Originally posted by uberhun
"Dichotomy"
I hope you did not think I was refering to you bro I just find it amusing in general that some of the guys go through all that effort to fly in behind the base to interdict something that should not be. It is a static practice arena with concequences. Which helps everyone build up sa&acm.
nahh brother... just making a self depricating joke
Here's why I personally love the fightertown map. Life is busy under the best of circumstances and I think this game is great. But I don't necessarily have the time to say 'okay tonight I'm going to play for at least two hours'. I tested this theory out the other night before the map switched. In order to get up from a non vulched base and get to where the fight was took me approximately 20 minutes. I, of course, got killed in about 30 seconds. Now the fightertown map I can get up and get in several fights in the time it takes me on the non fightertown maps and get my, for lack of a better word, fix.
I have no axe to grind with the strat rats and, if I have time to participate in a base capture or two, I'd be more than happy to join. But when I just want to up and fight the fightertown gives me that option which makes this a more complete entertainment experience for me.
In addition getting killed in FT.. big deal. If the phone rings, the kids need something, the she devil wants to talk to me, or whatever.. okay get killed go back to the tower and not feel like I've been interrupted in something I have a large amount of time invested in.
So please Hitech give some serious thought to making a FT in every map.
That's just my .02
I'm not going to gripe, whine, name call, throw a tantrum, or quit, if you don't.
I might, however, bring a case of your favorite brew to your office if you do