformed . Most people with LOWER TO MID RANGE VC's should be running little to no AA.  

Quote
Show me your proof that 4x AA will be a performance problem with low end VC's


I dont need to show proof , its common sense. If you think it wont cause performance issues , then you really shouldnt be giving anyone "advise".


Quote
The higher the level, the more effective the antialiasing will be and the better the game will look, but the more it will hurt performance"  I rest my case.


No .... i rest mine. lol   It says it right in the quote from MS.
The higher the level the more it will hurt performance
« Last Edit: July 23, 2006, 11:25:24 PM by 38ruk »

Offline Roscoroo

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« Reply #12 on: July 24, 2006, 12:32:03 AM »
my turn yet ???

:D

custom/Forced IRQ's they worked great on the 32 bit win98 ,me OS's
exspecially when done befor and when installin the OS .

I tryed some attempts to gain from a xp w2k (ntfs) OS to no avail so far . i havent seen any gain except on a machine that had its addon cards conflicting with them .

video cards ... not all new cards are the greatist thing .. some of the new cards cant even hold a candle to some of the older top end cards

take the time to do reasearch on each / your card befor just going for a all around setting .  take into consideration the monitor type also , it goes hand in hand with your video card also .  you just cant grab a 19in lcd and crank up the res to 16zillion by 12 zillion and expect any type of performance gain .

now for open gl vs directx .... nah I aint going there ... :rolleyes:
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Offline slycer

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« Reply #13 on: July 25, 2006, 11:25:05 AM »
Quote
Originally posted by 38ruk
4X AA will cause a  performance hit with any mid range to lower end video card . I'm sure skuzzy wouldnt recommend that everyone use 4X AA as it would cause him headaches in the long run .   If you think lower end VC's will benefit from 4X AA you are mistaken .


Are you sure? I know RAYZORE has help a lot of people tweak there systems and I have never know him to fail. He has help me more than once can any of you do the same or would you take the time to help someone out.

A big THANKS RAYZORE. The tweaks work for me.

Offline RELIC

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« Reply #14 on: July 25, 2006, 11:57:17 AM »
38ruk is absolutely correct on the AA settings.  If you have an lower end video card you may not be able to effectively run 4X AA in Aces High.
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