Great idea...if only it could be implemented...

Add Aircraft Factory with X planes/hour output when 100% operational.
Set up civil harbours.
Implement an output system to each Factory, like X tons/hour, X Ack equipment/hour, X grunts/hour, etc. when 100% operational. Damage would slow down/stop damaged factory output.
Add a road, railroad & merchant boat network system as delivery system to airfields, wiht X tons/hour when 100% operational.
Set each hangar as capable of holding X planes, and nr. Hangars times X planes per hangar be the maximum each airfield can launch at any given time. Destroyed planes can be replaced by means of transportation system. Planes arriving at any airfield can refuel/reammo without restriction, given enough resources.
Airfield resources consumption modelled by means of actual supplies to aircrafts / ack positions. Maximum storage connected to number of ammo/fuel depots. Resupply needed to replenish stock.
Let one main field per country which would be not damageable and 100% operational no matter what, place them in the corners.
Reset on one country when main city/cities (would be awesome to have more than one) destroyed. Main city close to main base (not destructable)
Deliverance of goods and supplies only by means of transportation system or goon, deliverance of aircrafts either by transportation system or direct fly to destination.
Sorry, I'm digressing, but when it comes to strategy, I can't help it.....
[ 07-05-2001: Message edited by: Pepe ]