ya what oldman and LYNX said.
the problem with woobiecaneIIc in the AvA is that the lamers all jump in it and you end up engaging one low and his two to seven same sex prom dates create a pigpile by diving in from the stratosphere or higher.
last night in the early war arena there was no end to hurridweebness on all sides thereby countering each other thus there really was no problem.
In our last flight as a squad two members of ZG-1 caught a "vet" who will go unnamed but who's initials are redtop, woobiecaning around in utter easymode, as usual. Tbarone engaged him and after a steady stream of 20mm lit him up like a gasoline soaked rag. realizing he's on fire our intrepid opponent quickly changed to his other identity, he bacame the mighty runtop. as he attempted to sprint and deny ZG-1 our hard earned kill another squad member dove down and again after many 20mm injections he finally fell to pieces.
no need to perk it. if you score against a "vet" in one, enjoy the victory over an obviously lazy opponent and don't forget a steady stream of 200 taunts directed at said "vet". it will be a double victory if you can make said "vet" whine the .squelch xxxxx whine, as if!
In summary, the unperked and unrestricted hurrriIIc needs to be in there to allow the newer player a robust ride that kills well. think of the hurricane and spitfires as tricycles and little red bicycles with training wheels and multicolored streamers at the end of the hand grips.
it also needs to be there to demonstrate the true nature of some "vets", think of a 200lb 5'4" keyboard warrior riding up and down the sidewalks in front of your house on one of those tricycles or bicycles with the training wheels. in conclusion lastly, mostly and definitely have fun.
Once again thank you HTC on a good solution to a difficult problem in the main.