Author Topic: Major freezing and stuttering problems  (Read 826 times)

Offline Zuum

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Major freezing and stuttering problems
« on: July 16, 2006, 07:40:44 PM »
Skuzzy...

Since last patch, We got just problems. Huge lags, huge fallouts, etc...

With encoding it, I just fell on these thoughts;

Your so called "net status" wont show anything! That is just hiding the main problem. You just dont have bandwidth enough at your server.

Am I right?

WBW,

Zuum
-Yuri Gagarin was a fool. He travelled three times around the world  and returned to CCCP-

Offline fuzeman

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Major freezing and stuttering problems
« Reply #1 on: July 16, 2006, 08:26:50 PM »
Have you run a ping plot or a trace?  If so paste it here. If you have not, do so. Lets see what it looks like.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Flayed1

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Major freezing and stuttering problems
« Reply #2 on: July 17, 2006, 12:58:59 AM »
Actually I have the same problem I just keep forgeting to post.  
  Sience last patch every time I get low to the trees and they start poping into view I get real bad freezes as they POP into view from the bushy to more detailed view I think.    

 This is real anoying when in low alt persuit of an NMY.

 Never had this problem befor the last patch or so.
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Offline fuzeman

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« Reply #3 on: July 17, 2006, 09:49:54 AM »
Ping plots and DxDiag!! You have to follow up with somthing besides lags, fallouts or freezes.
Go to a Doctor and say "Doc, it hurts." He can't do much.
Say the same thing and follow with when and where it hurts and the Doc might be able to help.

IMO, this is more a Tech Support post, definately not a Bug Report.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Zuum

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Major freezing and stuttering problems
« Reply #4 on: July 17, 2006, 04:05:00 PM »
Here You are!

Very common situation

And, I think, thereīs nothing wrong with my DX or other drivers...

dxdiag

You may not understand finnish too much, but...:D :rofl

The stuttering and freezing I ment,  never showed up before last update patch. Something is really wrong with the last update.

I donīt want to provoke or insult anybody, or anything....but...


Please, let me know if You see something to get better in these issues!

Yours, truly


Zuum

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Let us have a true WWII dogfight simugame!
« Last Edit: July 17, 2006, 04:07:33 PM by Zuum »
-Yuri Gagarin was a fool. He travelled three times around the world  and returned to CCCP-

Offline fuzeman

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« Reply #5 on: July 17, 2006, 06:55:01 PM »
Zuum, to my non-geek eyes you do have large jumps at #8 and #15 but I see no packet loss, the main cause of warping.
How long did you run this for? It looks like a single ping. Better to have a larger sample of data, much larger.
When you actually run that DxDiag there should be an option for saving the data to text. All you showed was page#1 of that report. Easier to save as text, open a .txt file and paste it there. Then post about the top 1/3rd of it.

Flayed, if you get stutters when graphics are coming into the display that's usually your system for some reason. Could be accessing the HD to get that graphic and having to swap stuff around in memory.
I'm guessing on incomplete facts and just like Zuum's post, this is from a non-geek :)

I'd definately go over Skuzzy's top two sticky posts in the Tech Support forum to make sure all is the best that it can be.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline The Fugitive

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Major freezing and stuttering problems
« Reply #6 on: July 17, 2006, 09:35:32 PM »
Zuum, you have 1 gig of ram. If you pre-load into memory you will get freezes and skips. Skuzzy say DO NOT preload into memory if you have less than 2 gig, skins are over a gig now.

Offline Skuzzy

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Major freezing and stuttering problems
« Reply #7 on: July 18, 2006, 10:14:16 AM »
You can preload textures into RAM, but not preload skins.

One thing that can aggravate a system to no end is the use of the high resolution texture pack at 1024 texture size.  To effectively use it, you really need a lean system, and a very fast CPU with good support for multi-threading (HT, dual core...).

The server is fine Zuum.  The 'Net Status' is not hiding anything.  It is very accurate.  The bandwidth available to the servers are dual OC-48's.  Server load is always low.
That accusation is really baseless.  It serves no purpose to attempt to hide that information.  We depend on it being accurate so we can help people.

Stutters/freezes, where the game hesitates are indicative of the CPU having to do resource management.  The source of this can be a lot of things.  It could be swapping out textures from/to the video card.  This only occurs when the video card cannot holf anymore textures.  Do not trust the video memory usage shown in the game.  The video cards do not accurately report this figure.
It could be some background process firing off.  They all do as they all run the Windows message loop.
It could be resouce exhaustion.  Sounds cards suffer this quite a bit, especially the onboard sound chips.  The more objects around you making sounds, the more likely it is to get a pause.  Another source of resource exhaustion comes from the number of background processes Windows is maintaining.  The more there are, the more time the CPU spends handling them.  You may not know it until the game needs a healthy chunk of CPU time, then it shows up.

There are many other things which can contribute.  It mostly boils down to the CPU just being busy with other things.

There is a potential situation with trees which can cause a frame rate drop and it is being looked into.
Roy "Skuzzy" Neese
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Offline Zuum

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Major freezing and stuttering problems
« Reply #8 on: July 18, 2006, 05:19:23 PM »
Quote
Originally posted by Skuzzy
You can preload textures into RAM, but not preload skins.

>I do not preload textures.

One thing that can aggravate a system to no end is the use of the high resolution texture pack at 1024 texture size.  To effectively use it, you really need a lean system, and a very fast CPU with good support for multi-threading (HT, dual core...).

>Hmm...my AMD 64 bit 3000+1024 RAM+Radeon 512 Platinum wonīt pass those qualifications...

Could You, please, specify the lowest system specs to run AH smoothly?



The server is fine Zuum.  The 'Net Status' is not hiding anything.  It is very accurate.  The bandwidth available to the servers are dual OC-48's.  Server load is always low.
That accusation is really baseless.  It serves no purpose to attempt to hide that information.  We depend on it being accurate so we can help people.

Stutters/freezes, where the game hesitates are indicative of the CPU having to do resource management.  The source of this can be a lot of things.  It could be swapping out textures from/to the video card.  This only occurs when the video card cannot holf anymore textures.  Do not trust the video memory usage shown in the game.  The video cards do not accurately report this figure.
It could be some background process firing off.  They all do as they all run the Windows message loop.
It could be resouce exhaustion.  Sounds cards suffer this quite a bit, especially the onboard sound chips.  The more objects around you making sounds, the more likely it is to get a pause.  Another source of resource exhaustion comes from the number of background processes Windows is maintaining.  The more there are, the more time the CPU spends handling them.  You may not know it until the game needs a healthy chunk of CPU time, then it shows up.

There are many other things which can contribute.  It mostly boils down to the CPU just being busy with other things.

There is a potential situation with trees which can cause a frame rate drop and it is being looked into.


>Thx for concerning with this matter. I think, one of the most likely causes is the temperature

:D

>We have uncommon warm climate  last days....our brains have melted away:rofl
-Yuri Gagarin was a fool. He travelled three times around the world  and returned to CCCP-

Offline Zuum

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Major freezing and stuttering problems
« Reply #9 on: July 18, 2006, 05:21:11 PM »
Sry for loose quotation...:confused:
I hope; You get my message:aok
-Yuri Gagarin was a fool. He travelled three times around the world  and returned to CCCP-

Offline Skuzzy

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Major freezing and stuttering problems
« Reply #10 on: July 19, 2006, 06:59:59 AM »
My office system is an old Pentium 4/1.8Ghz CPU (not HT enabled), with 1GB of RAM, and an old ATI Radeon 8500 w/128MB of video RAM.

It plays the game very smoothly and only stutters a bit when a lot of aircraft are in the area.

But, I have set the game up to run well on it.  Single-threaded CPU's would do well to use 256 or 512 maximum texture sizes.  If you have a 1GB of system RAM, or higher, go ahead and preload the textures to RAM.
I also disable skins.  It helps to reduce texture swapping, which is important on single-threaded CPU's.

Sound cards are another high resource demand.  Using sound packs which have huge sound files can really hurt your performance and induce enormous stutters.  Particularly if you use an onboard sound chip, or a low end PCI card (SBLive! or less).  AC97 sound device users should never load up optional sound packs.  AC97 devices are 100% dependent on the CPU.

I run into a lot of players who have significantly faster systems, than anyone at HTC, who have terrible performance.  Most of the time, they over load thier resources.  Too high of texture format, big sound packs, far too many background processes, anti-aliasing enabled on the video card, and other resource consuming issues.

Cleaning up the background processes is a free performance gain for everyone.  If you have more than 21 processes running in the background, then you are losing a percentage of your CPU performance.
It does not matter how good your video card is IF your CPU cannot get the data to the video card.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline BlauK

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Major freezing and stuttering problems
« Reply #11 on: July 19, 2006, 03:44:52 PM »
Quote
Originally posted by Skuzzy
You can preload textures into RAM, but not preload skins.



Sorry for being a bit lost here... but where can I find the option to "preload" or "not to preload" skins?

Preloading textures I found.


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Offline Skuzzy

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« Reply #12 on: July 19, 2006, 03:54:20 PM »
The skin preload option is below the preload texture option, in the video settings.  It will be grayed out if you have 1GB of RAM, or less.
Roy "Skuzzy" Neese
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Offline BlauK

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« Reply #13 on: July 19, 2006, 04:11:19 PM »
Thanks :) So right below it.
Prolly target fixation causing peripheral blindness.... :rolleyes:


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Offline Pieper

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Major freezing and stuttering problems
« Reply #14 on: July 20, 2006, 10:24:09 PM »
Both my preloads are greyed out....never preloaded skins but always preloaded textures.

now I cant.....Why?

is there now a min for preloading text?
See Rule #14