Author Topic: Ideas  (Read 1015 times)

Offline Panzzer

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Ideas
« on: August 04, 2006, 12:01:03 PM »
It's easy to whine about the current setup (it's boring, no-one ever there, distances are too long, radar is screwed, I keep get shot down)... How about coming up with some brand new ideas, what would you like to see in the AvA? Suggest a setup you've enjoyed, or a totally new one. Keep in mind that we have a limited number of maps available, and the setup should be Axis vs Allies (as is fitting for the arena name).

So what kind of a setup would you like to see in the AvA?
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Offline Yeager

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« Reply #1 on: August 04, 2006, 12:21:57 PM »
Make a map of the US East Coast and have a fictional North versus South war that takes place (as in "fiction") at the close of WW2 using all teh good rides.

Of course the south will have the Me262 :cry
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Offline Eagler

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Re: Ideas
« Reply #2 on: August 04, 2006, 12:45:07 PM »
Quote
Originally posted by Panzzer

So what kind of a setup would you like to see in the AvA?


that fighter town setup that had three setups for early, mid and late planes with bases not more than 25 (one grid) apart
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Offline Kuhn

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« Reply #3 on: August 04, 2006, 02:26:00 PM »
I would like to try Eaglers idea:aok
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Offline Toad

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« Reply #4 on: August 04, 2006, 07:01:11 PM »
Eagler's got a great idea.
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Offline E25280

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« Reply #5 on: August 04, 2006, 07:24:06 PM »
I had my one "good" idea already with the Manchuria setup . . .

I am not due for another until 2009. . .

I missed Storch's set up due to real life getting in the way -- was it "Sink the Tirpitz"?  USN vs LW.  Could revisit that one.
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Offline Yeager

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« Reply #6 on: August 04, 2006, 07:41:45 PM »
fighter town is geeky :huh
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Offline Toad

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« Reply #7 on: August 04, 2006, 09:21:05 PM »
Fightertown is the purest embodiment of the early days of this game, which were clearly and undeniably its heyday.

BTW, everyone that plays this game is legitimately dead center in the geek category.
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Offline KONG1

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« Reply #8 on: August 05, 2006, 12:13:14 AM »
Tonight was business as usual, low numbers, great fights. Big furballs are fun but all ya really need are a few players who really wanna fight.
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Offline Eagler

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« Reply #9 on: August 05, 2006, 11:32:59 AM »
last night was fun but I like to see the 109f when you have the spit5
while the g2 matches up nicely with the spit9. you have to work way too hard to kill the spit5 in a 109g2 :)

and all the planes in the arena should be available at all the bases, to have to fly almost an extra 25 milesj  to get a 109g2 just adds unwanted waiting btwn fights when the numbers are so low and the distances so far to start with

Yeager - I thought we are all geeks anyway :)
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Offline Platano

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« Reply #10 on: August 05, 2006, 02:03:35 PM »
I like the whole idea of a fighter town type of setup in the AvA... IT could be a Fighter town but still with Axis vs Allies RPS...Also I forgot who stated it but it would be better to have all available RPS planes available at all bases, this way we wouldnt have to fly an xtra sector to a fight if we wanted a G2....
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Offline Yeager

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« Reply #11 on: August 06, 2006, 12:42:56 AM »
I thought we are all geeks anyway
====
we are but lets not get all colors of the rainbow gay pride parade about it :aok
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Offline Oldman731

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« Reply #12 on: August 07, 2006, 07:26:55 AM »
Quote
Originally posted by Eagler
last night was fun but I like to see the 109f when you have the spit5
while the g2 matches up nicely with the spit9. you have to work way too hard to kill the spit5 in a 109g2 :)

and all the planes in the arena should be available at all the bases, to have to fly almost an extra 25 milesj  to get a 109g2 just adds unwanted waiting btwn fights when the numbers are so low and the distances so far to start with

Heh.  Thanks for illustrating one of the conundrums of AvA.  I suspect that folks like Kev and Bronk would go apoplectic if we shifted the historical availability of planes in order to balance any particular day of the RPS.

That said, I'm scratching my head wondering if the core history people actually stick around for long.  We could almost chart the attendance to this RPS over the several times it's been run, and it would draw fewer people each time.  Now that the novelty has worn off, the message may be that it's better to run a one-week setup illustrating a given period of the war, rather than a continuous unfolding of history.  Viewed another way, it would be a return to the AvA weekly setup standard.

Thoughts?

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Offline Yeager

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« Reply #13 on: August 07, 2006, 07:56:18 AM »
way too long beween changes.  Every day should be bringing new additions, and oh yeah...never ever reduce the number of planes.  If one plane is phased out, replace it.  This thing could be run in two weeks and still have several slow days.

This setup is just way too slow.  Way too slow.
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Offline KONG1

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« Reply #14 on: August 07, 2006, 06:04:06 PM »
Quote
Originally posted by Oldman731
I suspect that folks like Kev and Bronk would go apoplectic if we shifted the historical availability of planes in order to balance any particular day of the RPS.
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