Author Topic: another collision model request  (Read 2020 times)

Offline Simaril

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another collision model request
« Reply #15 on: August 11, 2006, 10:32:37 AM »
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Originally posted by hitech
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Offline BugsBunny

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another collision model request
« Reply #16 on: August 11, 2006, 11:22:43 AM »
Quote
Originally posted by Schatzi
I understand. But unless we manage to make the internet fast (to around speed of light) well have to make do with what we got.


This is why you need to move to the US.  Our internet is running at the speed of light here :D

Offline Karnak

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another collision model request
« Reply #17 on: August 11, 2006, 12:11:48 PM »
Actually the speed of light is way too slow.  The internet transmits data at 40-60% of the speed of light now.

What we need is a quantum effect where data transmission is instant.
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Offline Guyver

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another collision model request
« Reply #18 on: August 11, 2006, 12:18:46 PM »
i have to agree on this one i had 5 planes in a row fly into me on perpos and only i got damage and the blame. this is soooo wrong. they take advantege of the modleing.
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Offline Donzo

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another collision model request
« Reply #19 on: August 11, 2006, 12:40:15 PM »
Quote
Originally posted by Guyver
i have to agree on this one i had 5 planes in a row fly into me on perpos and only i got damage and the blame. this is soooo wrong. they take advantege of the modleing.


I know what you mean.  
Take this example:
I'm in a goon flying along straight and level.  Along comes another goon and zooms down on me.  He misses me but my FE shows him flying through my tail.  I get the "you have collided" message and the other guy does not...even though from my point of view he clearly was the one who ran into me.

So?

Yes,  examples such as this one apprear to be "unfair.  

Which of these seems the fairest?

1) Both parties get damage
     Why am I getting damage when I did not see a collision?

2) Neither party gets damage
     Guns blazing free-for-all with no consequences

3) Only the party whos FE saw the collision gets damage
     Doesn't always seem fair...but it's the fairest of them all

4) Only the party whos FE did not see the collision gets the damage (in other words if one sees it, the other gets it)
    :huh uh, no thanks (imagine the whines on this one)

Offline Stang

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another collision model request
« Reply #20 on: August 11, 2006, 01:12:29 PM »
:noid :noid :noid

Offline Clifra Jones

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Re: another collision model request
« Reply #21 on: August 11, 2006, 01:17:18 PM »
Quote
Originally posted by bagrat
hows about jus makin everyone take damage,
despite the way it is modeled to send the collision to whoevers comp reads it first,  people who try to hit other people or ram while in head-on. lets jus keep it simple

today i was flyin, got my tail shot off and was spiraling to the ground. the guy who shot my tail off decided to fly through me...."i guess". anyway adding injury to insult, "you have collided" it caused me to lose my left wing.

it really doesnt matter that i lost my wing i was already falling to the ground, but ya cant help but think, that jus aint right.


Anyone who has to ask this question is completely and utterly clueless as to how the collision model works or how this game works.

There are ample explanations from HT on this BBS as to how all this work. It works the only way it can work that is at all fair.

Look it up before you come here and make yourself look like a "clueless dolt"!

Offline Bronk

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Re: Re: another collision model request
« Reply #22 on: August 11, 2006, 01:22:25 PM »
Quote
Originally posted by Clifra Jones


Look it up before you come here and make yourself look like a "clueless dolt"!


Or would that be "stuck on stupid" mode ?



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Offline Reynolds

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another collision model request
« Reply #23 on: August 11, 2006, 02:35:37 PM »
I know the collision model is as good as its going to get. I just get whinney when i lose the a perk plane (On the RARE occurance that I fly one) Because some guy hit me.

Offline Bronk

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another collision model request
« Reply #24 on: August 11, 2006, 02:44:50 PM »
Quote
Originally posted by Reynolds
I know the collision model is as good as its going to get. I just get whinney when i lose the a perk plane (On the RARE occurance that I fly one) Because some guy hit me.



You don't lose it because he hit you . You lose it because he had the trigger taped down when HE collided. You take no damage from the collision you just get white text stating that xxx has collided.

I wish HT would remove the white text . I don't care if the other guy collides if it has no effect on me. This I think would remove 1/2 of the whine about it.


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Offline E25280

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another collision model request
« Reply #25 on: August 11, 2006, 03:35:32 PM »
Quote
Originally posted by Bronk
You don't lose it because he hit you . You lose it because he had the trigger taped down when HE collided. You take no damage from the collision you just get white text stating that xxx has collided.

I wish HT would remove the white text . I don't care if the other guy collides if it has no effect on me. This I think would remove 1/2 of the whine about it.


Bronk
I used to think the same thing, except that then the assumption would always be the orange "you have collided" message applies to both planes.  So, you would still have the same people whining "hey, we collided, but I went down in flames and he flew off unscathed."  That is to say, it wouldn't help after all.

At least with two messages a person who choses to use half their brain will know whether only he collided or both planes collided.
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Offline bagrat

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another collision model request
« Reply #26 on: August 11, 2006, 05:12:35 PM »
Quote
You don't lose it because he hit you . You lose it because he had the trigger taped down when HE collided. You take no damage from the collision you just get white text stating that xxx has collided.


well everything is so clear now, my thanks to virgin bronk
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Offline Bronk

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another collision model request
« Reply #27 on: August 11, 2006, 05:20:19 PM »
Quote
Originally posted by E25280
I used to think the same thing, except that then the assumption would always be the orange "you have collided" message applies to both planes.  So, you would still have the same people whining "hey, we collided, but I went down in flames and he flew off unscathed."  That is to say, it wouldn't help after all.

At least with two messages a person who choses to use half their brain will know whether only he collided or both planes collided.



If you don't collide you do not get orange text . It's that simple.
People who get the orange text have to get over the fact that they collided not the other guy.

After reading and listening to ht reasoning on this subject. I see no need for any changes to collision model.


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Offline g00b

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another collision model request
« Reply #28 on: August 11, 2006, 05:55:52 PM »
Quote
Originally posted by Karnak
Actually the speed of light is way too slow.  The internet transmits data at 40-60% of the speed of light now.

What we need is a quantum effect where data transmission is instant.


EXACTLY! Even at the speed of light (669600000mph) you still incur about 250ms lag to the far side of planet, assuming you have a direct fiber-optic  connection. Even playing on a server 1000 miles away or less will have lag of 10's of ms which at the speeds of the planes and reflexes of the pilots will never be fast enough for "perfect" gameplay.

Bring on the quantum network!

Offline Vudak

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another collision model request
« Reply #29 on: August 11, 2006, 06:05:00 PM »
Quote
Originally posted by g00b
EXACTLY! Even at the speed of light (669600000mph) you still incur about 250ms lag to the far side of planet, assuming you have a direct fiber-optic  connection. Even playing on a server 1000 miles away or less will have lag of 10's of ms which at the speeds of the planes and reflexes of the pilots will never be fast enough for "perfect" gameplay.

Bring on the quantum network!


Although, you must admit, it's gotten alot better then "check your 6, if it reads 1200 he's really 600."

The collision model currently in the game is perfect.  We just have to wait for the internet to catch up now.
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