Author Topic: Damage modeling  (Read 1997 times)

Offline 1epic1

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Damage modeling
« Reply #45 on: July 25, 2006, 06:27:12 PM »
For those who think, AH doesnt have the technology cause its too small....you are wrong. So i was talking to the developers of WWII Online and guess what their DM to their planes is the same as in IL-2 Pacific Fighter, ect. they also stated that AH is the same size company as they were.... so HTC has the technology and IMHO need to consentrate on making things better before new features like the CT for example, the CT is a good idea but they need to improve on what they got first!

Offline The Fugitive

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Damage modeling
« Reply #46 on: July 25, 2006, 07:57:41 PM »
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Originally posted by 1epic1
OK what part of simulation DONT U GET!?

This is a combat sim....not some arcade game....combat sims are 99% based on how well the planes are modeled then .5% on game play and another .5% on somthing i dont care about...in other words a new DM will make it easier to shoot people down....so now if u shoot someone up with tons of 50 cals and u get shot down by him, you know that he is hurt and ur not that pissed...unlike now where he has wings full of holes but if nothing is missing HES UNHARMED!


Should you do a search I'm sure you'll find where Hitech posted that this is a "Game" not a simulation. More people like to play games than do simulators, as I think Hitech is looking for the money to keep him self in scotch, I think he will stick with the game.

I'm sure most would agree that the DM isn't what it could be, heck even Hitech has said it, but right now all there attention is on CT. Remember, this is a bussiness to Hitech, which do you think will bring in more customers, a NEW game style of play, or a better DM?

Offline 1epic1

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« Reply #47 on: July 25, 2006, 08:41:49 PM »
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Originally posted by The Fugitive
which do you think will bring in more customers, a NEW game style of play, or a better DM?





DO you really want me to answer that question?


I think improving what we have now will do better... than adding new material because for 1 thing the DM now is old...very very old it needs to be worked on ASAP, every other part of the game has been updated but the DM... and second the CT will do good, yes, but right now the game is like a website... tons of pages but no material on those pages, so what do u do? add another page of nothing!? no u improve on what you have first then go to other stuff

Offline Kweassa

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« Reply #48 on: July 26, 2006, 03:56:37 AM »
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Are you making a lot of bullsh** assumptions here? Adapted? Meaning what? They all like it now? Or they all have grown to accept the fact that it wont change and decided to get used to it?


 Adapted, as in 'adapted', Mugz. Did the MA numbers wane? Did the customer base shrink? Did 'too much realism' hurt the company?


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The latter doesn't necessarily mean that all are satisfied. Neither does it mean any further refinement of the "DM"/"Gunnery" wouldn't be the proverbial straw that brakes the camels back either.


 Obviously it seems the world's got plenty of camels that seem to bear lot heavier loads than some others.


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After all...most IL2 players i have known over the past 3 years are now playing AH exclusively. Bet many Ah2 players can say the same.


 That's funny. Because, on the flip side most people I know who start out with IL-2 would not even take a glance at AH2 - why should they waste their time on an 'inferior' product? Everytime I recommend AH to a friend, he would go, "oh geez, looks like fun. But really, I got IL-2/FB and that's enough for me.. I mean, it's more real".


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If you think it isn't possible for HTC to Upgrade its self outa business...think again.


 Did I say that? Where?

 I never said anything even remotely close with the stuff you're putting in my mouth. What I did mention, is how some knee-jerking AH pom-pom boys would do anything to make up excuses for AH being actually inferior in some specific (and very important) components of the game compared to some of its contendors, most specifically IL-2/FB.

 The AH DM is lacking, and they somehow come up with the bullshi* that AH is an online game so it can't 'calculate' as many factors as a packaged game. Then they come up with justifications that a 'non-realistic' DM is actually some kind of business strategy to keep the 'gameplay' value high. Just the same way how they tried the same approach when they realized the refined gunnery modelling lowered their personal scores, and try to smother it with justifications that it would kill the game, which ofcourse, turned out to be totally untrue.

 Well I call it baloney.

 Never did I criticize HTC for not having a better DM. All I did was state the facts as it is - no more, no less; 1) AH DM is lacking, and 2) IL-2/FB did come up with a very convincing example of advanced DM that AH.


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After the higher percentile of new Ah2 subscribers are of the younger (Duke Nukem) generation. If they cant shoot at something and see watermelon blow up...they wont hang around for long.


 This is where the 'old flight-sim vets' got it all wrong. Heck, I'd even go so far as to say that it's basically an arrogant assumption that the only people who has any right to judge what kind of amount of realism is suited to games, will always be 'old vets'.

 It's a blind and foolish assumption spread around people who've been playing flight-sims for a long time. Those opinions are usually from the 'old vet people' - the guys who were interested in WW2 flight sims even before there were 'graphic cards' or 'color monitors'. The guys used to the 'traditional style' of gameplay that dates back to AW, progresses through WB, and ends up in AH.

 They're so used to the limitations in realism and 'gameplay concessions', which existed due to the fact that game technology wasn't advanced enough to come up with something better, that they mistakenly begin to think such limitations are the only thing suited for the status quo.

 Well wake up.

 It's a new era now. We've got young people playing computer games who weren't even born yet when AW first existed. These people are totally uninfluenced by the 'tradition', and what we think is right for simulations.

 They have totally different standards in the game that interest them, compared to the waning old generation who started out with meager 'text-based flight sims'. They thrive on graphcal detail and level of addictive realism. To them WW2 is something more than half a century ago - with the only means of interacting with such history is through books, media, and games - the more real it is, the more they love it.

 While the 'old guys' would just cringe their faces at the thought of 'boring' take-offs and landings, the young people like it the more difficult it is. They go to internet forums asking how one can land 109s perfectly without destroying their landing gears. People post manifold and RPM settings in the boards for specific landing procedures and stuff.

 In short, the opinion that more realism would tick off the new generations is basically false. The only people that are ticked off by more realism is the 'old guys'. The younger kids, they love it. Restrictive head angles, no ammo counters, no 'combat trimming', manual engine operations, flicking magnetos and mixture levers, etc etc.. the 'young people' have absolutely no problems with it.

 Face it - the 'old vets' are the past. There's a new paradigm in town, and IL-2/FB was a slap to the faces of some people who thought AH was always the only single pioneer in WW2 aerial combat simulation.

 What it did was show us where the next generation of WW2 aerial combat simulations was going. The only question is will AH head in the same direction, or become just another 'has been', like the fate AW and WB walked.

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Wonder what the Hit% and Kill%/totals are Post new Dm compared to Pre DM?
I personally know many, at least 10 or better players who have spent much less time in AH2 since the new DM/gunnery change. Its the same ole comment (I cant hit watermelon anymore) and the dissappear, not to be seen online again for several months. Many of them in fact, frequent the Message Boards here at HTC.


 Welcome to evolution.

 If they can't adapt, they go extinct.
« Last Edit: July 26, 2006, 04:08:33 AM by Kweassa »

Offline FighterPuke

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« Reply #49 on: July 26, 2006, 04:23:32 AM »
Sorry but hes right!!! I would love to see  many of the features he described. I am young (21) and the more realistic it gets the more I would like it.  Autotakeoffs and easy mode bombsights suck! I would love to see wind in the ma! As a matter of fact I am going to start practicing bombing with wind involved simply because bombing at 40k is like dropping jdams.........to easy! Oh get this maybe flaps that didnt retract when overspeed occurs.......maybe then people wouldnt deploy them so much in stupid maneuvers. Or gun malfunctions do to the spray and pray method. Bottom line if you make the game more challenging people might stop doing the stupid crap that makes people just wanna quit. They would focus on something else. The list goes on and on about the stuff that should be less gamey.....I want a sim not a game!  Maybe at least a little more sim and little less game.



Ryan

Offline 1epic1

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« Reply #50 on: July 26, 2006, 05:34:49 AM »
we still havent had a HTC say in this....dont be afraid HTC come on...


we got cookies...skuzzy...pizza for u

Offline Kweassa

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« Reply #51 on: July 26, 2006, 07:54:19 AM »
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we still havent had a HTC say in this....dont be afraid HTC come on...


 They don't answer questions they don't like. And questions like these are one of them.

 Besides, I think its safe to assume that being stuck in development of the Combat Tour, they'd hardly have the time to introduce a new DM in the game - at least not for years, which is my take.

 One can only hope that it is not 'never will happen', as Wilbus said it might be. Let's just hope that 'someday' comes a lot sooner than we expected it to come.

 In the meanwhile, all we can do is have some fun bashing each other's heads for having bad opinions. :D