Originally posted by VooWho
Yea just like what skycaptn said. The turrets don't have to be special. If there remote, y not just make it to where u hit key 3 switch to the top turret, and u see like a GV circle with a crosshair on it. Its so simple. It just like the usually B17, B24 turrets, just not in a class bubble, instead just pops up a screen that looks like video camera with the cross hairs. If your confused let me try this. Imagine you are gunning in a B-17 like the top turret. When you press your botton to hop into that gunner posistion you see 2 .50cals, a crosshair, and glass all around you. Will take the current turrets we have, cover the class all black, hide the .50cals, and add a tv screen with a cross hair on it, and you have your remote turret. That simple.
Yes, you could set it up like you describe, and you would never hit anything.
In the b-17 et. al. currently in the game, you are firing guns actually attached to the sight. All other guns firing from all other positions converge at roughly 600 yds IIRC. Unless the fighter is actually close to that distance from you, you are either hitting with only the guns you are firing, or are "missing" at just the right angle that some of the other guns are hitting.
Said another way, when a fighter is in close or is far away, the only guns that have a decent chance at hitting are those you are actually aiming.
So, a "gunless" turret, one that is set between your four actual gun turrets, firing at an object at any distance other than approx 600 yards away, have next to no chance of hitting anything. The safest place for a fighter to be against your setup would be right next to the plane six feet off your aiming bubble -- you would never hit him.
Rear gun would work properly. Forget about the rest. Personally, I don't see the point taking a target that large up without the ability to fire
effectively at interceptors.