Author Topic: War Room  (Read 2030 times)

Offline BlueJ1

  • Platinum Member
  • ******
  • Posts: 5826
Re: Re: War Room
« Reply #15 on: August 23, 2006, 07:57:32 PM »
Quote
Originally posted by E25280
Congrats, Furball, on the successful troll.  You actually have 4-5 guys debating this like it is a serious and somewhat good idea.:aok


Who cares if it is or isnt? Sadly its one of the best ideas that has come across this forum in awhile. Even if it is a troll.
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline Major Biggles

  • Gold Member
  • *****
  • Posts: 2987
      • 71 Squadron Website
War Room
« Reply #16 on: August 24, 2006, 05:38:13 AM »
i love it cause im hoping it'll get the whiny generals to quit telling me what to do, they can post their crap on the map and stop giving me an earful because i like to kill planes instead of fighter hangars... :lol

71 'Eagle' Squadron RAF

Member DFC

Offline hacksaw1

  • Copper Member
  • **
  • Posts: 219
War Room
« Reply #17 on: August 24, 2006, 06:05:33 AM »
For the sake of argument...

If this feature were going to be added to AH, I'd think that rather than overall "rank" being the determining factor to enter the HQ War Room, it would rather be the number of successful Missions initiated and conducted by a player per Tour.

As examples, from my limited experience with the Bishies, Ghi and Thunderegg seem to plan and conduct successful missions. And there may very well be others that I do not know about because of the hours I'm on. They have low, 3 digit ranks, and they probably could work to get ranked below 100, and maybe they have been in the past. Nevertheless, if X number of successful missions per Tour were the basis of entering the HQ for stategy discussion, then "rank" high or low would not be a factor.

Just an idea.

Best Regards,

Cement

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
War Room
« Reply #18 on: August 24, 2006, 09:17:07 AM »
Most of the high ranked people I know arent so into mission planning.

  We called it a breifing room in AW and you could put waypoints on the map. Ive asked for this since I came here.

   If you could highlight individual bldgs on a pic and color code them, and assign to pilots it would be really nice.

    The trouble is, the game is played at such a frantic pace, alot of players are afraid the time it takes to run a mission, they will lose bases. Good missions arent about captures for me.

~AoM~

Offline soupcan

  • Copper Member
  • **
  • Posts: 291
War Room
« Reply #19 on: August 24, 2006, 10:56:40 AM »
Quote
Originally posted by hacksaw1
[.

As examples, from my limited experience with the Bishies, Ghi and Thunderegg seem to plan and conduct successful missions.
 [/B]


the reason these missions tend to be successful is because alot
of guys join up.

this is not meant to take anything away from ghi or egg both
are good sticks/leaders.

i'm just saying most planner's missions would be successful given proper numbers.
Addicted since tour 62.
news in game.
http://www.415thsquad.com/

Offline Puck

  • Gold Member
  • *****
  • Posts: 2980
War Room
« Reply #20 on: August 24, 2006, 12:18:06 PM »
Wow, furball.  Nice one.  8 out of 10, at least.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
War Room
« Reply #21 on: August 24, 2006, 12:43:57 PM »
Quote
Originally posted by Krusty
But there would be too many problems with folks just going there to argue with each other. All the "generals" would flock there in droves. Then there's the problem of having folks actually care what was decided in said war room, if/once a decision had been made.


Would be good to take the strategy arguments off the open channel, would also save people like me who do not give a damn about strategy from getting screamed at.

Maybe relax the rank thing, that just struck me as a way of deciding strategy, dont know another way of doing it though - voting system?

Quote
Originally posted by E25280
Congrats, Furball, on the successful troll.  You actually have 4-5 guys debating this like it is a serious and somewhat good idea.:aok
 

Not a troll, genuine idea, also a good use for the currently worthless HQ.

Quote
Originally posted by Puck
Wow, furball.  Nice one.  8 out of 10, at least.


See above.

Just because i am a BK it means my ideas are worthless and just trolling? :(
« Last Edit: August 24, 2006, 12:48:04 PM by Furball »
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline Puck

  • Gold Member
  • *****
  • Posts: 2980
War Room
« Reply #22 on: August 24, 2006, 01:05:06 PM »
Actually, no, I don't think your ideas are worthless.


It's a good idea that falls apart when you try to implement it with real people; the war room would be full of doom kiddies, wanna-be leaders, and newbies.  The old hands would be out flying goons on the deck after some base somewhere.  You don't have to be a hot stick to plan missions and lead the strike force, but you do need the respect of the people you're leading.  That doesn't show up in the stats.

Ok, we could hold elections and VOTE people access to the war room...  :cool:


If elected to the War Room, I promise to hunt down GrmRpr and vulch him until he sends entertaining personal messages!  

I further promise to hunt Scott down and remind him he is supposed to teach me that nasty-assed reveral he showed me at the con!
« Last Edit: August 24, 2006, 01:09:20 PM by Puck »
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
War Room
« Reply #23 on: August 24, 2006, 01:23:17 PM »
Quote
Originally posted by Puck
It's a good idea that falls apart when you try to implement it with real people; the war room would be full of doom kiddies, wanna-be leaders, and newbies.  


Quote
Originally posted by Furball
have a HQ text channel


Quote
Originally posted by Furball
Would be good to take the strategy arguments off the open channel, would also save people like me who do not give a damn about strategy from getting screamed at.


;)
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline BlueJ1

  • Platinum Member
  • ******
  • Posts: 5826
War Room
« Reply #24 on: August 24, 2006, 01:27:52 PM »
What about only letting CO's into the room?
U.S.N.
Aviation Electrician MH-60S
OEF 08-09'

Offline Puck

  • Gold Member
  • *****
  • Posts: 2980
War Room
« Reply #25 on: August 24, 2006, 01:49:55 PM »
Quote
Originally posted by Furball
;)


Oh, man.

So, would you characterize this as a rope-a-dope or an induced auger?  Either way I died ugly.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
War Room
« Reply #26 on: August 24, 2006, 09:37:21 PM »
Quote
Originally posted by Furball
Just because i am a BK it means my ideas are worthless and just trolling? :(
Not at all.  The fact that it seemed to me at first glance to be both useless and totally unworkable (and still does, for that matter), combined with the fact that it encompasses four things you are known to personally dislike ("win the war" gameplay, caring about "rank", "fluffing" to take down HQ, and someone telling other people what/how they should play the game) says to me this is a TROLL vs. genuine wish for something to enhance your enjoyment of the game.

I figured from the beginning someone on your country channel was griping something to the effect of "quit furballing and help us get AXX base" or some such nonsense, and it got on your nerves, and thus you put this here as a "subtle" suggestion that they should only banter amongst like-minded people (or simply STFU) and leave you alone.

Quote
Originally posted by Furball
Would be good to take the strategy arguments off the open channel, would also save people like me who do not give a damn about strategy from getting screamed at.

Judging from this, I think I was not far off the mark.

Thusly and therefore (and whatnot), I contend my logic is sound, and stand by my original conclusion. :aok

(the fact you are a BK only makes the logic redundant :lol )




j/k. :aok
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Online Meatwad

  • Plutonium Member
  • *******
  • Posts: 12897
War Room
« Reply #27 on: August 24, 2006, 09:40:05 PM »
WW2OL has something similiar to this, it was an idea that turned away a lot of players, myself included
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline Scherf

  • Gold Member
  • *****
  • Posts: 3409
War Room
« Reply #28 on: August 25, 2006, 12:54:50 AM »
Just as long as we can fight in the war room.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
War Room
« Reply #29 on: August 25, 2006, 01:41:43 AM »
You guys are forgetting two HUGE things:

1) If you allow someone to take anothers place you get anarchy. The only time someone would take another's place is if they want something else done, and so the objectives would constantly change. I say no taking someone else's place. But there would be time restrictions, or if all 10 people in the room could unanimously decide on someone else to take command.

2) Once the orders are given, do you actually thinking the people on your country will FOLLOW THEM?!? HELL NO!!! People never follow instructions on this game. Until you can hold their wrists and force them into your bidding on fear of death in real life, you will never get anything done.