Author Topic: V1/V2,  (Read 1897 times)

Offline ghi

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V1/V2,
« on: August 28, 2006, 11:51:50 PM »

« Last Edit: August 28, 2006, 11:57:53 PM by ghi »

Offline SMIDSY

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V1/V2,Natter
« Reply #1 on: August 29, 2006, 12:25:03 AM »
sorry i have to do this but.

V2 and V1 are too inacurate to hit an airfield and the natter was used like 2 or 3 times.
« Last Edit: August 29, 2006, 12:29:06 AM by SMIDSY »

Offline bkbandit

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« Reply #2 on: August 29, 2006, 03:40:50 AM »
this would be just none stop launches and long distance porking, maybe for the ToD, it might work there.

Offline Lusche

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« Reply #3 on: August 29, 2006, 07:39:21 AM »
Like SMIDSY said, accurracy of V1 & V2 is too small to be of any use (even had problems to hit the City of London). And the Ba349 was not used in combat, only one manned test flight near the end of war.
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Offline ghi

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« Reply #4 on: August 29, 2006, 08:07:35 AM »
Quote
Originally posted by SMIDSY
sorry i have to do this but.

V2 and V1 are too inacurate to hit an airfield and the natter was used like 2 or 3 times.


  True, but would be fun to chasse V1s in Tempest, :)

Offline Ghosth

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« Reply #5 on: August 29, 2006, 08:20:04 AM »
V1 wouldn't be that hard to implement.

Set course (0 - 360)
Set projected distance (Limit to less than 100 miles?

When you fire jump the view from tower to external view of the V1 taking off, and ride it to target. Can't steer it, or change its course, but you can watch where it goes, how close it comes to your target.

Perk it at 10 perks a shot. You'd have a ton of them the first week but after that it would settle down.

Offline Sweet2th

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« Reply #6 on: August 29, 2006, 09:28:06 AM »
would be cool to have the natter but as was typed only 1 manned flight was attempted(due to allies)and the pilot(Gefreiter Lothar Seiber)was killed.






Offline FiLtH

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« Reply #7 on: August 29, 2006, 10:15:51 AM »
Ya you could aim the v1 like a CA gun. Zoom in on the map and click on a base or town and fire. They would atleast be "interceptable"

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Offline rogerdee

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« Reply #8 on: August 29, 2006, 10:42:50 AM »
actaly the v1 would have hit london quite well but there was  a double agent sending back wrong information to the germans as  to where the v1 were landing.
the germans then corrected  there course  which was  still wrong  and took them to open aeras.

  well if the so called true story of a double agent is to believed
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Offline ghi

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« Reply #9 on: August 29, 2006, 11:31:55 AM »
Quote
Originally posted by FiLtH
Ya you could aim the v1 like a CA gun. Zoom in on the map and click on a base or town and fire. They would atleast be "interceptable"




some of Tempest pilots kills were mostly V1s, look at link below,
i heard about IL2 game has them and they flip them over with the wing tip cuz is too dangerous to blow them up at close range

tempest pilots

Offline BlueJ1

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« Reply #10 on: August 29, 2006, 12:25:40 PM »
Quote
Originally posted by Ghosth
V1 wouldn't be that hard to implement.

Set course (0 - 360)
Set projected distance (Limit to less than 100 miles?

When you fire jump the view from tower to external view of the V1 taking off, and ride it to target. Can't steer it, or change its course, but you can watch where it goes, how close it comes to your target.

Perk it at 10 perks a shot. You'd have a ton of them the first week but after that it would settle down.


Bomber perks. Set them at 100 perks apeice. :aok
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Offline Hornet33

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« Reply #11 on: August 29, 2006, 03:09:05 PM »
Quote
Originally posted by Ghosth
V1 wouldn't be that hard to implement.

Set course (0 - 360)
Set projected distance (Limit to less than 100 miles?

When you fire jump the view from tower to external view of the V1 taking off, and ride it to target. Can't steer it, or change its course, but you can watch where it goes, how close it comes to your target.

Perk it at 10 perks a shot. You'd have a ton of them the first week but after that it would settle down.


I like the set the course and distance idea with this, but how about making the thing so you CAN stear it but only after the engine quits. Make the control inputs very small so it has a very limited turn and pitch capability so getting the course and distance real close will be important, but if your good you can guide it into a hanger or something. Use bomber perks to get the things. If you actually destroy a target you keep your perks. If you land it in the woods you loose them. Make them so they can only be launched from a large base or the zone base.
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Offline Scherf

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« Reply #12 on: August 29, 2006, 05:21:08 PM »
Yeah, aiming V-1s as per current fleet guns would be good. Accurate enough to hit a town, not accurate enough to hit specific hangars or ord.

I suppose they could be implemented at all fields - people would soon tire of losing perks if they set a course which went through a mountain. Would end up with folks just using them over water / flat land, as per real life.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline SMIDSY

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« Reply #13 on: August 29, 2006, 06:11:29 PM »
um, if everything is to scale, the V1 could not even reliably hit a city in AH.

Offline Scherf

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« Reply #14 on: August 29, 2006, 10:41:09 PM »
Quote
Originally posted by SMIDSY
um, if everything is to scale, the V1 could not even reliably hit a city in AH.


I dunno, I manage to bombard towns OK with the cruiser guns, and I suck.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB