Author Topic: Arena format change  (Read 20276 times)

Offline Donzo

  • Gold Member
  • *****
  • Posts: 2355
      • http://www.bops.us
New arena format
« Reply #600 on: September 14, 2006, 11:54:46 AM »
Quote
Originally posted by SuperDud
OHHHHHHH THE HUMANITY!#!@!@

All you BOPs are whining like a bunch of BKs.




I beg to differ.  
Please reconsider the use of the word "All" in your accusations.

Thank you. :)

Offline Peeweesp

  • Zinc Member
  • *
  • Posts: 11
New arena format
« Reply #601 on: September 14, 2006, 11:59:05 AM »
yeah i always join the arena with more players, who wants to play when there are only 60 people in an areana?

Offline sullie363

  • Nickel Member
  • ***
  • Posts: 784
      • Birds of Prey
New arena format
« Reply #602 on: September 14, 2006, 12:03:22 PM »
Quote
Originally posted by Dead Man Flying
Wrong.  The change has everything to do with how people play the game since it has clearly affected the ability of your squad to engage freely in the sorts of activities it once enjoyed.  It limits the types of planes and vehicles players use based on the type of arena, and this impacts the sorts of fights and the sort of "war" we encounter.  The change is fundamental, and you cannot change the structure of the game without changing how people play it.  The lower arena number limits, for example, dictate the size of the maps each arena uses.

The problem is that you do not like how this new structure influences the way you play.  The old structure suited the way you played very well, so you had few complaints about it.

-- Todd/Leviathn


Uh, you boys were whining about how other people played and nothing else.  We are whining about how we do not like how HT changed the entire look and structure of the game overnight.  What mattered in the original point was the source of the complaint.  For the furball stuff it was other players, for this it's HT.  And I just crashed on my bike in a big cloud of dust and am not in a good mood so I'll stop there.  Otherwise I'd go after hubs for various things.
Birds of Prey Raptors
Birds of Prey Film Making Team
Birds of Prey Trainer Corps

<S> PaulB

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
New arena format
« Reply #603 on: September 14, 2006, 12:06:06 PM »
Quote
Originally posted by Birddogg

Oh yea i think, people will flock to where the numbers are, not where the planes are.

 

But of course...thats has happened already. Which is exactly the point most sensable ppl are trying to make. Its all about "Mass" that made AH great for the vast majority. Oh sure you get a few BBS potatos that will try to make is sound different..but the proff is in the pudding. We had 2 MA's already...some have stated the only one of them got used...but that was because the CAp on the MA was so high that it never reaced copacity...Take the full planeset, divide into 2 MA's with a Cap of say 300 players or so...and watch em both get used very reagularly...and this will also set a cap high enough to keep squads together. Instead we get this gwad awfull disection of planeset and community.

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9501
New arena format
« Reply #604 on: September 14, 2006, 12:07:19 PM »
Quote
Originally posted by Cable
Yeah, but HOW?  With 90 people, and say 50-60 of them on for a squad night, where is you think we're going to fit with a cap as low as they are?  

This can be a bona fide problem, and HTC should address it.  I have always believed it was one of the main factors in keepin AvA numbers low.  One (comparatively) large squad would come into the arena and would consequently dominate the place.  Unless another large squad came in on the other side, the imbalance drove others out, because only really patient people could stand being ganged all night.

I think the ability to readily switch sides is key here.  When the big squad comes in, if people can't move to the other side to offset the imbalance, then you can expect the arena to empty out soon.

You would think that big squads would recognize this, and would form themselves into sub-groups that could enter on another side.  But it never seems that they do.

- oldman

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9501
New arena format
« Reply #605 on: September 14, 2006, 12:09:22 PM »
Quote
Originally posted by Birddogg
If you experimenting with arenas couldnt you add 1 arena with rolling plane set?

Heh.  Sorry, this has been done.  Several times.  First time it attracted large numbers, it was hailed as The Second Coming.  Next time, no one came.  Third time, people complained that the RPS took too long.

Nope, I'm with HTC here, RPS doesn't work for very long.

- oldman

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9501
New arena format
« Reply #606 on: September 14, 2006, 12:09:22 PM »
sorry, repost

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
New arena format
« Reply #607 on: September 14, 2006, 12:14:33 PM »
Quote
Originally posted by sullie363
Uh, you boys were whining about how other people played and nothing else.  We are whining about how we do not like how HT changed the entire look and structure of the game overnight.  What mattered in the original point was the source of the complaint.  For the furball stuff it was other players, for this it's HT.  


First, I wasn't whining about anything.

Second, what you fail to understand is that the structure of the game drives the way in which people play.  Thus the complaints that some of the BKs and many of the older players voiced centered around how the large arena, huge player numbers, capture-oriented gameplay, and long base distances encouraged side imbalances, hording, and an overemphasis on land grab over air combat.  In addition, they argued that the MA setup led to generally lower air combat skill levels overall because "skill" became a relatively unimportant variable in achieving "success."

If you change the structure, you change the way people play.  You right now face a dilemma where the new structure reduces the importance of large squads and splits them apart across arenas.  Do you think this is unintentional?  If the new structure increases the emphasis on air combat over zerged land grabbing, do you think you might become frustrated at those who won't fly the way you enjoy the most?

-- Todd/Leviathn

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18778
New arena format
« Reply #608 on: September 14, 2006, 12:17:57 PM »
If a squad is that large and refuses to split up to even the sides, then they should be forced to for the enjoyment of others

squads are over-rated, except for a couple of them the term "gang" is more appropriate. once they lose their 3 to 1, 4 to1 advantage, the real skills or lack of them become clear
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline meddog

  • Copper Member
  • **
  • Posts: 296
New arena format
« Reply #609 on: September 14, 2006, 12:18:18 PM »
Here is an idea. Maybe Hitech should shut the game down for a week to teach you dweebs who owns this game.  He has the right to make what ever changes he sees fit and you have two choices here either play the game in the format inwhich it is designed or find another game, it's that simple. either way I dont care.  I dont know if this change is good, bad or indiffernet, it's too soon to tell and i'm willing to give HiTech ample time to sort out the bugs.  I'm sure Hitech will welcome any suggestions or constructive critisism that the community may have but the attitude that some of you seem to have that some how paying $15 a month gives you some sort of right to tell Hitech how to run his business, the old "do it my way or i'm taking my toys and going home" routine takes some audacaciouse set of Kahoonas nor did I see any thing that remotely resembled mandating that HiTech confer with its membership or certain players within before any changes are implemented when I signed up for my membership.:mad: If it were me, ide tell you to go to hell and take your $15 with you and dont let the door hit you on the butt on the way out.  Like I said if you have something constructive to say thats great but if all your going to do is ***** and complain than i sugget you shut your pie hole and/or leave.  And no i dont beleive in political correctness so if I hurt your feelings or offended you, TOUGH.
Yes I know I suck, other wise youuuuu would be dead so stop bragging.

Offline Peeweesp

  • Zinc Member
  • *
  • Posts: 11
New arena format
« Reply #610 on: September 14, 2006, 12:21:19 PM »
I do like how the planes are matched, like in the early arena, you wont get eatin by an La7. But  i think like said mainy times above why not just have this in 1 main arena like before, and run it like early , then when that war is won go to mid and so on. I understand this is also about the size and numbers of players who are on but, seems a lot of us liked it with the massive arena.

Offline Donzo

  • Gold Member
  • *****
  • Posts: 2355
      • http://www.bops.us
New arena format
« Reply #611 on: September 14, 2006, 12:22:22 PM »
Quote
Originally posted by Oldman731
Nope, I'm with HTC here, RPS doesn't work for very long.

- oldman



Time will tell if this latest solution works...

Offline jtdragon

  • Copper Member
  • **
  • Posts: 262
positive
« Reply #612 on: September 14, 2006, 12:27:25 PM »
One good thing I've found is frame rates stay high. TT in late arena will be the same once you get 70+ people in arena as happen today about noon time. Till then boreing.
Still think a MA and a CT like in AHI would have been better. I'm going to wait and see what happens
JT

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
New arena format
« Reply #613 on: September 14, 2006, 12:34:15 PM »
Quote
Originally posted by Delirium
Hate to say this, but I think the change will be good for the future of AH. I'm sort of surprised this type of changed happened since HiTech was sure it was the players that had changed, and not the game in another thread.

What this new idea will affect the most is the large squads like the 'Birds of PrAy', it will slice and dice them until they numbers will more closely resemble the rest of the MA squads. Not surprisingly, they are also the ones that are most vocal right now.

Take a look at some of the quotes below...

 


 

 

 


 

They enjoy dominating the arena with numbers, but don't like it when it bites them.

Some of the best fights I've ever had are against current and previous squadmates, split up your squad and have some fun. :)

It sounds to me like "THEY" were having fun...you imply they were not. I noted that you spelled prey... "PrAy". A play on words? You see...i find your post as flamable as any i have seen...yet you play yourself off as a happy go lucky have funner guy. All the while you try to inflame someone else that has concerns of being pryed apart from fellas that have been enjoying each others Camaraderie (in game) for many many years. :rolleyes:
No HTC didnt make the Human Rules that apply...But he will certainly have to abide them if he want's these players to stay. HTC knows this...it seem most of you Nomad's dont. But then again...Thats what makes a loner a loner isnt it?

Offline Hawker25

  • Copper Member
  • **
  • Posts: 139
New arena format
« Reply #614 on: September 14, 2006, 12:35:17 PM »
So everyone in my squad that i have talked to loves that changes and has even brought some of our guys who don't fly as much back for more flying time.  I found myself so engrossed that i couldnt quit playing last night till i was falling asleep at the stick and its been awhile since that has happened.  I hope and have to believe that after we have ct out that HTC will continue to impliment new rides to the planeset.  These arenas will open up planes that before would have been worthless can now be viable rides to use.