What FT in donut means to me is, a fight where you can go into, kill someone, die, and reup and instantly be at an advantage over the guy who just killed you.
A GOOD map doesnt need FT. A GOOD map is conducive to furballing no matter where the front line moves to. The problem is all of our maps have chokepoints, places where advances fail simply because you have to fly too far to get into a fight. Reducing the average flying distance from 25-30milees down to 10-15 would improve gameplay for EVERYONE.
Trying to seperate the furballers and the land grabbers is just as bad, if not worse, than when they're forced to use bases which don't fit their objectives. Maps should be designed so that the two can operate at the same time. An endless problem of furballing is that once you finally DO take that base, your enemy now has to fly 30 miles to fight. At the same time the endless problem of land grabbing is getting enough people to fly that 30 miles, or getting people to return that far after dying.
The two can coexist peacefully, but the maps eliminate any possibility of it. FesterMA is the closest approximation, but still has the major border lines, forcing a rigid initial border.