Author Topic: B-17G Our Gal Sal 100th BG 8th AF  (Read 1291 times)

Offline Fencer51

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« on: July 09, 2006, 09:42:04 AM »
Basic colors are done as well as the nose art.  Need to do 3D stuff, dirt, exhaust, oil leaks, weathering etc.

Having some trouble with the cowling mapping and stretching.

Can someone tell me where the upper turret is mapped at?  I cannot find it.
Fencer
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Offline Fencer51

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« Reply #1 on: July 09, 2006, 09:43:01 AM »
Pic 2:
Fencer
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Offline Krusty

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« Reply #2 on: July 09, 2006, 11:23:46 AM »
It's down by the chin turret.

Offline Fencer51

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« Reply #3 on: July 09, 2006, 11:53:03 AM »
D'oh thought that was part of the chin turret.. thanks.
Fencer
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As for the innocent, everyone needs to know they are innocent –
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Offline Krusty

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« Reply #4 on: July 09, 2006, 12:02:48 PM »
The chin turret uses the same texture on the front and the back. The dorsal does the same.

Offline Lord ReDhAwK

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B-17G Our Gal Sal 100th BG 8th AF
« Reply #5 on: July 09, 2006, 08:10:08 PM »
Salute Fencer,

Nice looking bird there sir.  If I could make a suggestion on the panel lines.  It could be the jpeg compression, but your panel lines look more "embossed" to me rather than "cut" into the skin.  Not sure of the opacity settings you have used on the dark or light, but I feel the light has opacity set too high.

I used 20% opacity on the dark panel lines and 7% opacity on the light panel lines for the B17's.  Not sure of the program you are using (I use Photoshop) so yours may be different than mine.

Course, I may be the odd man out on this one.  May look good to everyone and they talk bad about ReDhAwK saying he has "wobbly eyes" :rolleyes:

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Offline Fencer51

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« Reply #6 on: July 09, 2006, 09:18:25 PM »
Thanks ReDhAwK, yeah I am also not happy with those panel lines.  Gonna play around with them alot as well as try something to give the impression of more detail and "variation" on the skin.

Krusty, thanks, but I tried what you suggested and that wasn;t it.  So I just painted each area of the skin in different colors and finally located it.

Its adjacent to the tail gun area near the center.

Still don't have a handle on the wing deicing boots.  Didnt work on it today, but will try to this week and do more research with my books.

Cheers,
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Guppy35

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« Reply #7 on: July 09, 2006, 11:21:32 PM »
Here ya go Fencer.  Note the de-icer boots are removed so it's natural metal under there.  Also note the chin turret is a replacement unpainted version and that the cowl flaps are natural metal replacements as well.
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Offline Guppy35

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« Reply #8 on: July 09, 2006, 11:22:44 PM »
Another view of the nose art.  Interesting to see it's not on the left side too.
Dan/CorkyJr
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Offline Krusty

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« Reply #9 on: July 10, 2006, 01:28:02 AM »
Quote
Originally posted by Fencer51
Krusty, thanks, but I tried what you suggested and that wasn;t it.  So I just painted each area of the skin in different colors and finally located it.

Its adjacent to the tail gun area near the center.


Can't be! That's the ball gunner!

As for panel lines, try this:

Leave black lines as-is (or, 80% of what they are now)

Turn down the "highlight" layer (yellow) 40% of what it is now. The problem is the highlight is too obvious -- it needs to be subtle.

Offline Easyscor

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« Reply #10 on: July 10, 2006, 01:55:35 AM »
Kursty the part you circled is no longer valid, patch 2 or 3.  You can make it completely black and it won't matter now, however, the single row of pixels at the bottom edge under the turret is a part of the ball turret.:eek:

You won't believe where the upper turret is.  It's to the left of the top of the crew quarters and right of the ball turret above the starboard fuselage.  Adding rivits is almost impossible.
Easy in-game again.
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Offline Fencer51

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« Reply #11 on: July 10, 2006, 11:00:05 AM »
Quote
Originally posted by Krusty
Can't be! That's the ball gunner!

As for panel lines, try this:

Leave black lines as-is (or, 80% of what they are now)

Turn down the "highlight" layer (yellow) 40% of what it is now. The problem is the highlight is too obvious -- it needs to be subtle.


The upper turret is here.  (see purple bubble on pic)

Yeah I went with 15% on the black and 7% on the white last night as a test.  I will complete the weathering and then run through the panel line issue again.  I had somehow set them at 25% and 15% :eek:
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Fencer51

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« Reply #12 on: July 10, 2006, 11:07:39 AM »
Quote
Originally posted by Guppy35
Here ya go Fencer.  Note the de-icer boots are removed so it's natural metal under there.  Also note the chin turret is a replacement unpainted version and that the cowl flaps are natural metal replacements as well.


Ah Guppy, you sir, are the man.

Love the picture.  I just need to decide what time frame I am going for the bird.  I was shooting at March 1944 as that was when the first Berlin raids were going on.  That picture is obviously a later photo as the mission symbols stretch way down the fusalage.

This is the era I think I am shooting for,



So to be clear, the "white" shown on the paintings is the deicing boot?  Not a group marking..


Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline Krusty

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« Reply #13 on: July 10, 2006, 12:54:52 PM »
Correct. That white is the BMF underneath the rubber boots. In Guppy's photo it looks like they overpainted the BMF with OD (which has worn off slightly), and in the second painting this is also the case. The tail deicing boot was probably not painted (how would you get up there without some elaborate scaffolding?) because in guppy's image and in the second painting the BMF still shows there.

EDIT: The part you outlined? I thought it was part of the tail gun ( :lol )

Offline Greebo

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« Reply #14 on: July 10, 2006, 01:20:08 PM »
That's looking good Fencer. The basic problem with the panel lines is that you've put the white lines above the black ones. Move the white lines below and they will look cut rather than raised.