Author Topic: magic bullets  (Read 804 times)

Offline df54

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magic bullets
« on: September 17, 2006, 02:46:52 PM »
hey guys how come i go down in flames when none of tracers during firing
sequence are even close to hitting me. please dont tell me its net lag and there is nothing i can do about it I have films to prove what im talking about if anybody would like to review them.

Offline Birddogg

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« Reply #1 on: September 17, 2006, 03:00:36 PM »
Some people fly with tracers turned off.

Offline Delirium

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« Reply #2 on: September 17, 2006, 03:07:41 PM »
Post the films with Picture Hanger... betcha a 262 the guy had tracers off and was a good shot.
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Offline Lusche

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Re: magic bullets
« Reply #3 on: September 17, 2006, 03:12:31 PM »
Quote
Originally posted by df54
hey guys how come i go down in flames when none of tracers during firing
sequence are even close to hitting me. please dont tell me its net lag and there is nothing i can do about it I have films to prove what im talking about if anybody would like to review them.


But sorry, yes it IS actually about net lag. Your enemy may see you on his 5, 10, 50 or even 100 ft away from the postion you are on your computer. He shoot´s at the target HE sees, and it is determined on HIS computer wether you are hit.

Imagine of towing an invisible target drone behind you, your enemie can only see this drone. The length of that imaginary tow cable is determined by you and your enemies lag combined.

There is nothing you can do about it as our internet is not able to operate above speed of light...

As your films only show "your reality" there is nothing to "prove". On most of my films my enemies seem to miss my plane too, yet Im shot down for the reasons above.
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Offline GunnerCAF

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« Reply #4 on: September 17, 2006, 03:32:59 PM »
Not every round has a tracer.  There could be several bullets between the tracers.

The damage comes from what the shooter sees.  If you hit a right wingtip,  the target player gets damage on the right wingtip.  There are delays from the internet, so even though you know he is shooting at you, you can't tell where he hit you from your film.  I am sure the bullet locations from everyone are not tracked, and sent down the internet, only the damage information.  

Another words, dodging bullets is not a good defence :)

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Offline Mace2004

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« Reply #5 on: September 18, 2006, 03:03:08 AM »
I'm almost positive it isn't modeled here but just in case you should be aware that tracers and non-tracer rounds have different RL ballistics.  A typical load would include only one tracer out of three rounds.  Where tracers are going is only an approximation of where the rest of the rounds are, especially under high-G and long range shots so it's possible to get hit while seeing the tracers pass behind you.  Again, I have no idea if this is modeled in AH, believe the explaination regarding lag is far more likely.

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Offline Reynolds

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« Reply #6 on: September 18, 2006, 03:41:25 AM »
Quote
Originally posted by GunnerCAF
Not every round has a tracer.  There could be several bullets between the tracers.

The damage comes from what the shooter sees.  If you hit a right wingtip,  the target player gets damage on the right wingtip.  There are delays from the internet, so even though you know he is shooting at you, you can't tell where he hit you from your film.  I am sure the bullet locations from everyone are not tracked, and sent down the internet, only the damage information.  

Another words, dodging bullets is not a good defence :)

Gunner


ER!! WRONG!!! Sorry, no offence, just really wanted to do that. I have film, where from my plane, i hit the P-51s right wing tip, but when I switch to him, the impacts are on the left wing root. Want it posted? Id be glad to! The rest is right, you just dont nescisarily hit where you see you hitting. And, I beleive standard is 1 tracer to every 4 regular rounds. And remember, tracers go HIGHER than the other bullets, because they are lighter (or so I was tought, Not sure if the game models this)

Offline Schatzi

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« Reply #7 on: September 18, 2006, 03:52:14 AM »
Reynolds, when recording a film, you record *your* FE. Switching into another plane in the viewer doesnt "switch" to another FE.

Take a film and switch into someones plane thats about 9K away from yours...... his flight path will be straight, changing direction (=update pos and vector) every few seconds or so. (That corresponds to far away dots "jumping").
21 is only half the truth.

Offline Reynolds

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« Reply #8 on: September 18, 2006, 05:03:34 AM »
Quote
Originally posted by Schatzi
Reynolds, when recording a film, you record *your* FE. Switching into another plane in the viewer doesnt "switch" to another FE.

Take a film and switch into someones plane thats about 9K away from yours...... his flight path will be straight, changing direction (=update pos and vector) every few seconds or so. (That corresponds to far away dots "jumping").


And yet, depending on which plane I am in, the shots hit in a different spot? There is a VERY clear difference, whereas when I am in my plane my shots hit the extreme right wing, and nothing else, but when I am in his plane looking back, my shots hit the left wing root and nothing else. No mistake. BIG difference in hit spot. (Just a note, I was about D-200 when I shot, and the fight ended with a collision)

Offline Schatzi

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« Reply #9 on: September 18, 2006, 05:14:11 AM »
Sounds like a possible bug in hit sprite display (probably in the viewer?) Have you sent the film in to HTC with a report?
21 is only half the truth.

Offline Reynolds

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« Reply #10 on: September 18, 2006, 01:07:22 PM »
No, I havnt im so used to lag issues I never know whats a bug and what isnt (65% of my approaches to a CV, for example, everyone else sees me land on the water!)

Offline Schatzi

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« Reply #11 on: September 18, 2006, 01:36:56 PM »
Quote
Originally posted by Reynolds
No, I havnt im so used to lag issues I never know whats a bug and what isnt (65% of my approaches to a CV, for example, everyone else sees me land on the water!)



That is a well known "bug/feature" and has been around forever. CV positions are always a few hundred yards off, that has nothing to do with lag.


But if i recall right, in another post you mentioned you had extremely low Frame Rates? That might well be an explanation for the discrepancy of hit sprite display.
21 is only half the truth.

Offline Reynolds

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« Reply #12 on: September 18, 2006, 01:41:27 PM »
Yes, a frame rate of 3. But that is VERY new. The day before these changes, I had a much better rate, and this film was way back a long time ago, on a computer with a GREAT connection. I wasnt checking at the time, but I must have had an FR of at least 50.

Offline Murdr

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« Reply #13 on: September 18, 2006, 03:31:07 PM »
Quote
Originally posted by Mace2004
A typical load would include only one tracer out of three rounds.  
In AH its every 5th round.

Quote
Originally posted by Reynolds
I have film, where from my plane, i hit the P-51s right wing tip, but when I switch to him, the impacts are on the left wing root. Want it posted? Id be glad to!


If you are talking about bullet damage graphics, they are pretty generic, and won't always show where the hits actually were.  If you are talking about watching a film with the target plane selected, the hit sprites you see from that view is more accurate than what you saw from your cockpit.  Due to distance and depth, often times what looks like a tight shot group from inside your cockpit, was actually a more dispursed shot group when viewing it close up on the target plane.

Offline Reynolds

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« Reply #14 on: September 18, 2006, 04:31:55 PM »
These hits took place VERY close to the enemy. At D-200 on into D0 (I was firing, and he 'fell' down and we collided with me still firing) The distance wasnt great enough to cause this kind of change.