Originally posted by NAVCAD
Simaril:
...snip....
The argument could be the same for ORD and the ease of killing troops.
This IS a GAME and WE ALL work the gamesmenship. ALL OF US!!!
That being said I personally would like to see the fuel affected, but also a change to the troop strat as well. Instead of killing ALL the troops with a couple of rounds, cut the troops down like the fuel. Instead of ten troops per load, make the number less (3-5). this would still allow base catures, just make it harder.
Also make the fuel a little harder to hit, wither by putting more fuel tanks on feild, or by increasing the amount of hits it takes.
Just a thought.....Not a sermon...
NAVCAD
Agree...flame free zone!
It seems to me that the whole issue is one of balance, and play balance is probably the hardest thing to do well. I think HT has done a very good job, and that mechanics are fairly well balanced out as they are -- including things like troop and ord porkage. IMHO, those are fine.
Fundamentally fuel is different, because inadequate fuel can keep you from even playing. It doesnt take away a function in the game, it takes away the entire game for that base. It seems to me that kind of outcome should pretty be hard to do, as it is now -- you have to take down a whole lot of hangars. With fuel as it used to be, it only took a few cannon rounds.
I also agree that it would be nice to see a tactical/strategic rework. The numbers in the arena make the game play out differently than it did a couple years ago. Since there are enough people to populate a big map, it would be great to increase the variety of things they could do to affect outcomes....if strat targets had bigger effects, so they not only were attractive targets but also warranted defense, it could only add interest and spread players out beyond the 1-2 bases that are often the only places with action.
I'd bet strategic revamp is on the "to do" list, but like many things its on hold until TOD/CT is out and fine tuned.