Author Topic: Help me not die please  (Read 1126 times)

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
Help me not die please
« on: August 24, 2006, 01:53:14 AM »
Hey, any trainers out there good in a 109 (Preferably the E) willing to help a 'tard learn?

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
Help me not die please
« Reply #1 on: August 24, 2006, 02:02:36 AM »
And I thought id mention, offensive attacks are okay for me, but what I really need help with is defensive maneuvers.

Offline SAS_KID

  • Silver Member
  • ****
  • Posts: 1098
      • http://www.myspace.com/saskid
Help me not die please
« Reply #2 on: August 24, 2006, 02:29:17 AM »
scissor the crap outta them.:D
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
Help me not die please
« Reply #3 on: August 24, 2006, 03:16:41 AM »
No, that normally works. Its when I have a pony or a spit at 800 meters that I die. Hes not close enought to cut throttle and scissor, but not far enough to climb. I try a climbing turn to port, but they or someone else comes in and finishes me! (Note by the time I enter the climbing turn theyve always taken out an aileron or something) I need the rapid advanced maneuvers that do NOT require FINE TUNED RUDDER MOVEMENTS. I have to say this in bold because my current joystick(s) cannot move the rudder in increments. Its all or nothing.

Offline Major Biggles

  • Gold Member
  • *****
  • Posts: 2987
      • 71 Squadron Website
Help me not die please
« Reply #4 on: August 24, 2006, 05:28:57 AM »
was fun flying with ya last night reynolds :)

i'd be happy to try a few training sorties with you in the TA later today if you like?

71 'Eagle' Squadron RAF

Member DFC

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
Help me not die please
« Reply #5 on: August 24, 2006, 05:35:52 AM »
Um. Negative. Not until monday will I be near a relaible computer. Until then, i will get discoed every 3.275 minutes. And yes it was great flying with you too!

Offline SuperDud

  • Platinum Member
  • ******
  • Posts: 4589
Help me not die please
« Reply #6 on: August 24, 2006, 06:41:32 AM »
Reynolds your not a tard(although the furball incident was funny;)  ), it just takes awhile to get "good" at this game. Asking for a trainers help is a great step to take. Also you have unofficial trainers like biggles and schatzi who will help you almost, if not as much, as the trainers. You just gotta put in your time and your lumps. Heck I bet if you ever got the chance to meet up with Furball, he's help you too.
SuperDud
++Blue Knights++

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Help me not die please
« Reply #7 on: August 24, 2006, 09:52:43 AM »
The 109 is not an intuitive plane to learn on, especially the E. I suggest you fly the F4 or G14 for a while.

In general, though, you turn before they get to 800 (if you can). just turn high or low but not too vertical (you want it to be more of a turn than a climb or dive). Come around. You can out turn a p51 and in some circumstances spitties. It's just a matter of comfort and confidence.

Offline Major Biggles

  • Gold Member
  • *****
  • Posts: 2987
      • 71 Squadron Website
Help me not die please
« Reply #8 on: August 24, 2006, 02:57:48 PM »
pray tell, what was 'the furball incident' ?

71 'Eagle' Squadron RAF

Member DFC

Offline thrila

  • Gold Member
  • *****
  • Posts: 3190
      • The Few Squadron
Help me not die please
« Reply #9 on: August 26, 2006, 06:07:11 AM »
Reynolds, krusty is right you have to be confident in your ride.  Be aggressive, turn into the con.  Turn your defensive position into and attacking one, make him react to you.  Lastly never give up and concede that you going to die.
Shame about your stick hope you get a better one, it'll really help you.  I would not recommend going nose high initially when you have been bounced, it'll present a large target.  My preference is to go nose low, you'll increase your airspeed + his, making his shot more difficult.   Then whilst performing a break turn, turn it into a barrel roll or reverse the turn into him breaking high.  

Here's one of my latest films to show what i mean.  I die in the end, but if my aim was a little better that day i would have shot him down.  I've plenty more films if you want to view more.


109vspitty
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Help me not die please
« Reply #10 on: August 26, 2006, 07:01:19 AM »
Dueling is the best way to learn, learning on the fly in the MA isn't going to work. In the MA you'll get (at best) 1 minute of dogfighting where in the TA or the DA you'll get almost constant dogfighting with little time spent reupping and traveling back to the fight. You can use 'Fightertown' in donut almost as well, but don't expect anyone to actually help you train to kill them.

Here is a list of rules I'd strongly urge you follow.

1. Don't be afraid to die; sometimes dying is the best way to learn.

2. Record film of all your fights, including the ones you win. Just because you may have killed someone, it doesn't mean there isn't room for improvement.

3. Turn tracers off as soon as you feel comfortable with shooting down targets (this is a non priority and can wait a couple months or so).

4. Do NOT, under ANY circumstances fly with stall limiter on. You will never, ever improve and you'll find that stuff that shouldn't out turn your plane will be able to, and quite easily.

5. You can fly with combat trim, but be aware enough and often trim the plane yourself if you have free time (ie going to or from the fight).

6. Keep a good attitude, no matter how good you are eventually you will get shot down. No one is willing to teach someone who constantly flames individuals on channel 200.

7. You can always improve your acm skill, but not your attitude. Unfortunately for some of the arena the reverse is not true and more often than not as one improves the other decreases.

8. Fly one aircraft you really like (and hopefully not the Niki, La7, or Spit16) stick with until you can really rock 'n roll in it. Only then move on to another aircraft. Sticking to one aircraft will make the learning process a little easier...

I'd be willing to work with you if you want, even tho I am the worst stick in the game. I am primarily a P38 stick however, it is a great plane... easy to fly and tough to master.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Flit

  • Silver Member
  • ****
  • Posts: 1035
Help me not die please
« Reply #11 on: August 26, 2006, 11:11:45 AM »
Just so ya know- If the con is behind you 800 on your FE, on his FE you are @ 400.
 "Things in the mirror are closer then they appear"

Offline Widewing

  • Plutonium Member
  • *******
  • Posts: 8801
Help me not die please
« Reply #12 on: August 26, 2006, 11:55:14 AM »
Delirium offers some excellent advice that every player, both new and veteran can benefit from.

Likewise, Thrila make some great points. Especially about turning into an enemy attack. This is a must... If at an initial disadvantage, your thoughts should never be on simply saving your skin, but rather be focused on killing the attacker. Shoot the bugger down and you haved saved your skin.

Reynolds, remember this: Always turn into an attack. Put the attacker into jeopardy immediately. Work at equalizing energy states, while conserving or banking your own E. Maintain visual contact at all times. Know the absolute limits of your fighter and that of the enemy, and have develop the skills to fly your fighter to the edge of its capability and stay on that edge forever if need be. Don't fight to the other guy's strengths, but force him to meet your strengths.

If you don't discover the enemy until he's 800 yards off of your tail, you have suffered a breakdown of your SA. Know where every enemy fighter is at all times. Learn to judge E states. Don't waste brain cells worrying about what the other guy is going to do to you. Instead, concentrate on what you are going to do to him. Let the other guy do the worrying.

Go the TA and fly duels with any veteran pilots you can find. Fight two on one, even three on one. Challenge the horde of noobs to meet you at another field and try to shoot all of them while avoiding even a single ping. It's good training for you and for the noobs as well. I prefer the TA to the DA because no time is wasted getting another plane. You fight until ammo is exhausted or one augers. Film everything.

Work with the Trainers. Badboy and Murdr as good 1v1 as any playing this game. TC, Ren, Hammer, Drano, Soda and Whels are damn good as well and all are excellent instructors.

There's also a large cadre' of excellent pilots who come to the TA to teach others or simply practice. Take any opportunity to fly with these folks, such as Creton, Sonic23 and Schatzi to name but three of the more talented pilots.

In the MA, be aggressive without being dumb. Audacity has many hidden rewards. You may never know it, but when the enemy's country text starts showing messages that state, "so-and-so is in this sector, so watch out", you've hit the big time.

Buy the best flight hardware you can afford. You will never be better than your hardware. Nothing is as good as CH Products... I've tried most of the others. Nothing else is as precise and precision is a qualitative factor that is often overlooked. The best pilots usually have the best gear.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Schutt

  • Silver Member
  • ****
  • Posts: 1138
Help me not die please
« Reply #13 on: August 26, 2006, 01:24:26 PM »
The 109E is really hard to fly in the MA since most planes you meet in the MA have more climb, firepower, speed. Also better view and handling. Some have better turn and roll, but not all.

I think when you fly with the 109E you should not be disappointed when getting  shot down all the time, mostly still an achievement to survive longer than the merge.

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
Help me not die please
« Reply #14 on: August 26, 2006, 10:45:40 PM »
I dont know how, but the last day, kills in the Emil just came naturally! I know im not beyond help, but as long as I can avoid someone getting behind me, im golden. My thing is, I need people to teach me defensive maneuvers, because, I will say, I never give up. Even when I have lost a whole wing, you will still see me try to level out and RTB before I consider bailing. Ive RTBed with only one aileron and one elevator. I just need to know the maneuvers. And I have started to record engagements (But I cannot record many, my computer memory isnt enough) and I have learned a few pointers from that.

And the "Furball Incident" was that he decided that I only flew 109s because I though it was cool. He figured the only way I could prove otherwise is by fighting him. (I dont see the point in this, because regardless of WHY I fly a plane, I may still suck at it.) and of course, as I expected, I lost. But the last fight was incredibly embarassing, because I took a 109 G14 I beleive, and he owned me in a TBM.

And as far as picking one plane I love, I have done that. I have almost never flown any fighter other than the 109. While the model of 109 I chose has veried, I DID start with the G14, then went to K, then down to G-2, then E, then G-14, then K, then G-6, and now, permanently, Emil.