Author Topic: The problem of Combat teather..  (Read 1328 times)

Offline buscaglia

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The problem of Combat teather..
« on: August 24, 2001, 05:36:00 PM »
I know what is the problem of Combat Teather Arena....or at least i think so    :)..

I think it needs:
- Different and larger Planeset  
   - Field capture

An example, mid 1944 ETO arena

 Allies:
 - Spit5&9,P47d25&30,p38L,typh,p51b,p51D(perk)
 - B17G,b26,Lancaster(Lanc based in Northern UK)
 - M16, M3, LVTA2, LVTA4, PT boat
 - warships and carriers (with seafire)

 Axis:
 - Me109F4, 109G2&G6,190a5&a8,Mc205
 - Ju88, fw190F-8
 - Panzer IV, M3, PT boat
 - warships


Why?

many players were asking for  a more complete and various planeset and vehicleset in CTA, especially for allies

Field capture is very important for many players: it gives you "a reason to fight" and shows who's winning the campain.

AH's planeset is particularly well suited for mid/late war teathers, where the allies were already on the offensive.  

On the other side I've noticed that the majority of the players were happy of Arena Settings as they are now: short icons, radar sector counters only,radar unable to detect low planes (500 ft).

Other ideas of large planeset teathers:

- Philippines map->early 1944:ki61,zero,ju88,f4uD,f6f,lvt...
 
- Mediterranean map-> battle for Sicily (mid 1943):190a5,c205,sp5,p38,p47d-11,b26,b17....


Do you agree? Do you completely disagree? Any idea about planeset, map, teather?

[Please note: this thread was posted by Busc just as an AH player and a member of this comunity. I am not writing as a CM, but just as a player particularly interested in the developent of CTA. Also, obviously, there's nothing official in this.]

[ 08-24-2001: Message edited by: buscaglia ]

Offline Buzzbait

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The problem of Combat teather..
« Reply #1 on: August 24, 2001, 05:49:00 PM »
S! Bus

Have a look at my post below:  "Combat Theater lovers..."

Offline Karnak

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The problem of Combat teather..
« Reply #2 on: August 24, 2001, 05:50:00 PM »
Eh, why does the Axis get the Seafire?
Petals floating by,
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Offline funkedup

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The problem of Combat teather..
« Reply #3 on: August 24, 2001, 05:55:00 PM »
Busc, read here:  http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=36&t=000008

The planes will change every week I think.

Offline buscaglia

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The problem of Combat teather..
« Reply #4 on: August 24, 2001, 06:01:00 PM »
great, didnt know of that.

But...

- field capture?

- rateo of planeset change (i think planeset are staying up too long)

- we ve many maps, why not usin em more?


 :) Lemme know wht u think about this issues... BuSc

PS seafire errror corrected

Offline agosling

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The problem of Combat teather..
« Reply #5 on: August 24, 2001, 06:10:00 PM »
Quote
Originally posted by buscaglia:
Field capture is very important for many players: it gives you "a reason to fight" and shows who's winning the campain.

Masses of AI bombers attacking strat targets on both sides would be a real good "reason to fight"  :)

Offline SKurj

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The problem of Combat teather..
« Reply #6 on: August 24, 2001, 06:41:00 PM »
Skurj

oh whats that down in my sig....
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Offline Buzzbait

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The problem of Combat teather..
« Reply #7 on: August 24, 2001, 06:44:00 PM »
S! Ago

I think it is very unlikely we will see `masses of AI bombers`, for the reason that it would eat a lot of server computing power.

More likely we would see things like V1 or V2 rockets, which have very simple AI behaviour when compared to Bombers.

Personally, I would like to see each player selecting a heavy bomber, be able to control a flight of 3, with each of the 2 AI bombers following his movements exactly.  When they took enough damage, a separate AI program would kick in to make them glide down for a crash landing.

Offline hazed-

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The problem of Combat teather..
« Reply #8 on: August 24, 2001, 07:14:00 PM »
how about introducing one of the new planes or vehicles to the CT first?
for maybe a few weeks so in order to fly it you need to go CT then later put it in MA.

This would at least encourage those that havent even looked in CT and dont realise how great the historically correct  match-ups of the aircrafts are?

also i think a week per map is probably about right but maybe every 2 days or so add slightly later versions of the aircraft to the planeset.

the russian front could be good as at the start of the week it would simulate the overwhelming power of the LW but as the week goes on the russians gain in strengh and the LW start to run out of materials like fuel etc to simulate the turning of the war in the east? by the end of the week the best LW planes become available but are expensive perks whereas the russians are numerous and less costly? the balance would have to be done carefully but im sure it could be done quite easily.
of course it could be just done like 1st 2 days is 1943 planes 2nd 2 days 1944 planes and last 3 days 1945 planes.

Offline funkedup

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The problem of Combat teather..
« Reply #9 on: August 24, 2001, 08:21:00 PM »
I'm not interested in field capture.  For a pilot flying a mission the battle lines were effectively static.  In WWII you flew your plane and did your mission and it didn't have a direct effect on the ground situation.  It's fun for a MA situation, but not appropriate for a historical setup with the maps we are using.

Offline Buzzbait

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The problem of Combat teather..
« Reply #10 on: August 24, 2001, 09:22:00 PM »
S! Funkedup

Actually not really affecting the war was generally only a Fighter pilot thing, and even then, outside of Europe, individual pilots did have effects.

Bomber pilots had big effects.  Guy Gibson taking out the Roer river dams for example.  And certain British Bomb leaders in the Mediterranean:

Wing Commander Pat Gibbs, leader of Malta's RAF anti-shipping strike force was responsible, or men flying with him under his command were responsible for sinking 75% of the Italian and German merchant ships trying to cross the Mediterranean to supply Rommel during Sept/Oct 1942.  This led directly to Rommel's defeat at the battle of El Alamein in November due to lack of Fuel and Ammunition supply and replacement tanks.

'Buzz' Beurling, another Malta flyer, although he didn't know it at the time, killed two Regia Aeronautica Gruppo commanders in 3 days, something which caused the Italians to suspend their last big attack on Malta, and allowed British Bomber pilots like Gibbs to do their thing.

Individuals did have effects on the bigger picture.

Offline Sancho

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The problem of Combat teather..
« Reply #11 on: August 25, 2001, 04:33:00 AM »
Quote
Originally posted by buscaglia:
- field capture?

This probably won't happen until 1.08 at the earliest.  HTC needs to recode the way field captures affect what planes are available at a field after capture, otherwise Germans may capture a Brit field and have Spitfires available to fly.

I'm not too interested in field capture myself.  I think day to day the server may change which fields are owned by each side to simulate movement of the front lines.

 
Quote
- rateo of planeset change (i think planeset are staying up too long)

Agreed.  Two or three days per planeset would be good... a week is way too long for my short attention span.  I'm ready to fly my jug already!!  :)

 
Quote
- we ve many maps, why not usin em more?

Agreed, but I hope we will only use historical maps and not maps like the Beta terrain, ndisles (groan), or lake uterus.  I would like to see Jihad's Philippines and an Ostfront/STalingrad type map used too.  Oh yes, how could I forget the awesome Mediterranean terrain used in Afrika Korps!!  Hurricanes vs Macchis!

And Hazed, that idea of releasing new planes in the CT first is evil I must say... it would surely to lure a few more bodies in the arena.  :D

Offline SKurj

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The problem of Combat teather..
« Reply #12 on: August 25, 2001, 08:52:00 AM »
Players NEED something VISIBLY obtainable.  
a form of field capture or front line influence needs to be implemented, to help draw the crowds.

SKurj

Offline Dinger

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The problem of Combat teather..
« Reply #13 on: August 25, 2001, 10:21:00 AM »
Uh. he said "direct effect", as in "field capture BS".
You can set up a new strat system, but if you emphasize capture the flag, then people will fly capture-the-flag profiles.  Yawn

Offline StSanta

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The problem of Combat teather..
« Reply #14 on: August 25, 2001, 10:32:00 AM »
A bit bigger planeset would help a lot.

From my experience in the CT, it is apparent to me that it's mainly LW guys who like the historical matchup - I and some squaddies have had to go Allied to even up the numbers.

I am not sure why it's not more popular - the planeset is more than adequate for me. I suspect it's because there's few late war supermonsters. Most MA players prefer those.

I think Busc is definitely on the rigth track - field captures I'm not a fan of, but  some strat targets that could be killed - and once they reach a certain level, the war could be said to be "won". That way there'd be a purpose to the fighting.

Having said that; CT fights absolutely rock.