The Corsair is a study in contrasts. (I flew it exclusively for two tours, then the F6 exclusively for one tour plus this one. They are similar in many ways.)
The Corsair has a fairly good top speed, but ironically, has average to poor acceleration. It is only an average climber, but confusingly, has a FANTASTIC zoom-climb. It doesn't have an instantaneous turn rate of a spit or zeke, but has an amazingly tight turn radius (when used with flaps and gear - more on that in a moment.) Though very heavy, it is very stable when slow and can almost hang on the prop going vertical, and its HUGE rudder can swivel the guns around as necessary.
In a furball, as has been mentioned, you need to keep it fast. The B&Z tactics are a good idea here, but the beauty of the zoom climb means you can almost do it indefinately. When the furball has been whittled down to just a few enemies, or you have chased one enemy out of the furball, you can safely get low and slow, PROVIDED YOU ARE AWARE OF YOUR SIX AT ALL TIMES, because due to poor acceleration, you won't be able to get fast quickly enough to get away from anything.
On the positive, getting slow is not a bad thing when you are one on one. With lots of flaps usage, plus by dropping the gear for a second or two at the appropriate times, you can almost outturn anything. Yes, the early spits can turn slightly better, but they aren't as stable AND can't go over the top in those.
Generally, you can outturn what you can't outrun, and outrun (with enough head start) what you can't outturn. And if you can't outrun something that's slowly closing in, you can roll to the side and pull hard, drop the gear for two seconds (if you roll and pull, your pursuer can't see you deploy your gear) to slow down enough to get all those flaps down, and then kill the hell out of that guy. Unfortunately, if he has a buddy, now you're low and slow and a much easier target. That can be workable too, but if there's much more than that and you are all alone, things get tough.
Still, the Corsair is one of those planes that you can be a lone-wolf in and survive, which is something that can't be said for everything.
Also, its ability to absorb damage and get you home is nothing short of amazing. A shot-out engine can usually get you from an enemy field to home if you break away immediately and start climbing. You can EASILY get home with a wing shot off (in the corsair, the outer wing panel just past the bent part of the wing is what gets shot off when you lose a wing) by dropping just one notch of flaps on final approach. And being able to land at any local Carrier Group can be handy too.
And finally, you can carry a lot of bombs to a target, if necessary. And you can get a 4-cannon version, if that floats your boat.
And though you didn't ask, the F6 is very similar. I fly it about the same way, but with the following differences: top speed is slightly slower, turn radius and stability is slightly better, and you can't use the landing gear trick to get slow because the F6 never had airbrakes tied to its landing gear like the Corsair. It seems slightly more stable when hanging on the prop.
I will conceed that the rear view of these aircraft can leave something to be desired. But I use a TrackIR, and with that, the rear views are actually quite good. With the keypad/coolie hat, I could never stand the F6's views.
Good luck!
-Llama