Originally posted by Hristo:
AH approach was - no, we can't model this, no we can't model that.
Do you realize the difference between
not being capable of producing some feature due to stupidity and/or incompetence and/or lazyness of the programmer(s) and
not yet getting to implementing some feature because of time constraints and limited resources.
Which brings me to the most stupid statement on your part so far:
Oleg and team showed these big boys how it is done So you think that company of six people quite busy running successfull operation and doing development at the same time, only one of them actually programming (HT) qualifies as "big boys"?
I saw references to multiple programmers on Oleg's team working for three years and not busy with maintenence and support.
HTC made quite a good progress since it announced the AH game and will do more. It is quite possibly that some company with a lot of cash (or cheap programming labor) can defeat them by brute force. But it would not be their fault.
So the only issues reamain a few points where there was concious decision to do some feature in one way or the other that does not greatly affect realizm in the opinion of creators. On those people can disagree with no hope of reconciliation.
For instance:
I am against historical cockpits. Besides view limitation, historical cockpit is only good if I am made to fly historically - few months/years in the the SAME plane.
I do not fly like that. I switch planes and I think that a situation where pilot has to search for a compass in his cockpit is highly un-historical.
I am a metric system man, but I dislike having both metric and US system as long as there is an AHISTORICAL chance of having both kinds of plane on the same side in the war.
Ammo counters I concede.
Ammo types? They will probably be there eventually. I would rather have HTC concentrate their limited resources on trains and DX8 then ammo types for now.
Engine management? AH was more advanced then WB and will probably get better in that respect eventually.
When it comes to dedication to detail/authenticity, your ravings are child's talk compared to ultra-serious discussions/things done by communities that fly/expand the games like F2, EAW, Fighter Squadron and few others. What is common about those games - they are all boxed games with connectivity, not on-line games.
I bet that when IL2 comes out you will easily find 16-32 other people in the world willing to fly EXACTLY the way you want few hours every weekend.
Not so with 24x7 arena of 100+. So stop comparing apples and oranges. Many of the AH people play more advanced stuff and will play IL2 as well.
Just do not call Il2 an on-line game yet.
miko