Author Topic: Check out announcements: Problems addressed  (Read 1003 times)

Offline Simaril

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« on: September 15, 2006, 05:26:44 PM »
Quote
Originally posted by Pyro in Announcements

 Host changes

We made the following host changes today to address some of the issues that have come up so far.

Added a dot command to find other players online. The command is ".f playerID" typed into your text buffer with playerID being the ID of the person you are looking for.

Added a dot command to send a page to another player in a different arena. The command is ".p playerID message text" with playerID being the ID of the person you want to page and message text being the message you want to send.

Your squad text channel now works across all arenas that your squad is established. (Will work across all Main Arenas, perhaps other arenas as well)

A player can now belong to a separate country for each type of main arena. Country change times are also independent between main arena types.

Fixed issues in the ENY side balancing system that was disabling field guns and could disable all planes if sides became too unbalanced.

Some early planes are no longer retired from service in the mid and late arenas.

Hangar hardness in the early war arena is 75% of the mid and late war arenas.

A new main arena of the same type will be added to the arena list when an arena becomes 90% full.

__________________

Pyro



Thanks!
« Last Edit: September 15, 2006, 05:29:28 PM by Simaril »
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Offline soda72

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« Reply #1 on: September 15, 2006, 05:56:35 PM »
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A new main arena of the same type will be added to the arena list when an arena becomes 90% full.


good job...

Offline Slash27

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« Reply #2 on: September 15, 2006, 06:02:25 PM »
And we all lived happily ever after.:aok


 Now all I need is a new computer so I can try out our new playground.:(

Offline 2bighorn

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« Reply #3 on: September 15, 2006, 06:41:12 PM »
Excellent! Would be even better if HTC would extend those dot commands (.f and .p) to all arenas.

Offline dtango

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« Reply #4 on: September 15, 2006, 07:28:29 PM »
Thanks HTC for helping squads out by providing the squad text features across all arenas!  :aok

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Offline Traveler

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.f & .p don't seem to work
« Reply #5 on: September 15, 2006, 08:09:43 PM »
has anyone gotten the .f or .p commands to work in any arena?
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Offline mussie

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Re: Check out announcements: Problems addressed
« Reply #6 on: September 15, 2006, 08:37:57 PM »
Quote
Originally posted by Pyro
Host changes
~~~ Cropped ~~~~

Your squad text channel now works across all arenas that your squad is established. (Will work across all Main Arenas, perhaps other arenas as well)

~~~ Cropped ~~~~
__________________
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HiTech Creations
[/B]

Unless I am mistaken Pyro is refering to the RED Squad channel so Let me be premtive here, cause I can see alot of ppl asking why there channel is not working across the arenas or is only working for some of their squadies...

Your Real squad channel is NOT the Yellow tuned channel (100 upto 199 IIRC)

Your Real squad channel IS the RED text Channel

THe RED channel is the text channel that is NOT moderated and (IIRC) will be seen by your squadies even if they are not tuned to it.

For those of you who are saying WELL DUH MUSSIE!!!. There are those who are not aware of this and think that theYellow tuned channel is there squad channel.....[/B]

NOW CORRECT ME IF I AM WRONG HERE BUT:
This may cause problems for Large squads that may have more than one group such as

Squad List


! 68th Lightning Lancers !   68Falcon 5
! 68th Lightning Lancers !   68KO 31


As they will not be able to communicate with the whole squad via the RED squad channel.

IE:  68Falcon 5 and 68KO 31 cannot communicate via the RED text Channel because technically they are not in the same squad....


Offline mussie

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« Reply #7 on: September 15, 2006, 09:24:30 PM »
After Some Quick and Dirty data extraction the following squads will be affected

Yep thats my squad at the top JG44[/I]



Squad Name Group Count
III./JG44 Night Hawks 5
Pabst Blue Ribbon 3
The Damned Air Group 3
Thunderbirds 3
~Hells Angels~ 3
! 68th Lightning Lancers ! 2
aces of the sky 2
angles of death 2
Battlehawks 2
BRAINHAMMER 2
Cobras 2
death dealers 2
DEMONS OF RAZGRIZ 2
Destroyers 2
Flying Tigers 2
GHOSTSQUAD 2
Hermanos Brothers 2
Hotaru 2
L.T.A.R 2
Nightmares VMF-101 2
QUETZALCOATLS 2
Screaming Eagles 2
Sick Puppies 2
The LufteWaffe 2
VF-11 "Sundowners" 2
VMF-213 "HELL HAWKS" 2
VMF-525 "Leathernecks" 2
Waffen SS 2

Offline hubsonfire

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« Reply #8 on: September 15, 2006, 09:48:14 PM »
.f gameID and .p gameID both work.

And of course, by squad channel, HTC means squad channel.
mook
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Offline SFCHONDO

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« Reply #9 on: September 15, 2006, 09:53:01 PM »
7:50pm PST I tried the new commands and RED squad channel and none of them work for me. :mad:
        HONDO
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Offline Bruno

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« Reply #10 on: September 15, 2006, 10:02:01 PM »
Quote
This may cause problems for Large squads that may have more than one group such as


Squads are capped at 32 players for a reason. If you all decide to make ten 32 player squads your 'squad' don't ***** that HTC doesn't support that.

Quote
As the CO, you may continue to send out invitations for up to 32 squad members.


A squad that big and you don't run a Teamspeak or Ventrilo server? Instead of whining and crying why not look into starting one?

Offline 2bighorn

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« Reply #11 on: September 15, 2006, 10:02:06 PM »
Yeah, they did work earlier, they don't now...

Offline mussie

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« Reply #12 on: September 15, 2006, 10:18:28 PM »
Quote
Originally posted by Bruno
Squads are capped at 32 players for a reason. If you all decide to make ten 32 player squads your 'squad' don't ***** that HTC doesn't support that.



A squad that big and you don't run a Teamspeak or Ventrilo server? Instead of whining and crying why not look into starting one?


Ya know Bruno, reading your response really makes me feel like telling you to go and get ******

But By now I should know better and make sure I spell out every little pucking detail so that ppl do not have to think for them selves...........

SO I suppose I should have made it clear that I was not *****ing about the change in fact I like the change and am waiting with baited breath to try it....

 Have A Look Here

I was MEERLY trying to make sure that every one was aware of the mechanics of the squads and the correct squad channel in an attempt to stop ppl complaining that they cant communicate with squadies on the Yellow channel or those in another group....

Later

Offline 4510

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Re: .f & .p don't seem to work
« Reply #13 on: September 15, 2006, 10:20:52 PM »
Quote
Originally posted by Traveler
has anyone gotten the .f or .p commands to work in any arena?


not me.... nor does the squad channel cross arena boundaries.

Offline E25280

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« Reply #14 on: September 15, 2006, 10:25:27 PM »
Quote
Originally posted by mussie
After Some Quick and Dirty data extraction the following squads will be affected
L.T.A.R            2
[/code] [/B]
For the record, only 1 LTAR squad, with Moil as the CO.  28 members at the moment, I believe.

The other LTAR squad has 2 members that evidently havent played for a long long time.  Could be a knock-off or a legacy thing from years ago.

Also an LTAR Special Forces squad, also with only 2 members, which again is not the original.

Just FYI -- as if anyone cares . . . :lol
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