Author Topic: The problem of Combat teather..  (Read 1321 times)

Offline Professor Fate

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The problem of Combat teather..
« Reply #15 on: August 25, 2001, 11:09:00 AM »
If no base capture possible, I assume jagdbomber missions are useless then?


jabo is good, jabo is fun, jabo everyday!

Offline Montezuma

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The problem of Combat teather..
« Reply #16 on: August 25, 2001, 01:28:00 PM »
HTC needs to find a way to introduce a mandatory organized mission structure.  No other company has figured out how to do this yet in a persistant arena.  AW2 came close with their 'auto scenarios' but several issues made that a failure.  

Right now Combat theater is just a spread out version of the MA with limited plane sets and small game play tweaks.  It's just a more boring version of 'find the furball'.

Offline Sancho

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The problem of Combat teather..
« Reply #17 on: August 26, 2001, 07:30:00 AM »
Quote
Originally posted by Montezuma:
HTC needs to find a way to introduce a mandatory organized mission structure.

How about something like this:

You log in, not on either side, but can spectate the ongoing action. You cannot fly until ongoing mission is done, but that should be quick since these missions are set up for speed... read on...

Once the ongoing mission ends, it lets you in to fly.  Objective, allies destroy 80% of port facilities at Amsterdam.  LW objective intercept and destroy incoming raid.  Only certain percentage will be allowed on either side and for specific aircraft.  Mission kicks off with air start with bombers 10 miles out from target already in formation...  LW is launched with no radar dar bar or dots, but they get a text message from AI radar intercept: "large incoming raid detected 10 miles west of Amsterdam, approximately 20k!!"  A timer of 15 minutes is set and both sides spring into action.

If all bombers destroyed, message comes out that LW wins the frame and auto resets to another mission.  Same if all LW destroyed, or if the bombers succeed in their mission to destroy enemy target, or if the timer expires with neither side completing mission.

The next mission run would go off the success/failure of previous mission.  Front lines might go in towards the axis if allies win previous mission.  Total allied victory is acheived and terrain changes to pacific if allies take Berlin, or go to an early East front scenario if Germans win.

Canned mission types could be submitted and voted on by players online.  Oh god, it's just like Counter-strike!!  :p

Offline Hangtime

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The problem of Combat teather..
« Reply #18 on: August 26, 2001, 09:29:00 AM »
Historical adversaries, instead of spit v spit and FW v 109 is the key to the CA..

Any comparison of the MA to the CA is purely coincidental.

You hunt, you kill the bad guys, you make it home, you get drunk, you do it again.

All without having to worry about a cannibal feeding frenzy.

It rocks.  :)

Don't MA-Fornicate the CA!
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline lazs1

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The problem of Combat teather..
« Reply #19 on: August 26, 2001, 11:18:00 AM »
What is wrong with all "historical" arenas is that the people who would go into them all have set in stone opinions of how a "historical" arena should be.   they also are all different from each other.   these guys all have their own agenda or they wouldn't want such a specialized arena.   Naturally, if what they want isn't being done that day then they stay away.

MA types look at the arenas and see nothing but a lack of choice and action in one arena and a lot of choice and fun in another.

Fact is... If you want to be historical then ya  gotta have missions and a boss.   They have to be scenario kinda things.  

If you want the ca to succeed then you have to shut down the popular arena and force people to fly in the unpopular one.  When you open the MA back up in a couple of months (if HTC is still around) then it will be the odd arena that no one will go to since it will have no one in it.
lazs

Offline jarbo

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The problem of Combat teather..
« Reply #20 on: August 26, 2001, 01:34:00 PM »
Objectives w/ historical matchups is the key to a successful CA.  Objective gives purpose to the bombers and overall scope.  How that is implemented really doesn't matter (field capture, strat tgts to win war, etc.)  

The 2-sided historical arena w/ field captures is a significantly different than the main 2-sides gangbang the weakest one that often occurs.