Author Topic: another collision model request  (Read 2012 times)

Offline Lusche

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another collision model request
« Reply #45 on: August 12, 2006, 11:17:21 AM »
Quote
Originally posted by Zazen13
I have the best solution ever. Just make both planes take damage ONLY if both FE's see a collision. If one of the two FE's does not see a collision...no damage to either party, go ahead and give the FE that saw a collision a message and some noise but no damage. That would be the best solution, no more advantage for having a chitty connection.

Zazen


I think the result would be absolute contrary, having a laggy aconnection would be a big advantage:

Letīs imagine you flying a buff or heavy fighterbomber and me desperately & dweebish trying to stop you:

Case A:
Both have very good connections, letīs say about 10ms -> total lag 20ms. Our invisible towed drones are more or less at the same place as our "original" planes. So when I (as a noob unable to shoot you down regulary), the probability is high that both FEs register collision and we both go down.

Case B:
You have the same superb connection, but I have a very laggy one, letīs say 300ms. Total lag is now about 310ms. Now our respective invisible towed drones would be a lot further away from our original planes.  Knowing that I have a laggy connection, I can now dive guns blazing THROUGH your plane, because I know that the risk of both FEīs registering a collision is considerable smaller. On my FE I seem to collide with you plane, but not on yours. So no collision, but I was able to shoot you from 0 feet distance and still be able to continue lfly & fight. I took advantage of my internet lag. I bet that this is nothing you would really  like to see! With our current collision model, I would go down, for I had collided with you. If you think about it, the current way is still the best possible solution available.






EDITed some minor spelling errors
« Last Edit: August 12, 2006, 12:36:22 PM by Lusche »
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Offline Mugzeee

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another collision model request
« Reply #46 on: August 12, 2006, 11:36:11 AM »
Quote
Originally posted by Zazen13
I have the best solution ever. Just make both planes take damage ONLY if both FE's see a collision. If one of the two FE's does not see a collision...no damage to either party, go ahead and give the FE that saw a collision a message and some noise but no damage. That would be the best solution, no more advantage for having a chitty connection.

Zazen
good idea. maybe have a  set taly pof collision messages that inflict damage after 2 collisions per flight? duno..but i dont like it the way it is now. Fact: There are more complaints about collisions now than there ever were before the implication of the "Collision message"

Offline Schatzi

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another collision model request
« Reply #47 on: August 12, 2006, 12:25:11 PM »
Quote
Originally posted by Mugzeee
. Fact: There are more complaints about collisions now than there ever were before the implication of the "Collision message"


Yeah, funny. Even though the collision model didnt change at all with the introduction of the messages.
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Offline McDeath

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another collision model request
« Reply #48 on: August 12, 2006, 01:41:52 PM »
it's this simple- I pray I have learned this every day............

Quote
Originally posted by Kweassa
For the zillionth time, if you think the collision model screws you over, then..

[size=10]STAY THE *** OUTTA COLLISION DISTANCES IN THE FIRST PLACE[/size]

 How hard is it to understand something as simple as that?

 
 The collision models fine.


When I was new, lots more collisions;
now just the rare, cockpit to cockpit, barrell rolling scissors collision, and the rare " darned I hit that bomber job "

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Offline viper215

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another collision model request
« Reply #49 on: August 12, 2006, 05:36:14 PM »
Quote
Originally posted by hubsonfire
Real planes can't fly into each other at 300mph and then fly off unscathed. Collisions  MUST DESTROY BOTH PLANES!1!!1!1!!  :mad:



yep:mad:
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Offline Bronk

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another collision model request
« Reply #50 on: August 12, 2006, 05:43:54 PM »
Quote
Originally posted by hubsonfire
Real planes can't fly into each other at 300mph and then fly off unscathed. Collisions  MUST DESTROY BOTH PLANES!1!!1!1!!  :mad:


Not unless i get orange text. Cuz if i don't get text stating "YOU COLLIDED" I avoided it.  


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Offline Kweassa

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another collision model request
« Reply #51 on: August 13, 2006, 05:13:44 AM »
Quote
Real planes can't fly into each other at 300mph and then fly off unscathed. Collisions MUST DESTROY BOTH PLANES!1!!1!1!!  


 A suicidal tard comes to ram me. I try hard as I can to avoid it.

 Lo and behold, I've avoided the batage, and yet poof, I'm going down. Just because the tard at the other FE saw collision on HIS screen, I am now going down from a collision which never happened on my FE.

 How lame is that?

 

 The collision model is fine. It can't be any better.

Offline Jackal1

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another collision model request
« Reply #52 on: August 13, 2006, 05:35:13 AM »
It just don`t get any better than this. :rofl
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Offline Karnak

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another collision model request
« Reply #53 on: August 13, 2006, 09:27:05 PM »
Quote
Originally posted by hubsonfire
Real planes can't fly into each other at 300mph and then fly off unscathed. Collisions  MUST DESTROY BOTH PLANES!1!!1!1!!  :mad:

Real planes don't exist in three separate realities either.
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Offline baine1

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another collision model request
« Reply #54 on: August 28, 2006, 10:40:30 PM »
Collisions must damage both planes. That's the only fair way to insure both planes give each other wide berth.
 I went looking for this thread because over the last two days I've been getting hit right and left and I always seem to tumble in a big mess to the ground while the other guy flies away unscathed. The first couple of times were mutal HOs, but after that, getting tired of flying to bases only to be rammed, I started breaking off, diving and generally trying to avoid the other guy who continued flying right at me.
Guess what, despite what I did to avoid rams, they continued to happen.
Today I'm flying around, chasing an LA when a mossie decides to come to his aid. He approaches me at 3 oclock. I continue flying straight. Bam, rammed in the tail. Now on his front end he might have just flown by me and missed, but on my front end, my reality, I had ample room to avoid him. Nothing I could have done in that situation, short of bailing out, could have avoided that collision. I got a "xx has collided with you" message, but he kept flying on unscathed while I headed down to play with the gophers.
People might not want to hear that the damage model is messed up, but it is. it's that simple. That's why this horse keeps getting beaten. When things work in a fair and reasonable manner, horses are free to roam.

Offline E25280

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another collision model request
« Reply #55 on: August 28, 2006, 10:50:41 PM »
Quote
Originally posted by baine1
I got a "xx has collided with you" message, but he kept flying on unscathed while I headed down to play with the gophers.
Which means he shot you as he flew by.  You did not take damage from the collision.

Repeating so it will sink in . . .

He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
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Offline bagrat

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another collision model request
« Reply #56 on: August 28, 2006, 10:57:42 PM »
Quote
Originally posted by E25280
Which means he shot you as he flew by.  You did not take damage from the collision.

Repeating so it will sink in . . .

He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.
He shot you.  You did not take damage from the collision.


wait let me get this straight, hes taking damage cause he hit him not because he shot at point of intersection
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Offline hubsonfire

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another collision model request
« Reply #57 on: August 28, 2006, 11:52:41 PM »
Quote
Originally posted by baine1
People might not want to hear that the damage model is messed up, but it is. it's that simple. That's why this horse keeps getting beaten. When things work in a fair and reasonable manner, horses are free to roam.


Baine, the only thing wrong is that people refuse to understand how it works. Period. That is the reason this horse keeps getting beaten.
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Offline wipass

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another collision model request
« Reply #58 on: August 29, 2006, 06:14:37 PM »
So a guy kills me in a head on whilst shooting at me, we collide but only I die ?

It was a head on for ****s sake ? I saw my hit sprites on him !  I die ?  

schatzi quit taking the party line

wipass

Offline FBplmmr

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another collision model request
« Reply #59 on: August 29, 2006, 06:25:09 PM »
maybee if it didnt tell anyone that another player collided w/ you the assumption would have to be "the bastage shot me"?

just keep the "you have have collided" message so I know when i figured one coat of paint too short

 on the other hand these threads are always full of amusing commentary, and I have only been playing since april (I think)


Karnak--- "Real planes don't exist in three separate realities either."
----whoa Imma gittin dizzy now:rolleyes:


someone flying into/inside my plane and letting loose w/ guns and them not taking damage would be the single most disgusting arcade like effect I can imagine at this time

the current collision model makes good sense to me;)