Author Topic: new map?  (Read 453 times)

Offline rogerdee

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new map?
« on: September 22, 2006, 05:26:59 AM »
ok  new maps  what  do we need  in them


how many bases  how far apart?
how many zones?1 2 ?
 some thng for furballers and some thing for gvers?

some ideas pls guys
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Offline Reynolds

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new map?
« Reply #1 on: September 22, 2006, 07:12:39 AM »
I like realistic maps. Id like to see a modified europe. Knights are German, Rooks are british and bish are Russian (as far as terrain location, not in planeset). Id like mostly landlocked, with a bit of water as well, nice and level (Variations of no more than +/- 2.5k with some exceptions, of course as far as mountains. I also like an english channel to force some seperation as far as fighting. Maybe a tank town and a fighter town in the farrest point of the map so as not to distract us base-takers. Id like to see fewer CVs, so as to make them more valuable. Maybe an early-mid war arena setup, possibly a late war.

Offline 68slayr

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new map?
« Reply #2 on: September 22, 2006, 07:19:28 AM »
TT!!!!!!:D :D :D

If someone is going to make a map could they consider a TT?

If not could U put some Vbases lined with spawns to each other?(perferably make it harder for someone to fly lancs in........like 10-15k mountains:D)  If you do this could u make the spawns close to the target.  I hate driveing for 10 minutes on some maps for some tigr to be sitting on the VHs pad.

I'd like to see a Mid/Late war map.

Offline lazs2

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new map?
« Reply #3 on: September 22, 2006, 08:39:51 AM »
early war maps need to have the fields at the 3/4 sector minimum and late war ones maybe at the max.

lazs
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Offline Vudak

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new map?
« Reply #4 on: September 22, 2006, 08:40:09 AM »
I'd kinda like someone to make the ol' AW maps for sentimental (and playability w/ these player #) reasons.
Vudak
352nd Fighter Group

Offline Meatwad

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new map?
« Reply #5 on: September 22, 2006, 10:27:14 AM »
As long as they have the sheep still in them
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
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Offline eagl

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new map?
« Reply #6 on: September 22, 2006, 10:40:36 AM »
PBBBTHTHTHTH hackhack*cough*

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Offline Atoon

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new map?
« Reply #7 on: September 22, 2006, 11:18:36 AM »
Ive always preferred dogfigting in the mountains. It makes things alot more interesting for me, making somone auger can be quite rewarding.
Thanx for addressing the signature issue FAIRLY, I am morally aloud to patronize your business again. I am Anton & Uknome, Current game-ID Anton1.   *-Brown Nosers STINK!-*

Offline Reynolds

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new map?
« Reply #8 on: September 22, 2006, 04:22:57 PM »
I want teh 133t squid!!!

Offline mussie

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new map?
« Reply #9 on: September 22, 2006, 09:29:56 PM »
Quote
Originally posted by Atoon
Ive always preferred dogfigting in the mountains. It makes things alot more interesting for me, making somone auger can be quite rewarding.


Hit the nail right on the head

Offline Raptor

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new map?
« Reply #10 on: September 23, 2006, 01:24:10 AM »
http://www.hitechcreations.com/forums/forumdisplay.php?forumid=61

As for the Germany/England/Russia Map someone mentioned... something tells me that whichever country is located in the center would complain a lot about the other two countries ganging the middle country.

3 zones, 1 per country at least.

Offline Masherbrum

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Re: new map?
« Reply #11 on: September 23, 2006, 01:28:21 AM »
Quote
Originally posted by rogerdee
ok  new maps  what  do we need  in them


how many bases  how far apart?
how many zones?1 2 ?
 some thng for furballers and some thing for gvers?

some ideas pls guys


The map we had today in the EWA meets all of your qualifications, but the Bishops took all of the bases on it.   Why?  They're cool.  :aok
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Offline shiningpathb4me

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considerations . . .
« Reply #12 on: September 23, 2006, 09:00:00 PM »
My biggest problems with any map are the distances between bases and from spawn points to town/base.  

Consider the new FT map.  Most of the spawn points are so far from the town that few gv'ers engage in tank fights near airbases. All of the tank fighting takes place in that ring of vbases around FT. The only vehicles you see near an airbase on that map are M3's running troops.

Personally, the lack of maps will cause me to cancel subscription faster than anything else. I absolutely despise Mindanao, Furball Island (now known as TT, idk what the real name is) and 'Teddy Bear' (I refuse to call it by the most commonly heard term).

Those are the only maps in use at this time, and I hate them with a passion.

They are terrible maps for GV's. They are terrible maps for a2a. Those of us who've been playing for a few years hate all of the older maps simply because we've spent so much time on them. I could draw a sketch map (with ranges between barns and bushes) for nearly every base on any map -- thats how many times I've sat in a tank defending them. I can tell you which blown-out windows will allow a good view of the maproom,  and where I can sit and lob shells over a hill to hit hangars without being seen.

You'd think I'd be happy with my advantage over newer players.  Axtually, its boring and not much fun at all. I cope by getting in an airplane and flying around looking for a fight. Recently, I've actually been upping bombers and attack planes to hit strat targets. Wow, thats a lot of fun :), but its better than 'spawning out to 5' for the 1500th time, or 'camping the hillside at 5' for the 1000th.  

PLEASE make a new map NOW!!!!!! I don't care if I hate it too, it'll be new for awhile and thats more fun than another godawful week on Mindanao.

On a related note: Where can I find a 'quick start' guide to using the terrain editor? I've tried a couple times and don't know where to start. I finally read some of the help file (determined to figure it out) but thats apparently out of date. (The location of the template .bmp grid files does not exist under the HTC folder, nor do the templates as far as I can tell)

I'd love to work on a map. I need a step by step 'hello world' type example to get me started with the tools.