Author Topic: 1 fight and done...  (Read 2886 times)

Offline pluck

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1 fight and done...
« Reply #60 on: September 25, 2006, 08:49:52 PM »
Quote
Originally posted by Domin
:rofl :rofl :rofl

There are those that know and...

I never played air warrior but I played some other game on the gamestorm service. EA fixed that quick..

:aok


lol, i think its funny, everyone hates EA (me included).  iv'e never seen a company that can take perfectly good games, buy it out, then ruin it as well as EA:aok
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Offline bkbandit

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1 fight and done...
« Reply #61 on: September 25, 2006, 08:54:11 PM »
i bet if air warrior was still good alot of guys would have just not said a word and jumped ship.

Offline bj229r

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« Reply #62 on: September 25, 2006, 09:15:06 PM »
This just goes to show that a significant % of people will horde and attack empty bases no matter what the circumstances are--- LW2 had about 70 guys total--- all the Bish but the 4 or 5 who were tryin to suicide the Rook cv were ganging empty bases--first was 19, then was 20-- with 70 guys on the Med map, ya'd THINK there might be a nice lil fight or 2---but THIS is what some folks prefer to do--



Never underestimate the power of stupid people in large numbers

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Offline Oldman731

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« Reply #63 on: September 25, 2006, 09:17:10 PM »
Quote
Originally posted by bj229r
with 70 guys on the Med map, ya'd THINK there might be a nice lil fight or 2---but THIS is what some folks prefer to do--

Dude.  That is the structure of war.

- oldman

Offline bkbandit

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« Reply #64 on: September 26, 2006, 08:52:46 AM »
Quote
Originally posted by Oldman731
Dude.  That is the structure of war.

- oldman


structure of war? this is a game.

Offline smash

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« Reply #65 on: September 26, 2006, 09:27:13 AM »
Quote
Originally posted by bkbandit
structure of war? this is a game.


Its a simulation as well.

This fact seems to have been lost on a few people.  As a 'game' it provides incentive for 'winning'.  Benchmarks and rewards for individual progress are provided by way of 'scores', 'perks' etc.

If players do not like the fact that success in a war simulation is greatly increased by organized effort and a planned strategy then eliminate the incentive for it.
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Offline Wilbus

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« Reply #66 on: September 26, 2006, 10:01:50 AM »
Quote
Originally posted by smash
Its a simulation as well.

This fact seems to have been lost on a few people.  As a 'game' it provides incentive for 'winning'.  Benchmarks and rewards for individual progress are provided by way of 'scores', 'perks' etc.

If players do not like the fact that success in a war simulation is greatly increased by organized effort and a planned strategy then eliminate the incentive for it.


Many players don't give a rats a** about the so called "war". We're simply here to enjoy the fun or air to air combat and the company of long time, long distance friends.
Rasmus "Wilbus" Mattsson

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Offline Nifty

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« Reply #67 on: September 26, 2006, 10:40:57 AM »
Quote
Originally posted by smash
Its a simulation as well.

This fact seems to have been lost on a few people.  As a 'game' it provides incentive for 'winning'.  Benchmarks and rewards for individual progress are provided by way of 'scores', 'perks' etc.

If players do not like the fact that success in a war simulation is greatly increased by organized effort and a planned strategy then eliminate the incentive for it.

Show me a squad can take a defended base with under 10 people, and I'll believe that organized effort and planned strategy apply.  Milkrunning undefended fields has nothing to do with effort and strategy. It has everything to do with the path of least resistance. That's ok though, if someone finds it fun, it's their $15 (unless you're Dicho, then it's more! hehe)
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Offline Masherbrum

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« Reply #68 on: September 26, 2006, 10:59:18 AM »
Quote
Originally posted by bj229r
This just goes to show that a significant % of people will horde and attack empty bases no matter what the circumstances are--- LW2 had about 70 guys total--- all the Bish but the 4 or 5 who were tryin to suicide the Rook cv were ganging empty bases--first was 19, then was 20-- with 70 guys on the Med map, ya'd THINK there might be a nice lil fight or 2---but THIS is what some folks prefer to do--





They're making the "best use" of their attack rating as to not allow their "fighter rank" dip.  

Personally, cav58, I have been in the EWA 98% of the time since the switch.   I have yet, NOT to find a fight.   Yes, some go by the way side, but for the most part there are PLENTY of fights in the EWA.
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Offline Oldman731

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« Reply #69 on: September 26, 2006, 11:39:56 AM »
Quote
Originally posted by bkbandit
structure of war? this is a game.

Heh.  Thanks, I agree with you.  The quoted phrase came from another player, attempting to justify the use of overwhelming odds in AH2.  Works in war, makes for crummy game play.

- oldman

Offline MOSQ

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« Reply #70 on: September 26, 2006, 12:09:10 PM »
Quote
Originally posted by Wilbus
Many players don't give a rats a** about the so called "war". We're simply here to enjoy the fun or air to air combat and the company of long time, long distance friends.


Wilbus there must be more to it than that. If that was the sole driver then you and all your friends would just meet in the DA every night and have at it.

So what are the other factors that pull you into a EW/MW/LW arena where there is a "war" being faught?

I'm not being critical, just curious in trying to understand the dynamics of the psychology that drives all of us to participate in this addiction.

Offline Dichotomy

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« Reply #71 on: September 26, 2006, 12:16:28 PM »
Quote
Originally posted by Nifty
Show me a squad can take a defended base with under 10 people, and I'll believe that organized effort and planned strategy apply.  Milkrunning undefended fields has nothing to do with effort and strategy. It has everything to do with the path of least resistance. That's ok though, if someone finds it fun, it's their $15 (unless you're Dicho, then it's more! hehe)


*shakes fist and throws $1.02 at you :lol
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Offline smash

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« Reply #72 on: September 26, 2006, 12:38:34 PM »
Quote
Originally posted by Nifty
 Milkrunning undefended fields has nothing to do with effort and strategy. It has everything to do with the path of least resistance.


That is the strategy.  Maximum success with the least amount of risk in the shortest possible time.  I find it very odd that so many express disdain for this when there are so many incentives to reward it.

There can be only two reasons for undefended fields.

1) the country has chosen to leave them undefended.
2) they are incapable of defending them for whatever reason.

Quote
Originally posted by Nifty
Show me a squad can take a defended base with under 10 people,


Far more interesting is a group of 10 that can defeat a base assault brought on by a group of 30 or 40.  I have been on both sides of that equation.  While I see lots of complaints on 'steamrolling' multiple fields it is my impression that there are fewer map resets.

Again, that is only what I perceive.  One thing I will say is that after leaving the game for a few years and coming back one of the most striking differences is the overall feeling of 'nastiness' in both the arena and on this board.  I de-tuned 200 within an hour of my first sortie.

There are some guys that I recognize on this board who are in favor of the change and have been flying for even longer then myself.  So what the heck, and basically the three arena/time periods has given me what I always 'thought' I wanted, basically an RPS.  But creating an environment that eliminates anything other then mid-air jousting is not really what I enjoy.
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Offline Wilbus

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« Reply #73 on: September 26, 2006, 02:27:09 PM »
Quote
Originally posted by MOSQ
Wilbus there must be more to it than that. If that was the sole driver then you and all your friends would just meet in the DA every night and have at it.

So what are the other factors that pull you into a EW/MW/LW arena where there is a "war" being faught?

I'm not being critical, just curious in trying to understand the dynamics of the psychology that drives all of us to participate in this addiction.


Nope, not much more then that.

What I enjoy is taking off, finding a fight that I know nothing about, don't know who I will fight, what he will fly, how many there will be, how high etc.

DA doesn't give these options. DA is more fixed.
Rasmus "Wilbus" Mattsson

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Offline SlapShot

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« Reply #74 on: September 26, 2006, 04:31:35 PM »
There can be only two reasons for undefended fields.

1) the country has chosen to leave them undefended.
2) they are incapable of defending them for whatever reason.
3) your population is so low that there is no possible way to defend all fields when ganged and horded.
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