Nope, you see when the pilot bails out he's still in the area. His front end is computing the spiraling dive into the ground. I'm pretty sure if you tower out in chute your plane goes "pop".
The second anybody is in the tower, they cease to be anywhere else. It's just too much to process and compute, especially if the tower is 2 or more sectors away from where the death occurred.
So the animation is still processed on the front end, and the positional updates are given to the main server, and then relayed to everybody else.
When the pilot is no longer in the chute it doesn't make sense to bog him down computing all the other code