Author Topic: It's been a bit but I'm back at it.  (Read 1563 times)

Offline sullie363

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It's been a bit but I'm back at it.
« Reply #45 on: September 12, 2006, 04:51:54 AM »
Quote
Originally posted by rpm
Map looks good Flayd. Reminds me of the radiation logo.


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Offline TexInVa

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It's been a bit but I'm back at it.
« Reply #46 on: September 12, 2006, 05:41:21 AM »
I'm looking at your FT/TT island and I'm thinking "why couldn't the buffs just take off from the inner ring of bases?".

My personal opinion (and it's just my opinion) is that the inner ring of fighter bases could be removed, with the new placement of vehicle bases left where they are. Vehicle spawns out from the outer rings to just in front of the vb's (or one to the left and right of the vb) in the inner ring. One tank town in the center with hilly terrain covered with farmland (and barns!! :D ) surrounding it. This would force the buffs to fly a long way just to get to altitude and would probably discourage "revenge" bombing of tank town. Plus the fighters will still be able to furball, once they get up the hill, but it will probably force them to start fights out around the outer ring. If you put two fighter bases close enough together for "quick combat", you'll probably force one side or the other to take bases, so a single base far from other bases would play into the FT scenario better.

This is just my personal preference. I tend to like the "cat-and-mouse" style of vehicle battle game play. I'm sure there are some who would prefer the wide open spaces and like to use their gv's like artillery pieces (the town itself). Do what you will, I play all aspects of the game. If you place bases too far away, I'll up bombers, close together and I'll fly fighters. Add a tank town and I'll be in a gv. I adapt.

Offline Flayed1

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It's been a bit but I'm back at it.
« Reply #47 on: September 12, 2006, 10:31:04 AM »
Hence the name when it's all finished ...... NUKEMA......  nice and simple like. :)
 if it gets accepted...


  TexInVa  while I really do value all opinnions that are given and having people actually discuss ideas for the map really spurs me on to get the thing done. I have a feeling if I got rid of the center air bases I would have my head served up on a large tray by the furballers :eek: lol.  

 I was kinda hoping that having the furball over the GV war would cancel out some of the bomber dweebs trying to carpet bomb the gvs, if you go to FT on donut the bombers coming off the base usually don't last very long.
  I'm not saying that won't happen but it should not be such a problem....I hope...:)  

 Also if Skuzzy or who ever is in charge of these things says I can keep the gv bases around TT,  Even if 1 is taken it won't end any tank battles as all 3 of each countrys air bases spawn in to TT. Like I said the V bases are there more for a safe place to land GV kills than anything. The worst thing I could see happening (short of a total take over of all bases on furball island) woud be that someone takes 1 of the Vbases and trys to set up a spawn camp as the bases are behind the spawns.  Also as long as the other bases have troops it shouldn't be hard to get it back. I would like to avoid the intervention that HTC has had to do in FT.  

  My ultamate hope how ever futile would be that people would have some respect for others and let those bases be and let people play how they want to play but we all know this will never happen.  Heck even I have not bombed fighter town for quite some time (even though I get the urge from time to time:D ) and I love that type of thing, I have been trying to respect those that wish to furball.

 Any way I'll go work on it some more I think or maybe I'll go fly... I noticed last night that my flying was better after working for 4 days on the map with out playing AH at all :)


(EDIT)  I just got to looking and I think I should take out the TT spawns from the outer bases, I think they would get caught up in the war to much then 1 team would end up with the other spawning on either side of the remaining spawn point-s.  I could replace the 2 spawns of the outer bases with 2 coming from the Vbases in TT thus further isolating TT from outside conflict. Or have 2 spawns from the central air bases and 1 from the Vbases. I would just have them all come from the Airbases in the center because it should be harder to take one of them but with only 1 VH on an airbase it would be to easy for someone to ruin the GVrs fun fo 15 min.
« Last Edit: September 12, 2006, 10:58:32 AM by Flayed1 »
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Offline lazs2

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« Reply #48 on: September 12, 2006, 02:03:45 PM »
flayed.. in the tank town we do have it is sometimes a good place for fighters even tho the fighter fields are so far apart... would be better if they were closer...  seems that the fighters do keep down the low level fluffers to some extent so you may be right on that one...

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Offline E25280

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It's been a bit but I'm back at it.
« Reply #49 on: September 12, 2006, 02:48:57 PM »
Crazy idea -- to prevent capture of FT fields, make the "tank towns" actually be the towns w/maprooms for the bases.  We have the one map where the towns are far from the airfields, so the distance itself should not be a problem.  It would require re-arranging your two-town set up, but I'm sure you could do that.

It would be hilarious to see an M-3 try to drive through the crossfire trying to make it to the maproom . . .




« Last Edit: September 12, 2006, 02:54:24 PM by E25280 »
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Offline Flayed1

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It's been a bit but I'm back at it.
« Reply #50 on: September 12, 2006, 03:07:41 PM »
Yes it would be funny but I can already hear the gripes when someone actually manage to get the town down and an M3 in.....  it would be the Fighter Town thread all over again i bet. :)
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