Author Topic: New arena format Part 2 - Use this thread, don't open duplicates  (Read 44817 times)

Offline Domin

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #555 on: September 18, 2006, 04:10:57 PM »
I dont know but I am sure loving all the 1v1s! I was against it at first now I am starting to like it. HTC

Offline Shifty

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #556 on: September 18, 2006, 04:12:28 PM »
Quote
Originally posted by gatt
You know, some die hard furballers and 1vs1 players have not the balls to populate an arena by themselves. So, here we are.  

 


It this is true, why does it seem all you mongel horde types are complaining about lack of people in arenas?:huh

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Offline DaPup

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« Reply #557 on: September 18, 2006, 04:19:38 PM »
By the same token, if it wasn't true then why were the DA and AvA always empty :huh

Offline gatt

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« Reply #558 on: September 18, 2006, 04:20:30 PM »
Quote
Originally posted by Shifty
It this is true, why does it seem all you mongel horde types are complaining about lack of people in arenas?:huh


I've never been in a horde, nor my squad. The only big complains I've been hearing lately (before the big arena change) are by FT boys about bombers ruining their game and by furballers about someone B&Zing their pretty low and slow fights.
« Last Edit: September 18, 2006, 04:23:46 PM by gatt »
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline Shifty

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« Reply #559 on: September 18, 2006, 04:32:47 PM »
If your not a horde type.......... Whats the problem? Unless you feel the need for a 90 man super squad , I don't understand what all the complaining is about?

Plus doing things like purposely porking FT fields that were put on a map for the specific purpose to be used for furballing, and 90 man squads are  more to blame for the changes than the furball guys.

 So look to the domination junkies to point fingers of blame at. Epic battles are only epic when the both sides ahve a chance to win. Seal clubbbing is just that...............Seal clubbing.

JG-11"Black Hearts"...nur die Stolzen, nur die Starken

"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV

Offline Murdr

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #560 on: September 18, 2006, 04:37:51 PM »
Quote
Originally posted by Raider179
HTC, Some of us like EPIC missions. Some of us Like the WAR. Some of us like Capturing bases. I am hanging on here hoping you will up the CAPs. With low caps and low #'s, it makes the things above just about impossible if the sides are anywhere close to balanced.

Quote
Originally posted by hitech
We make a game around WWII planes and vehicles. We do not try to simulate WWII. Simulation of WWII is one of   CT's goal's.
...But if you try taylor things in the main to be a recreation of WWII tatics, you start to run into major fun limiting restrictions.
------------------------------
Simply put Aces high is a game. If you ask what type of game is it. Its an air combat sim.
------------------------------
We do our best to try accuratly simulate the PERFORMANCE of aircraft ,vehicles, and amunition. In general game play we do not try simulate WWII.
...The historical aspects are used because they provide enjoyment to a portion of our customer base. But historical events are not a goal by itself,nore is it a goal to have more people fly in a historical settings,historical settings are done only because they brings enjoyment to a portion of our players.

So choosing what is to be simulated , how much historical aspect to give, and balancing everything is by no meens a simple task. It encompass looking at a lot of issues,from maintaining community,atracting new customers,to continualy trying to make the game more detailed ,with out eliminating the fun aspect.

Offline JMFJ

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« Reply #561 on: September 18, 2006, 04:56:29 PM »
It doesn't take 400 players in the same arena to create a horde.  When there is only 50 people in an arena and 25 of them are on the same country, you've got a horde.  If anything the changes only ensured that the horde ratio will still continue to happen just in smaller #'s.  Instead of being 100 guys against 50, it will be 50 against 25.  I've seen guys already switching arena's just so they can be in one where the horde is in their favor.

Most of the big squads are just going to go to whatever arena they can fit all of there squadies in and start rolling in hordes and squashing the oppositon.

I really don't see why the late war arena can't be converted back into what the MA was.  Unlock all of the planes and vehicles, raise the amount of players that can be in there back to 700.  Basically put it back to exactly what it was before the arena change occured.

Some say that everyone will flock back to it (herd mentality), I don't necessarily agree they will.  But if they did wouldn't that be solid proof of which way the majority of the ***PAYING*** players prefer it.  Besides if they did that would just gaurantee that the guys looking for the 1 v.s. 1 fights will get just what they want in the early war arena.

Which means the furballers would get what they want (EWA), the horders/big squads would get what they want (LWA/MA), and HT would get what they want (split arena's)

In big business that is what is referred to as a WIN-WIN.  What we have now is a WIN-LOSE.

JMFJ

Offline Raider179

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« Reply #562 on: September 18, 2006, 04:57:55 PM »
Quote
Originally posted by Iron_Cross

  To have any chance against the horde, you had to fly the uber cannon machines in order to make any dent in the horde, you had to form the MEGASQUAD(basically an organised horde) to turn back the other horde.  The horde was the 800 Lb. Gorilla, that did what it wanted in the MA.  You ether got out of it's way, or it sat on you.  That was the reason for this (some say drastic) change.  

 


You ever hear of a fighter sweep?

Enemy Hordes never bothered me, just more targets...

Offline Raider179

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« Reply #563 on: September 18, 2006, 05:05:30 PM »
Quote
Originally posted by Edbert
Listen to yourself...reread that please...

You are saying that the game is better when you can roll as an overwhelming horde and outnumber the opposition. You are saying that balanced gameplay is not a good thing. You are saying that the recent changes have hampered your ability to grief, and we are to beleive that is a bad thing. Do you not see the error, or at least the simple selfishness in your desires?

I think this is a classic example of what was wrong with 400+ players in one arena, and that the changes were implemented for the long term viability of the game itself. As a protection to future players from folks with the same mentality as you, these changes were definitely what the doctor ordered. Thank you HTC!


I said no such thing. Thanks for putting words in my mouth. Also your condescending attitude is not the least bit helpful...

I said I like EPIC missions not 1 sided steam rolls. Epic Missions that involved being intercepted by enemey fighters. One of my favorite  was when our NOE mission got intercepted by on oncoming NOE mission. Friggin blast... Now it seems like the lines are stagnant unless one side IS outnumbered.

Offline Edbert

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« Reply #564 on: September 18, 2006, 05:19:40 PM »
Quote
Originally posted by Raider179
I said no such thing. Thanks for putting words in my mouth.


You said the the population caps prevent your "EPIC" missions (what do you mean by "epic" if not what the rest of us call a horde?), and that when the sides are balanced it prevents you from doing what you enjoy.

Those are your words bro, I did not write them, or put them in your mouth.

Offline OrionV

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Population Control
« Reply #565 on: September 18, 2006, 06:15:17 PM »
I'm still thinking perking all weapons when eny kicks in is best.  Nothing works better than making someone pull some cash from their wallet.  I've been in late main 1 for about 3 hours this date and rooks been outnumbered by 3 or 4 to 1.  Squelch me Skuzzy but it true.  Lots of potential in this setup, but if you leave a flaw, it will be taken advantage of.

Offline The Fugitive

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« Reply #566 on: September 18, 2006, 06:20:56 PM »
Quote
Originally posted by Raider179
And MW + LW have more combined than early, Your point?

Again I look and see that LW is wayyy more populated than EW. Maybe it's just when I look, but LW always has more than Early. Right now, it even has more than EW + MW.  

38 EW

68 MW

163 LW


Have your EW arena, but drop the caps off the LW. I just don't undertand this.

HTC, Some of us like EPIC missions. Some of us Like the WAR. Some of us like Capturing bases. I am hanging on here hoping you will up the CAPs. With low caps and low #'s, it makes the things above just about impossible if the sides are anywhere close to balanced.

Maybe the MA needed some fixes, such as an EW arena, but these CAP's are not making for fun, IMO. All you did was take away what I saw as the the very thing that made this game UNIQUE!


This is a direct quote, all I did was highlight what you said in red.... So your saying you can't play with out hordeing and totally out numbering the enemy? You can't WIIN a war without hording, nor can you capture bases with out great difficulty without hording. This what your saying in the above statement correct? I'm not putting words into your mouth correct?

Doesn't that sound just a bit lame? The "Epic" battle can still happen, you don't need hugh numbers to take bases, win a war, heck even have fun. We had 4 guys working at a Vbase, and the only reason we didn't capture it was it was defended by LTAR's. I hate to say it, but you take the planes away from LTAR's athey can really shine:D

The point is, learn to fight, learn some stratigy, stop depending on the "horde" and you'll find alot more enjoyment in this game than you thought possible!  

Offline hubsonfire

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Re: Population Control
« Reply #567 on: September 18, 2006, 06:31:30 PM »
Quote
Originally posted by OrionV
I'm still thinking perking all weapons when eny kicks in is best.  Nothing works better than making someone pull some cash from their wallet.  I've been in late main 1 for about 3 hours this date and rooks been outnumbered by 3 or 4 to 1.  Squelch me Skuzzy but it true.  Lots of potential in this setup, but if you leave a flaw, it will be taken advantage of.


Perking only works on people who care about perks. Judging by the number of A5s and 38s I see vulching with the ack and VH up, it's not enough of an issue to change gameplay and habits.
mook
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Offline pluck

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« Reply #568 on: September 18, 2006, 06:32:20 PM »
Quote
Originally posted by JMFJ


I really don't see why the late war arena can't be converted back into what the MA was.  Unlock all of the planes and vehicles, raise the amount of players that can be in there back to 700.  Basically put it back to exactly what it was before the arena change occured.


In big business that is what is referred to as a WIN-WIN.  What we have now is a WIN-LOSE.

JMFJ


then you don't understand why HTC made the changes in the first place, so maybe you should read why.....then you'll see why the arena can't be converted back.

what we have now is a win-win.  there is nothing you can't do, it's just more competitive that's all.  like i've said before, some like competition, some like "fighting" in the guise of it.
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Offline scottydawg

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #569 on: September 18, 2006, 07:03:43 PM »
I can't believe that it has taken over 1000 posts for me to post this.

Guys you know who you are... here it comes... you get a ride in the


Kudos to HT and Co.  I was on the fence about this change for a while, but I see how it will benefit the game and the players in the long run.  Good jorb, guys.