Author Topic: Getting convoys to move  (Read 971 times)

Offline FalconSS

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Getting convoys to move
« on: July 13, 2006, 09:02:26 AM »
What am I doing wrong, Ive set roads, Ive noticed that the convoys have an obect data of 3 is this the correct setting for them I've also attached the convoys to fields is this correect also? THX
Marty McFly

Offline Skuzzy

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Getting convoys to move
« Reply #1 on: July 13, 2006, 09:11:07 AM »
FalconSS, the easiest way to get your convoys to work is to use the "Create All" button to create the roads.  The "Redo All" places the start and end points for the convoys.  Use the "Redo All" if you make elevation changes, or move towns, factorys, and/or fields around.

That said, you have to make sure the factories, towns, and fields are all "Group Masters" and are in the correct zones.  
Towns should be owned by the field they are attached to.
Factories are country objects and not field owned and need the zone set correctly.

Oh, the convoys/trains are driven by the server, not the client.
« Last Edit: July 13, 2006, 11:23:01 AM by Skuzzy »
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Offline FalconSS

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THX Skuzzy
« Reply #2 on: July 13, 2006, 10:16:07 AM »
All is good.
Marty McFly

Offline NHawk

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Getting convoys to move
« Reply #3 on: July 13, 2006, 10:37:57 AM »
Skuzzy you have me so darned confused. :huh

If you make factories group masters, and the click "redo objects" you get this error...

"Nothing to supply with road/track to/from Track to FXXGMS00x"

where XX is the zone base field number and x is the GMS number

I thought factories were always just the appropriate factory owned by the zone base. And the towns (with the map room) next to bases were group masters.

So you would have a FXXGMS000 as the base and FXXGMS001 as the town for the base. Then the factories for the zones are shown as factories owned by the zone master ie: FXXAAF000 for an AA factory.
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Offline NHawk

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Getting convoys to move
« Reply #4 on: July 13, 2006, 10:51:47 AM »
Thanks. I thought my brain stopped working for a while there. :)

At least now I know the fixes for compello I sent this morning should be OK.

Speaking of which, any chance for a reset? Because of the CV problems there are to many back doors for everyone. :(
« Last Edit: July 13, 2006, 10:54:01 AM by NHawk »
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline Skuzzy

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Getting convoys to move
« Reply #5 on: July 13, 2006, 10:53:52 AM »
NHawk, I just modified what I had originally said.  See if that makes more sense to you.

If you have set the factories to field owned, then that would explain the oddness of the country damage being wrong.
« Last Edit: July 13, 2006, 10:55:56 AM by Skuzzy »
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Offline NHawk

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Getting convoys to move
« Reply #6 on: July 13, 2006, 10:57:03 AM »
Quote
Originally posted by Skuzzy
Factories are country objects and not field owned.
Except for this? Aren't factories, owned by the zone master field for the zones and country owned in the master zones (HQ Zones)?
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Offline Skuzzy

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Getting convoys to move
« Reply #7 on: July 13, 2006, 10:59:06 AM »
No.  Factories are all country owned and group masters.  You set the country, then set the zone they belong in.
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Offline FalconSS

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Getting convoys to move
« Reply #8 on: July 13, 2006, 11:01:17 AM »
I have my factories as country owned and set as group master, just like Skuzzy explained and sence I made elevation changes useing the redo button after placeing convoys everything is working GREAT. THX again Skuzzy
Marty McFly

Offline Dux

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Getting convoys to move
« Reply #9 on: July 13, 2006, 11:01:24 AM »
So a Radar Factory gets set as a Group Master, and NOT as a "Fact Radar"...? Okay.
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Offline NHawk

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Getting convoys to move
« Reply #10 on: July 13, 2006, 11:01:36 AM »
OK, give me an hour and the corrected files will be sent with 0713B in the file name.
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Offline Skuzzy

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Getting convoys to move
« Reply #11 on: July 13, 2006, 11:13:21 AM »
Quote
Originally posted by Dux
So a Radar Factory gets set as a Group Master, and NOT as a "Fact Radar"...? Okay.
Correct.

The tag "Group Master" just signifies the tile has a bunch of different objects on it.  It could be a mix of different types of factory buildings.

The relationship of the factories in a zone are global.  In other words, the number of factories in any given zone represent one factory supply for the zone.  As each is destroyed, it effects the percentage of supply.

NHawk, check your email before you finish with the update.
« Last Edit: July 13, 2006, 11:18:03 AM by Skuzzy »
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Offline Easyscor

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Getting convoys to move
« Reply #12 on: July 13, 2006, 11:26:47 AM »
What about Task Groups?  Group Masters or no?
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Offline Skuzzy

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Getting convoys to move
« Reply #13 on: July 13, 2006, 11:32:10 AM »
Task groups are all Ship types.
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Offline Easyscor

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Getting convoys to move
« Reply #14 on: July 13, 2006, 11:41:50 AM »
Right, not Group  Master.

Thanks Skuzzy

Is that because they don't need resupply the same way factories, towns and fields do?
Easy in-game again.
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