Author Topic: specializerd fighting areas in MA  (Read 3311 times)

Offline SunKing

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specializerd fighting areas in MA
« Reply #15 on: July 31, 2006, 10:02:42 AM »
Quote
Originally posted by mars01
Simmers LOLH If taking undefended bases is what you consider simming LOLH


Those would be the strat guys.

I'm talking about people that actually like to fly over 10k and fly their planes to their abilities with enough alt to use ACM ie: energy fighters. Ever remeber those cool 2vs2 or 3vs3 engaments from 15k to the deck?

There is more that one way to play this game other than you're own. People need to stop bashing on others just because they differing in game style. The condescending Laz2 attacks aren't going to change people.

Offline toon

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specializerd fighting areas in MA
« Reply #16 on: July 31, 2006, 10:17:40 AM »
i've said it before ,i'll say it again. learn more about air-air in one week of FT than i do in the ensueing weeks of no FT.  a one week intensive SA course and usually the best furballers are there and getting waxed by them is a real thrill. the occasisional 1v2s are a pulse magnafier as well.

Offline Phaser11

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specializerd fighting areas in MA
« Reply #17 on: July 31, 2006, 10:25:09 AM »
Can we really have a PT puddle!  :D
Phaser11,

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Offline mars01

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specializerd fighting areas in MA
« Reply #18 on: July 31, 2006, 10:43:23 AM »
Quote
Originally Condescending By:SunKing

Quakers in the center, simmers on the fringes. Go where you feel like playing at that time. Simple.

Quote
Originally Not Practicing what he preaches By:SunKing

There is more that one way to play this game other than you're own. People need to stop bashing on others just because they differing in game style. The condescending Laz2 attacks aren't going to change people.


Well Sun, maybe you should re - read your post I quoted above and then apply that to your original post and think about how condescending you are when you call the FT guys Quakers.:aok  Practice what you preach.

Quote
I'm talking about people that actually like to fly over 10k and fly their planes to their abilities with enough alt to use ACM ie: energy fighters. Ever remeber those cool 2vs2 or 3vs3 engaments from 15k to the deck?


No because every time I go looking for a high alt fight it is nothing more than some lemming, that dives strait to the deck and runs after he blows the first pass.  And you don't need 10k to E fight, you only need 10k to cherry pick.:aok
« Last Edit: July 31, 2006, 10:47:52 AM by mars01 »

Offline Masherbrum

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Re: specializerd fighting areas in MA
« Reply #19 on: July 31, 2006, 11:18:15 AM »
Quote
Originally posted by Verbal
Now correct me if i am wrong, but the deuling arena's have tank towns, and are made almost exclusivly for furballs, so why disrupt gameplay in the MA with smaller versions. For example, this map here.... everyone wants to get perks, so they go to FT to get them, meanwhile gameplay has  stated to stagnate. Been like that since thursday. Does anyone else feel this is muddying up the game? Or is my take on the main arena skued?


"Pile-its" like yourself are the ones that will post up "lack of 6 calls", etc.   What folks haven't gotten from FT is the SA needed to land a few pelts in FT.  I don't need perks.   Karaya flies the way Karaya flies.   I'll follow the squad with what they're doing.   However, if I want to furball, FT it is.  

Your logic is skewed, not skued.
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Offline Patches1

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Donut Map
« Reply #20 on: July 31, 2006, 11:30:07 AM »
If all of you would learn to fly a Corsair....there wouldn't be any bickering over maps.  ;)
"We're surrounded. That simplifies the problem."- Lewis B. "Chesty" Puller, General, USMC

Offline Bronk

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Re: Donut Map
« Reply #21 on: July 31, 2006, 11:51:56 AM »
Quote
Originally posted by Patches1
If all of you would learn to fly the FM-2....there wouldn't be any bickering over maps.  ;)



Fixed it .




Bronk
See Rule #4

Offline Stang

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specializerd fighting areas in MA
« Reply #22 on: July 31, 2006, 12:07:37 PM »
Pork teh bas3 win teh w4r zomg drop teh bombz!!11!

:noid :noid

Offline jamesdeanoo7

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specializerd fighting areas in MA
« Reply #23 on: July 31, 2006, 12:12:17 PM »
I guess what i really find strange is that anyone keeps refering to maps being good and bad. I rarely get in the air and for me ft map is the best we have. You can do anything you want on this map. You can obviously find dog fights 24/7...gv battles milk run bases and the spawns are right outside the factories etc which means you dont have to Einstein to work out where a good gv camp can be. If you have a map the size of ft and still aint satisfied you never will be.

Offline SunKing

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specializerd fighting areas in MA
« Reply #24 on: July 31, 2006, 12:27:01 PM »
Quote
Originally posted by mars01
Well Sun, maybe you should re - read your post I quoted above and then apply that to your original post and think about how condescending you are when you call the FT guys Quakers.:aok  Practice what you preach.
 
N


Up, race to fuball (no alt for speed) , get as many kils in as you can, die rinse repeat, hence quakers. No care if you live or die, only a select few actually do. You can sit in the tower and see it.

Thats what FT is all about. Calling it quake fits. Same as toolshedders and simmers.

Same concept as Day of Deafet/quake/unreal FPS but in flightsim form.

Like I said fly how you want. I just really hate the circle mentallity thats blown up on the BBS in the last few months that furballers are better than everyelse. The games big enough for all styles.

As I've said in the past,  Laz2 and his zealots needs to host their own H2H arena. Load two fields at 15k alt,  half a sector apart ie dualing arena style enable FM2 and spit5..... Insta bliss.

Offline Furious

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Re: specializerd fighting areas in MA
« Reply #25 on: July 31, 2006, 12:44:07 PM »
Quote
Originally posted by Verbal
...For example, this map here.... everyone wants to get perks, so they go to FT to get them, meanwhile gameplay has  sta[r]ted to stagnate...

That should tell you a little something about what the customers want.

Offline Kweassa

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specializerd fighting areas in MA
« Reply #26 on: July 31, 2006, 12:45:32 PM »
Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.

 Basically, it means the basic strategic system involved with dealing the "war" aspect of the game cannot cope with various imbalances concerning each of the aerial/land/sea combat, that the terrain makers have to put a separately designed 'sanctuary' upon the game map to contain the discontent.

 If the strat system is functioning well, the air, land, sea battles would be better arranged with a certain series of logic that prevents too much imbalance in one area. For instance, if there was some kind of logical strat/economic system of attrition that inhibits the formations of the ridiculous 'horde' then people would have a lot more enjoyable experience in A2A combat. This would mean that the system would have to accomodate a certain 'structure' within the game so pilots are a limited resources that are maintained over all fronts at a balanced rate - instead of just flocking here and there at whim.

 Everyone knows what the horde is. People give up defense at one battle front, and just flock like the locust to hit some under-guarded enemy structure. Hitting empty bases and tool sheds, just marching in a straight line into enemy lands while some other enemy marches the same way into one's own land. A strange combination of selfishness, the path of non-resistance, and unlimited supply of planes have created the steam roller.

 Ofcourse, people get fed up by this. It's always either, "a) follow the horde and gangbang some empty base, or b) refuse the horde and get gangbanged by some other enemy horde"[/i][/b].

 However, what if there was some logical methodology the game system follows that deploys a number of forces between fronts, and one cannot just become the Armageddon locust horde at whim? What if pilots and resources were limited, and each base and front had to work more carefully into accomplishing a series of victories that ultimately results in the expansion of territory?

 Then people will be able to have it all at the same time; more A2A battles without the stupid 'horde' mentality ruining everything, more carefully planned jabo/bomb runs(since stupid, ineffective suicidal attacks will deplete valuable resources in vain), more interesting GV battles surrounding various strategically important points in the game map, and etc etc..


 It is because the basic MA strat is old and unchanging, that we have people forming 100 plane hordes at one front while abandoning the other, spawn camping at the same place everytime to get dumb kills, kamikazeing every tool shed they see with infinite number of planes and bombs - you could play for hours in the MA and you would not find a single, good fight. Getting chased around by 10 enemy planes for an hour, then flocking over with 50 friendlies at an empty enemy field for anothr hour.

 That's why people come up with the FT and TT - to ensure a fight... which means despite some 500 people in the MA, there aren't any fights to enjoy in most places of the map.

 Because the strat system, or the entire 'War system' rather, sucks.

Offline Stang

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specializerd fighting areas in MA
« Reply #27 on: July 31, 2006, 12:49:45 PM »
Quote
Originally posted by Kweassa
Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.

 Basically, it means the basic strategic system involved with dealing the "war" aspect of the game cannot cope with various imbalances concerning each of the aerial/land/sea combat, that the terrain makers have to put a separately designed 'sanctuary' upon the game map to contain the discontent.

 If the strat system is functioning well, the air, land, sea battles would be better arranged with a certain series of logic that prevents too much imbalance in one area. For instance, if there was some kind of logical strat/economic system of attrition that inhibits the formations of the ridiculous 'horde' then people would have a lot more enjoyable experience in A2A combat. This would mean that the system would have to accomodate a certain 'structure' within the game so pilots are a limited resources that are maintained over all fronts at a balanced rate - instead of just flocking here and there at whim.

 Everyone knows what the horde is. People give up defense at one battle front, and just flock like the locust to hit some under-guarded enemy structure. Hitting empty bases and tool sheds, just marching in a straight line into enemy lands while some other enemy marches the same way into one's own land. A strange combination of selfishness, the path of non-resistance, and unlimited supply of planes have created the steam roller.

 Ofcourse, people get fed up by this. It's always either, "a) follow the horde and gangbang some empty base, or b) refuse the horde and get gangbanged by some other enemy horde"[/i]
.

 However, what if there was some logical methodology the game system follows that deploys a number of forces between fronts, and one cannot just become the Armageddon locust horde at whim? What if pilots and resources were limited, and each base and front had to work more carefully into accomplishing a series of victories that ultimately results in the expansion of territory?

 Then people will be able to have it all at the same time; more A2A battles without the stupid 'horde' mentality ruining everything, more carefully planned jabo/bomb runs(since stupid, ineffective suicidal attacks will deplete valuable resources in vain), more interesting GV battles surrounding various strategically important points in the game map, and etc etc..


 It is because the basic MA strat is old and unchanging, that we have people forming 100 plane hordes at one front while abandoning the other, spawn camping at the same place everytime to get dumb kills, kamikazeing every tool shed they see with infinite number of planes and bombs - you could play for hours in the MA and you would not find a single, good fight. Getting chased around by 10 enemy planes for an hour, then flocking over with 50 friendlies at an empty enemy field for anothr hour.

 That's why people come up with the FT and TT - to ensure a fight... which means despite some 500 people in the MA, there aren't any fights to enjoy in most places of the map.

 Because the strat system, or the entire 'War system' rather, sucks. [/B]
:aok

Offline mars01

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specializerd fighting areas in MA
« Reply #28 on: July 31, 2006, 01:03:17 PM »
Quote
Up, race to fuball (no alt for speed) , get as many kils in as you can, die rinse repeat, hence quakers. No care if you live or die, only a select few actually do. You can sit in the tower and see it.


You obviously have no clue what FT is about and are not that good there, with such a narrow view, typical Cherry Picker's view. :aok
Quote

Thats what FT is all about. Calling it quake fits. Same as toolshedders and simmers.

Same concept as Day of Deafet/quake/unreal FPS but in flightsim form.

And the toolshed hero horde wars are any different, how???

Quote

Like I said fly how you want. I just really hate the circle mentallity thats blown up on the BBS in the last few months that furballers are better than everyelse. The games big enough for all styles.

As I've said in the past, Laz2 and his zealots needs to host their own H2H arena. Load two fields at 15k alt, half a sector apart ie dualing arena style enable FM2 and spit5..... Insta bliss.


LOL so in other words, it's ok for you to be condescending.  It's ok for you to create and foster the "circle mentallity thats blown up on the BBS".

I love hypacrites.:rofl :rofl:lol

Offline mars01

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specializerd fighting areas in MA
« Reply #29 on: July 31, 2006, 01:05:22 PM »
Quote
Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.


To a degree Kweassa,

But even with your wet dream ideal strat game I would still want to also have the option of a FT where people are there to stretch their skills to the brink in a constant massive furball.  At least with a better strat game the Cherry picker monkies wouldn't be in FT.