Author Topic: Way to GO HTC  (Read 1642 times)

Offline mars01

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« on: September 07, 2006, 11:27:28 PM »
I have to say I have not had that much fun in AH since the AHII beta nights. HT thank you for giving us a place to fight even if it was only for tonight.

FT was incredible, I finally logged off tonight 4 hours later, hip pockets sagging - sa shot and fully spent. That was awesome!

Tonights furball in FT made the furballs back when I joined look like lint balls.  The furball was easily 2 or 3 times the size back then.

Planes fighting it out everywhere.  There were so many planes in the air  that  you could almost hide in the crowd.  I had some great 1 on 1s right in the middle of the furball because not every enemy was looking at my plane as they are when defending against the horde.

I don't know what the rest of the map was like, but I did look at the dar bars and all fronts had full dar bars too.

BOPS made a good showing too.  :aok

Thanks again HT.

Offline Innominate

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« Reply #1 on: September 07, 2006, 11:44:04 PM »
i.e. lots of stuff to shoot at that's too busy to put up any kind of real defense.

This map is terrible.  The FT in the center is the only part that's done well.  It looks like it was made by someone who wanted to furball but had never even taken part in the land-grab game.

Offline texastc316

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« Reply #2 on: September 08, 2006, 02:25:00 AM »
evry map should have an FT. furballers can furball and everyone else can do what everyone else wants to do. LONG LIVE FT!!
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Offline Schatzi

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« Reply #3 on: September 08, 2006, 02:28:44 AM »
When the map is "new" after reset, theres lots of distance between the fields (due to the line of vehicle bases). If one doesnt want to take part in the "who picks fastest" furball of fightertown is hard pressed to find a good fight outside of it.


Had good fun with the Bish mission trying to take 40 last night though. Made for a good fight for a while (untill the Knit "counter mission" prevailed). >>S<<
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Offline Innominate

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« Reply #4 on: September 08, 2006, 03:12:53 AM »
Quote
Originally posted by Innominate
but had never even taken part in the land-grab game.


Case-in-point, you can't even READ the sector numbers.

Offline Tilt

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« Reply #5 on: September 08, 2006, 03:19:19 AM »
I think that the optimum map has a nice FT area (like do nuts) but with a main arena suitable for the ebb and flow of capture and counter capture.

I seem to be very familiar with the same strip of fields whenever playing do-nut.
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Offline Innominate

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« Reply #6 on: September 08, 2006, 03:40:59 AM »
What FT in donut means to me is, a fight where you can go into, kill someone, die, and reup and instantly be at an advantage over the guy who just killed you.

A GOOD map doesnt need FT.  A GOOD map is conducive to furballing no matter where the front line moves to.  The problem is all of our maps have chokepoints, places where advances fail simply because you have to fly too far to get into a fight.  Reducing the average flying distance from 25-30milees down to 10-15 would improve gameplay for EVERYONE.

Trying to seperate the furballers and the land grabbers is just as bad, if not worse, than when they're forced to use bases which don't fit their objectives.  Maps should be designed so that the two can operate at the same time.  An endless problem of furballing is that once you finally DO take that base, your enemy now has to fly 30 miles to fight.  At the same time the endless problem of land grabbing is getting enough people to fly that 30 miles, or getting people to return that far after dying.

The two can coexist peacefully, but the maps eliminate any possibility of it.  FesterMA is the closest approximation, but still has the major border lines, forcing a rigid initial border.

Offline mars01

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« Reply #7 on: September 08, 2006, 08:02:15 AM »
Quote
If one doesn’t want to take part in the "who picks fastest" furball of fighter town

Quote
What FT in donut means to me is, a fight where you can go into, kill someone, die, and reup and instantly be at an advantage over the guy who just killed you.


Rather naive views of fighter town.  In 4 hours I was only picked 2 or 3 times, twice by Viper LOL.  Your SA has to be at it's peak and mine hasn't been tested like that in a while.  I have to admit after 4 hours of fighting my SA was shot and brain was fried.  Tracking 4 and 5 cons in the midst of 50 cons takes its toll lol but is a blast!


The furball crowd has been left behind so many times by the strat crowd that FT is necessary.  But I do agree Innominate that the fields should be closer together.  Honestly I thought strat guys like sector or farther bases.


Don't make the mistake of not being able to hack it in fighter town means that no one else is either.  All it means is there is something to get better at.

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« Reply #8 on: September 08, 2006, 08:11:48 AM »
FT is a blast only a few bombers taking out dar occassionally, a few cherrypickers murdr, viper etc while I was on.  most of the fights were deep in the bowl and there is no better place to help improve with your SA than that furball.

Offline lazs2

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« Reply #9 on: September 08, 2006, 08:38:00 AM »
Yep... great place to practice and improve sa.

innominate did hit it... he is a land grab guy I take it and... I am a furballer..

we agree on one thing.   If the bases are moved to the minimum distance then it is good for both sides and a FT is probly not even needed.

the map maker who made FT said himself that he was not a furballer... I have no idea what kind of gameplay he likes but it isn't one that pleases me or innominate.... it is clunky and convoluted like so many of the recent player made maps... Fester got it.

Yes... FT has guys who cheery pick but so what?   there is plenty of good fights down low.  The cherry pickers tend to get cherry picked themselves so... they either don't bother you or.. they end up frustrated and down in the mess too.   Still WAY more fun than the rgular whorde and cherry picker/runnway divers in the rest of the ma..

I had a blast...  some of the people I "debate" with here had a blast in there too.

lazs
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Offline Dichotomy

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« Reply #10 on: September 08, 2006, 08:57:44 AM »
Sadly I was only able to be on for 45 minutes but outside of squad nights that was the most fun I've had since I signed up.  Wish I'd run up against you Mars or Laz just to see if I could get lucky but for a noob like me the pure adreneline rush was :O .

:aok
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Offline Schatzi

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« Reply #11 on: September 08, 2006, 09:19:06 AM »
Quote
Originally posted by mars01
Rather naive views of fighter town.  In 4 hours I was only picked 2 or 3 times, twice by Viper LOL.  Your SA has to be at it's peak and mine hasn't been tested like that in a while.  I have to admit after 4 hours of fighting my SA was shot and brain was fried.  Tracking 4 and 5 cons in the midst of 50 cons takes its toll lol but is a blast!
 



LoL, Mars, you misunderstand my problem.... its less that *I* get picked... my *kills* get picked ;).
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Offline Major Biggles

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« Reply #12 on: September 08, 2006, 09:24:30 AM »
what is this? what happened?

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Offline mars01

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« Reply #13 on: September 08, 2006, 09:36:55 AM »
Quote
LoL, Mars, you misunderstand my problem.... its less that *I* get picked... my *kills* get picked .
Heheehh ohh srry about that.  As you know I am a BK so no matter what if there are other BKs around my kills get cherry picked, especially when slap and stang are on LOL so that is the norm for me no matter where I am :D

Quote
but for a noob like me the pure adreneline rush was  .
For a Noob/Vet like me, it was also a  pure adreneline rush as well.  First time in a long time, that I can't wait to play again.  :aok
« Last Edit: September 08, 2006, 10:47:03 AM by mars01 »

Offline Dichotomy

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« Reply #14 on: September 08, 2006, 09:58:19 AM »
I'll be looking for you ;)

mostly out the back of my ride I'm sure :rofl
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