Ultimately FT and TT is an indicator on the shortcomings of the game. It's NOT a good thing to happen.
Basically, it means the basic strategic system involved with dealing the "war" aspect of the game cannot cope with various imbalances concerning each of the aerial/land/sea combat, that the terrain makers have to put a separately designed 'sanctuary' upon the game map to contain the discontent.
If the strat system is functioning well, the air, land, sea battles would be better arranged with a certain series of logic that prevents too much imbalance in one area. For instance, if there was some kind of logical strat/economic system of attrition that inhibits the formations of the ridiculous 'horde' then people would have a lot more enjoyable experience in A2A combat. This would mean that the system would have to accomodate a certain 'structure' within the game so pilots are a limited resources that are maintained over all fronts at a balanced rate - instead of just flocking here and there at whim.
Everyone knows what the horde is. People give up defense at one battle front, and just flock like the locust to hit some under-guarded enemy structure. Hitting empty bases and tool sheds, just marching in a straight line into enemy lands while some other enemy marches the same way into one's own land. A strange combination of selfishness, the path of non-resistance, and unlimited supply of planes have created the steam roller.
Ofcourse, people get fed up by this. It's always either, "a) follow the horde and gangbang some empty base, or b) refuse the horde and get gangbanged by some other enemy horde"[/i][/b].
However, what if there was some logical methodology the game system follows that deploys a number of forces between fronts, and one cannot just become the Armageddon locust horde at whim? What if pilots and resources were limited, and each base and front had to work more carefully into accomplishing a series of victories that ultimately results in the expansion of territory?
Then people will be able to have it all at the same time; more A2A battles without the stupid 'horde' mentality ruining everything, more carefully planned jabo/bomb runs(since stupid, ineffective suicidal attacks will deplete valuable resources in vain), more interesting GV battles surrounding various strategically important points in the game map, and etc etc..
It is because the basic MA strat is old and unchanging, that we have people forming 100 plane hordes at one front while abandoning the other, spawn camping at the same place everytime to get dumb kills, kamikazeing every tool shed they see with infinite number of planes and bombs - you could play for hours in the MA and you would not find a single, good fight. Getting chased around by 10 enemy planes for an hour, then flocking over with 50 friendlies at an empty enemy field for anothr hour.
That's why people come up with the FT and TT - to ensure a fight... which means despite some 500 people in the MA, there aren't any fights to enjoy in most places of the map.
Because the strat system, or the entire 'War system' rather, sucks.