Author Topic: All you Hog drivers...  (Read 1604 times)

Offline Vudak

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Some of this has already been stated, but here's my take:
« Reply #15 on: August 16, 2006, 10:36:08 PM »
Warning – the following may be seen as idiotic.

If there’s one thing I adore about the Corsairs, it’s that flying them gives you many options.  You can boom and zoom, energy fight, or turn around on a dime.  You can fight just about any enemy you meet, on his terms, and give him a run for his money.

The Corsair truly puts the “stall” in stall fighting.  Here is a bird that, properly trimmed and with flaps deployed, can enter a vertical climb at speeds approaching 100 mph, zoom up to darn near 0mph, and then tailslide with its superb rudder to swing its long, heavy nose right down where it needs to be to acquire an angle on the bad guy.  You can also put her in a gentle spin and catch her when she is where you need her to be.  

In other words, this plane’s limits can be exceeded and exploited for gain.

When merging, you have many options.  You can take a more relaxed merge and energy fight your opponent, or you can do a number of things to bleed your speed before and during the merge to get an angle on them pronto.  You can bleed a bit of speed on the approach with rudder and/or you can immediately drop your gear and/or cut your throttle through the first merge.  

You will want to be careful when merging with cannon armed planes, as very often after the first merge you will again wind up nose to nose.  However, assuming you are not destroyed here (takes some practice to position yourself correctly so you aren’t), you can often high yoyo back toward your opponent, who is likely starting to flounder after his own hard merge.  Remember, properly handled your Hog can get into the vertical from very low speeds.

It is important to note that the Corsair has great flaps.  If you are committed to a knife fight, be sure to use them.  If I know that my enemy is going to try and stall fight me I start dropping them as soon as I can after that first merge, and keep on going as I go through the second.  The plane does great on full flaps.  It turns on a dime and can seemingly float around effortlessly.  The only downside is that it makes aiming a pain.  Against some MA opponents who aren’t doing much, I’ll often raise a few notches to ease my aim.

As others have mentioned, the Corsairs can also deploy their gear at incredibly high speeds without any fear of snapping it off.  I once asked BluKitty when I should be deploying that gear, and got the best answer I’ve ever heard: “when you need to slow down.”  A few choice times for this are when your bandit is diving away from you, doing the “FW Jingle” in an attempt to get you to overshoot, or when you are trying to get someone to overshoot.  A really nice thing about the hogs is that although most models don’t have the greatest level acceleration, they all can build speed very well in a dive, and then can bleed speed nearly at will with a hard break turn with gear deployed as Llama stated.  This works after a shallow dive while you’re on the deck with a hard flat or slightly nose-low break turn, or when you are in a power dive with a hard climbing break turn.  Both can be converted into a rolling scissors, where you will usually have a great advantage over your enemy.

This ability to rapidly accelerate (in a dive), and then equally rapidly decelerate (with gear), all the while maintaining great control throughout the entire speed range from very fast to incredibly slow, is something that most planes in the game simply do not have.

In regards to the F4U4, it is indeed the king of the plane set.  It can do everything described above, with even more power.  You can actually take that plane and have a fight ascend – all while at incredibly low speeds (yet in complete control).  It’s a real monster.
Vudak
352nd Fighter Group

Offline Saxman

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All you Hog drivers...
« Reply #16 on: August 17, 2006, 01:39:00 AM »
I still think pieces break off the Corsair way too easily. Even P-47 pilots admitted the F4U was by far the most rugged single-engined fighter built by the US, and yet here I've lost wings and stabs to hits in a Hog that I've taken and shrugged off entirely in an FM2. :p
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline bkbandit

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All you Hog drivers...
« Reply #17 on: August 17, 2006, 02:02:04 AM »
YES, it is tooooo weak, I remember one fight i had in a fm2(that thing is a dam sleeper) first and la7 dove an raked across my back, no prob couple rolls and turns he is mine, and a p47 came up right after i came up to barrel roll and he skined my wing bad, all i had to do was throw him into a turn fight, 2 turns mine, i run off and landed, i had no paint and my left wing and holes all over my body and tail. but f4u gets a small punch and u broke the wing or tail off. I think the f4u p47 aswell as the f6f need to be more tougher.

Offline Vudak

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All you Hog drivers...
« Reply #18 on: August 17, 2006, 05:40:29 AM »
So far I've already been told I fly a dweeby, whirly-bird, gravity-defying, uber-flapped, cheap-gear-dropping UFO.  I think if we ask for this bird to be any more bad then it alread is...  Well...  Nah :D
Vudak
352nd Fighter Group

Offline Schatzi

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All you Hog drivers...
« Reply #19 on: August 17, 2006, 05:49:40 AM »
Quote
Originally posted by Vudak
So far I've already been told I fly a dweeby, whirly-bird, gravity-defying, uber-flapped, cheap-gear-dropping UFO.  I think if we ask for this bird to be any more bad then it alread is...  Well...  Nah :D



Just as long as you remember which uber-flapping, gravity-defying, mind-turning UFO pawned your Hog :D.


>>S<<
21 is only half the truth.

Offline stickpig

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All you Hog drivers...
« Reply #20 on: August 17, 2006, 07:29:03 AM »
here's a question for the Hog drivers..... How do keep from the plane from doing ground circles upon landing? Is there a way to lock the back wheel?
Theyll only give you one chance, Better get it right first time. And the game youre playing
If you lose you gotta pay, If you make just one wrong move Youll get blown away
Expect no mercy  <Nazareth>

"Stay in the manned ack... When your in a plane you are a danger to the ground"  <Norad>

Offline Schatzi

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All you Hog drivers...
« Reply #21 on: August 17, 2006, 07:45:15 AM »
Yes stickpig. Pull back on your Joystick about 1/4 to 1/2.

To avoid pulling the nose high (and wheels off the ground again) right after flare i raise flaps as fast as possible after flare. That raises your stall speed and you can pull back on stick without "taking off" again.
21 is only half the truth.

Offline Krusty

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All you Hog drivers...
« Reply #22 on: August 17, 2006, 09:31:17 AM »
2 tips to avoid trashing a landing in a corsair:

Roll long. Don't be in a hurry to stop. Check the ball slip indicator, and keep it centered.

reduce RPM (less torque, less flip?) when landing.

Offline Saxman

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All you Hog drivers...
« Reply #23 on: August 17, 2006, 09:41:31 AM »
Differential braking is a BIG help to avoid a ground loop. Just apply opposite wheel breaks (generally, hit the right brake on touchdown until the aircraft is under control, as the Corsair has a natural tendency to pull to the left).

Also, keep your landing speed down. I try to get the plane on the ground at speeds of 150mph or less.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Krusty

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« Reply #24 on: August 17, 2006, 09:43:26 AM »
LOL I can't imagine landing any faster!!

I'd say get full flaps out and shoot for 100mph or less

Offline Saxman

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« Reply #25 on: August 17, 2006, 12:11:46 PM »
Problem is too slow the bird won't flare and you smash your engine into the pavement.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Vudak

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All you Hog drivers...
« Reply #26 on: August 17, 2006, 01:18:53 PM »
Quote
Originally posted by Schatzi
Just as long as you remember which uber-flapping, gravity-defying, mind-turning UFO pawned your Hog :D.


>>S<<


Ladies and gentlemen, I do believe I've just been "zinged" :D

I'm finding you this weekend :furious  :)
Vudak
352nd Fighter Group

Offline llama

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All you Hog drivers...
« Reply #27 on: August 17, 2006, 01:21:17 PM »
Re: ground loops upon landing...

You could always be a dweeb and belly-land it with the gear up. There's no chance of getting sideways during such a manouver. ;-)

Landing Hogs has proven difficult for me, and even now is something that I never ever take for granted. I start by with trim while on final approach: alierons about 1/3 of the way between center and full right, and rudder dead center. Then I land as normal, but with the engine just above idle. As soon as the wheels touch down, the flaps go all the way up. Then I let the plane roll down the runway, and I gently release the controls until the plane is more or less rolling straight down the runway with neutral control inputs. ONLY THEN do I apply the brakes and chop the throttle, using GENTLE rudder and stick inputs to keep it centered. You can't let it get away from you - stay focused.

I tell you, landing the Hog on the CV is a million times easier than on the ground. ;-)

-Llama

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Offline Schatzi

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All you Hog drivers...
« Reply #28 on: August 17, 2006, 01:29:54 PM »
Quote
Originally posted by llama

I tell you, landing the Hog on the CV is a million times easier than on the ground. ;-)

-Llama


Because the CV is doing around 45 mph and you can land at a much higher airspeed (as opposed to "speed above CV").
« Last Edit: August 17, 2006, 01:32:06 PM by Schatzi »
21 is only half the truth.

Offline Schatzi

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All you Hog drivers...
« Reply #29 on: August 17, 2006, 01:30:26 PM »
Quote
Originally posted by Vudak
I'm finding you this weekend :furious  :)



Oooohhhhhh..... is that a threat or a promise? :t

:)
« Last Edit: August 17, 2006, 01:38:23 PM by Schatzi »
21 is only half the truth.