Author Topic: New Arenas are Great, but Perk the Hurricane IIc in Early War Arena  (Read 1421 times)

storch

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #15 on: September 14, 2006, 07:15:13 AM »
ya what oldman and LYNX said.

the problem with woobiecaneIIc in the AvA is that the lamers all jump in it and you end up engaging one low and his two to seven same sex prom dates create a pigpile by diving in from the stratosphere or higher. :D

last night in the early war arena there was no end to hurridweebness on all sides thereby countering each other thus there really was no problem.  

In our last flight as a squad two members of ZG-1 caught a "vet" who will go unnamed but who's initials are redtop, woobiecaning around in utter easymode, as usual.  Tbarone engaged him and after a steady stream of 20mm lit him up like a gasoline soaked rag.  realizing he's on fire our intrepid opponent quickly changed to his other identity, he bacame the mighty runtop.  as he attempted to sprint and deny ZG-1 our hard earned kill another squad member dove down and again after many 20mm injections he finally fell to pieces.

no need to perk it.  if you score against a "vet" in one, enjoy the victory over an obviously lazy opponent and don't forget a steady stream of 200 taunts directed at said "vet".  it will be a double victory if you can make said "vet" whine the .squelch xxxxx whine, as if!

In summary, the unperked and unrestricted hurrriIIc needs to be in there to allow the newer player a robust ride that kills well.  think of the hurricane and spitfires as tricycles and little red bicycles with training wheels and multicolored streamers at the end of the hand grips.  

it also needs to be there to demonstrate the true nature of some "vets", think of a 200lb 5'4" keyboard warrior riding up and down the sidewalks in front of your house on one of those tricycles or bicycles with the training wheels.  in conclusion lastly, mostly and definitely have fun.  

Once again thank you HTC on a good solution to a difficult problem in the main.

Offline Eagler

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #16 on: September 14, 2006, 07:46:47 AM »
the hurri 2c will kill you only if you let it

by the way I have about 8000 fighter peaks for sale, any takers?
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Offline scottydawg

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #17 on: September 14, 2006, 07:51:51 AM »
I think the EWA has just proven that no matter how much or well you limit the planeset, there will ALWAYS be a plane that is considered the 'dweeb' plane. No LA7's? No problem, let's whine about the Hurricane.

Seriously, the Hurri IIc?  C'mon, guys.  Read up on Soda's writeups.  There are a lot of weaknesses with the IIc.

Offline lazs2

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #18 on: September 14, 2006, 08:51:56 AM »
I was surprised to see how well the F4f did in the early war arena.

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storch

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #19 on: September 14, 2006, 09:04:10 AM »
I played in both the F4F and the 202. they were a lot of fun to fly.

Offline TexMurphy

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #20 on: September 14, 2006, 09:36:56 AM »
Im a hurrie2c pilot and I actually wouldnt mind it lightly perked in the EWMA.

It´s no secret that it is one of the better planes in the arena but that really cant be argued as a reason to perk it. There will always be a plane that is slightly better then the rest and the perk line has to be drawn somewhere else.

My reason for wanting it perked is to create more incentive towards the MkI. In a early war arena the MkI should be the most common Hurricane.

Tex

Offline Nifty

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #21 on: September 14, 2006, 10:44:01 AM »
I flew the Spit Mk I and the A6M2 in the EWA. Enjoyed both. Was owning a Hurri IIc 1v1 in the Mk I before several red Spit V's and other types showed up. You know you're in trouble when there are like 5 red planes around you and you say on range VOX "I think I'm alone" and no one answers you.

I think Lazs was the only one in the Wildcat when I was flying around. I didn't see a red F4F tag.

I saw lots of variety in the Rook ganging on us poor Knights (ok, the fight was pretty good at first, then the Knights acquiesed the field and the ganging started.) 109s, Spits, P40s, Zekes, and a few 190s and P-38s as well.

Over on the Bish front, lots of Spits and Hurris with the occassional P-40. Mostly V's on the Spit. I didn't see a Spit I other than myself.

Oh, and I was BnZing with the Spit I for awhile. Was following DmdGoose's P-38.

On topic... no need to perk the Hurri IIc. Spit V was getting as many (if not more) kill landings when I was playing, and the Hurri IIc can be dealt with by a variety of planes in a 1 v 1 situation.

edit: i did see the c202 as well. If Storch was flying Rook around 9:30pm, it might have been him. That c202 was a good stick.
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Offline Sled

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #22 on: September 14, 2006, 12:38:03 PM »
Shouldn't this thread get locked? We already have a thread on the new arenas.
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Offline MotorOil1

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #23 on: September 14, 2006, 01:29:08 PM »
If you perk the IIc those guys will just move to the spit V.  I agree with the guys who see the weakness of the IIc.  You just have to know how to fly against it.  If you get low and slow or if you get infront of those 20s, you're going down.

As for flying it, it's great but has no speed, climb rate and esentially you have to fight with it to escape a furball if you think you're going to land one.

I haven't seen any complaints of running with a Hurr.
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Offline B@tfinkV

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #24 on: September 14, 2006, 01:36:30 PM »
Quote
Originally posted by storch
blah blahwho will go unnamed but who's initials are redtop. blah blahblah



:lol




funny how you mention his dweebiness, yet you engaged him 2 on 1, then chased a burning aircraft as youre so eager for kills.......

N00bz!
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Offline Major Biggles

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #25 on: September 14, 2006, 03:18:36 PM »
lol storch, sometimes your uberness is so explosive you just have to tell the world that you're the greatest dweeb in aces high eh?

ZZZZZzzzzzzzzzzz.....

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Offline scottydawg

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #26 on: September 14, 2006, 03:47:51 PM »
Quote
Originally posted by storch
...


My sarcasm detector just exploded.  You owe me a new one.

Offline scottydawg

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #27 on: September 14, 2006, 03:49:19 PM »
Quote
Originally posted by SLED
Shouldn't this thread get locked? We already have a thread on the new arenas.


Yeah but all the whingeing and moaning is in the other thread.

storch

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #28 on: September 14, 2006, 04:21:21 PM »
Quote
Originally posted by B@tfinkV
:lol




funny how you mention his dweebiness, yet you engaged him 2 on 1, then chased a burning aircraft as youre so eager for kills.......

N00bz!
who said anything about 2 v 1?  Tbarone easily took care of the light work.  it was when flaming runtop did the to base twist that I popped his ever running gluteous maximus and sent him into the chloecha maxima where he should permanently reside.

Offline RTSigma

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New Arenas are Great, but Perk the Hurricane IIc in Early War Arena
« Reply #29 on: September 14, 2006, 05:32:08 PM »
I remember one time I was on fire, I ran to the nearest body of water.


Theres no reason to perk the Hurricane, just perk the experten :aok

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