Author Topic: idea for bomber perks  (Read 2860 times)

Offline bagrat

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idea for bomber perks
« on: August 07, 2006, 11:22:09 PM »
well since it seems we will never get another bomber that is worth spending perks on.  

what if we were enabled an option to buy additional bombers to add to your formation, maybe like 20 perks per additional plane.

my reasoning is that we may see more bombers used properly, people will have a formation of like 7 or 8 planes so they wont be recklessy flying on the deck. they will have around 120 perks invested in theyre formation.

also they will take the time to climb for altitude because they know that even if they do come across that random guy that likes flyin around at 30k, he'll have a hell of a time tryin to take on the barrage of .50 cals from the large formation.

i think this would be good for everyone, bomber people would like it and fighter people wouldnt have to see so many divebombing lancs.

just an idea
« Last Edit: August 07, 2006, 11:27:58 PM by bagrat »
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Offline Yoshimbo

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idea for bomber perks
« Reply #1 on: August 07, 2006, 11:37:16 PM »
this sounds very cool:D :aok

Offline cav58d

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idea for bomber perks
« Reply #2 on: August 08, 2006, 01:17:34 AM »
Love the idea bagrat u homo
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Offline captkaos

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idea for bomber perks
« Reply #3 on: August 08, 2006, 11:24:39 AM »
I think this idea could work, and I would love to have a box formation of eight to attack zone bases.    I would just give the option for 100 perks to have an entire box formation instead of adding one at a time.

Offline outbreak

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idea for bomber perks
« Reply #4 on: August 08, 2006, 12:42:20 PM »
just imagine the possibilitys, 8, 10, no 20 Lancs! i could level the Rook and Bish HQ in one pass lmao

Offline VooWho

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idea for bomber perks
« Reply #5 on: August 08, 2006, 12:57:18 PM »
Great Idea :aok
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Offline tedrbr

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idea for bomber perks
« Reply #6 on: August 08, 2006, 07:45:50 PM »
There would have to be an upper limit per sortie, and I'm not sure how the code would handle the addition of more bombers. Maybe a double row...6 total, 3 and 3? Rear row a few feet above and behind.

With the right salvo and delay, it would be great at taking out towns, cities, and strat factories.  Overkill for hangars, unless using smaller bombs in tight salvo, and even then, the perks spent might not be justified by targets hit.

One detractor.... the linked turrent guns.... I don't know if it is a graphics thing, or where the fire from multiple turrents intersects beyond the buff that is being flown.  From my external view, it looks as if the two other cannons firing are firing wide of the plane I'm shooting at......  could only be worse with larger formations, and depending on positioning, could result in more killshooter problems.

But, yeah, spend the perks, so much per buff added up to the formation limit.


I'd like _something_ to spend buff perks on.... only thing now is the Ar234, and I only really fly 3 Arados at a time to quickly take out a CV at range.

In the end, redoing code to allow larger formations would probably be more difficult than adding another bomber to the game would be.

Offline Latrobe

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idea for bomber perks
« Reply #7 on: August 08, 2006, 07:47:46 PM »
before we do this lets get the option to have different formations with the 3 bombers we have now, but nice idea though i like it

Offline Kurt

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idea for bomber perks
« Reply #8 on: August 08, 2006, 11:49:21 PM »
Right, because eroding the need for team work is clearly the best way to a better AH community tomorrow...:huh
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Offline toadkill

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down side
« Reply #9 on: August 08, 2006, 11:56:38 PM »
imagine 999000, with 6 or more buffs in formation, it would be like giving Moil a quad-barreled ostiwind.
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Offline jamesdeanoo7

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idea for bomber perks
« Reply #10 on: August 09, 2006, 12:16:27 PM »
sounds like a really good idea...About the teamwork thing...since when has this game ever been about that lol I have never in 2 years of flying buffs ever had a fighter fly with me and back from a target. You are riight at least we could spend the perks on something. How would that affect the amount of gunners you could have...???

Offline Mustaine

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idea for bomber perks
« Reply #11 on: August 09, 2006, 03:27:16 PM »
there are bomber guys out there with well over 20,000 perks. imagine a formation of 200 bombers just for the heck of it? (10 guys with 10 bombers each)

frame rates would be in the negative digits, let alone other gameplay issues.
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Offline Kurt

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idea for bomber perks
« Reply #12 on: August 09, 2006, 08:20:07 PM »
Quote
Originally posted by jamesdeanoo7
About the teamwork thing...since when has this game ever been about that lol  


So you are going to tell me about how you can capture a base all by yourself?  Or with one other helper (because you're a 3 bird bomber flight, you need a goon).

I'm not talking about 2am on Wednesday... Or for that matter 10am on wednesday... Prime time Sunday... And I'm not talking about base A672 900 miles from the front.

A frontline primetime capture with 2 guys.  Lets see you do that.

AH IS about teamwork, thats why squads are so big.

You give 10 bombers to for perks and now you do have 2 man raiding parties taking frontline bases... I dunno, seems like if you want a two man game you could hook up a head to head session rather than complaining about teamwork in the main.
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Offline bagrat

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idea for bomber perks
« Reply #13 on: August 09, 2006, 10:14:26 PM »
nah i dont think it will be such a big hit to the FR, ive flown in furball with atleast 50 people an FR was barely effected.

and as for the teamwork conflict, it really isnt a big deal.
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Offline tedrbr

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idea for bomber perks
« Reply #14 on: August 10, 2006, 03:33:22 PM »
I think it comes back to the buff drivers wanting SOMETHING other than the Arado to spend their perk points on.

Should I make another request for the A-26B Invader?  I'd much rather see a German or Soviet heavy bomber to even out the plane sets a little, but I'd have a blast taking on LTARS in this little ol' baby:

Specifications (A-26B-60-DL Invader)
General characteristics
    * Crew: 3
    * Length: 50 ft 0 in (15.24 m)
    * Wingspan: 70 ft 0 in (21.34 m)
    * Height: 18 ft 3 in (5.64 m)
    * Wing area: 540 ft² (50 m²)
    * Empty weight: 22,850 lb (10,365 kg)
    * Loaded weight: 27,600 lb (12,519 kg)
    * Max takeoff weight: 35,000 lb (15,900 kg)
    * Powerplant: 2× Pratt & Whitney R-2800-27 "Double Wasp" radials, 2,000 hp (1,500 kW) each

Performance
    * Maximum speed: 355 mph (308 knots, 570 km/h)
    * Range: 1,400 mi (1,200 nm, 2,300 km)
    * Service ceiling: 22,000 ft (6,700 m)
    * Rate of climb: 1,250 ft/min (6.4 m/s)
    * Wing loading: 51 lb/ft² (250 kg/m²)
    * Power/mass: 0.145 hp/lb (108 W/kg)

Armament
    * Guns:
          o 8× 0.50 in (12.7 mm) M2 machine guns in the nose
          o 6× 0.50 in M2 machine guns in the wings
          o 2× 0.50 in M2 machine guns in remote-controlled dorsal turret
          o 2× 0.50 in M2 machine guns in remote-controlled ventral turret
    * Bombs: 6,000 lb (2,700 kg)-4,000 lb in the bomb bay and 2,000 lb external on the wings
« Last Edit: August 10, 2006, 03:38:46 PM by tedrbr »