Author Topic: Wishful thinking....my idea on the game  (Read 2692 times)

Offline viper215

  • Silver Member
  • ****
  • Posts: 1076
      • http://www.bops.us
Wishful thinking....my idea on the game
« Reply #15 on: September 26, 2006, 08:04:35 PM »
:aok
- Viper215 - Birds of Prey - Falcon Wing -
               - www.bops.us -

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20386
Wishful thinking....my idea on the game
« Reply #16 on: September 26, 2006, 09:58:06 PM »
Quote
Originally posted by J_A_B
Given the sheer size of the AH sectors (25 miles), I'd say the bases are too far apart.  If built to a smaller scale, that sort of map and ruleset has a lot of potential.  Charon compared that to an AW map (and I believe Dan may have been inspired somewhat by AW), but keep in mind AW sectors were only about 12 miles across.

With the advent in AH2 of multiple arenas with smaller player populations and (in some) much slower aircraft, the use of smaller distances between airfields is as important as ever.

I'm aware that the image posted is a "concept" image; in a production arena I'd also expect to see some differentiation between country coastlines and such so they don't look quite so obviously mirrored.

I also liked the idea of placing three N fields in the central section instead of one.

J_A_B


That's best guess on size.  I was really only trying to illustrate the idea.  I want bases closer, but the biggest thing for me is to change to goal from complete take the map land grab which to me seems to encourage attacking empty fields.

If the goal for all sides was to take and hold something like the Neutral fields, it would seem to push the players towards fighting each other and would involve both the base takers and the dogfighters.

I wish one of the good map makers would take a shot at it.
Dan/CorkyJr
8th FS "Headhunters

Offline Raptor

  • Platinum Member
  • ******
  • Posts: 7577
Wishful thinking....my idea on the game
« Reply #17 on: September 26, 2006, 10:03:22 PM »
Only problem is, as of right now we can't have neutral fields

Offline Dichotomy

  • Plutonium Member
  • *******
  • Posts: 12391
Wishful thinking....my idea on the game
« Reply #18 on: September 26, 2006, 10:06:42 PM »
can this be fixed?

The dynamics are very interesting
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Wishful thinking....my idea on the game
« Reply #19 on: September 26, 2006, 10:25:50 PM »
HT and company could do anything, but the effects on gameplay are kind of an unknown. They seem to give a good deal of thought to the unforeseen effects when considering new ideas.

I have to say, I think this is an interesting one.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline Arcades057

  • Copper Member
  • **
  • Posts: 231
Wishful thinking....my idea on the game
« Reply #20 on: September 26, 2006, 10:26:40 PM »
Looks a lot like the old AW map.  I likes.

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Wishful thinking....my idea on the game
« Reply #21 on: September 26, 2006, 10:29:13 PM »
Love the concept.  Hope it can be implemented. :aok
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline straffo

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 10029
Wishful thinking....my idea on the game
« Reply #22 on: September 27, 2006, 03:25:00 AM »
Look like a mix between DeathMatch and CTF (capture the flag)
good idea

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Wishful thinking....my idea on the game
« Reply #23 on: September 27, 2006, 06:58:14 AM »
I like having the idea of fields that don't affect the 'war win', heck, if it was implemented it would make our current maps alot more viable.

In each corner of each map you could make a few fields not count in the reset equation, and have an early war, mid war, and late war furball zone. Then the rest of the landgrabbers could do their own thing outside the box.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline FALCONWING

  • Silver Member
  • ****
  • Posts: 943
Wishful thinking....my idea on the game
« Reply #24 on: September 27, 2006, 07:27:02 AM »
Ok..do a search...i have been suggesting maps with uncapturable fields for ever..thank you so much for putting one down in a map form and getting this attention!!!

limit number of capturable bases..have uncapturable fiter town and tank towns for quickie action for guys who dont have alot of time to fly.   NO RESET!!!! instead rotate 4-5 INTERESTING maps with varying terrain and whoever occupies the most capturable bases "wins" at tiemof rotation.

real strat targets please (yes i mean LA7, spit 16 factories) etc that give the strat guys other interesting trgts besides base taking...(i.e. further you hit a trgt behind enemy lines ..more points for the damage!)

oh and while im dreaming....fiter town needs more then 1 field apiece..maybe 2 parralel to support each other vs pesky vulchers etc.  do i hear unkillable ack :D

and..if im not out of line...raise the caps please?:D
SECRET ANTI-BBS BULLY CLUB

Offline SuperDud

  • Platinum Member
  • ******
  • Posts: 4589
Wishful thinking....my idea on the game
« Reply #25 on: September 27, 2006, 08:14:05 AM »
Quote
Originally posted by FALCONWING
Ok..do a search...i have been suggesting maps with uncapturable fields for ever..thank you so much for putting one down in a map form and getting this attention!!!

limit number of capturable bases..have uncapturable fiter town and tank towns for quickie action for guys who dont have alot of time to fly.   NO RESET!!!! instead rotate 4-5 INTERESTING maps with varying terrain and whoever occupies the most capturable bases "wins" at tiemof rotation.

real strat targets please (yes i mean LA7, spit 16 factories) etc that give the strat guys other interesting trgts besides base taking...(i.e. further you hit a trgt behind enemy lines ..more points for the damage!)

oh and while im dreaming....fiter town needs more then 1 field apiece..maybe 2 parralel to support each other vs pesky vulchers etc.  do i hear unkillable ack :D

and..if im not out of line...raise the caps please?:D

I agree with.... a BOP:eek: :D
SuperDud
++Blue Knights++

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Wishful thinking....my idea on the game
« Reply #26 on: September 27, 2006, 09:01:56 AM »
Very interesting concept Guppy - especially for the low numbers areanas.
I'd love to see this put to the test.

Quote
Only problem is, as of right now we can't have neutral fields

OK then we can work within the system. Try this instead:

double fields:
The "N" fields are made of 2 close towns with a maproom in each. Lets say the two N countries are bish and knits and so, at reset, one town will be bish and the other knit. These are in practice bases with no vehicles or planes enabled, just a town.

acks:
Maybe setting up some manned acks there would be fun - lots of manned acks and auto acks inside the towns. This will make high alt carpet bombing the best way to clear both acks and buildings. Fighter strifing when cities are fully up would be madness, but they can clear out what's left after bombings. Making the two towns close next to each other means that you can't hide in your acks when the other town is shooting at you - players can ack-hug only when you have both towns.
I hope this will encourage a massive high alt bombing campaign as the first stage and sending in the JABOs only as a second stage to kill the last buildings and hunt GV.

triple tank town
The center island will have 3 of those "capture towns" with spawn points for GV around them comming from farther back V-fields or bases. That way, attacking non-capture fields is important to stop GV assults. This is in practice a triple "tank town".

The down times for acks and buildings would have to be looked into.
« Last Edit: September 27, 2006, 09:08:40 AM by bozon »
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Hajo

  • Platinum Member
  • ******
  • Posts: 6035
Wishful thinking....my idea on the game
« Reply #27 on: September 27, 2006, 09:15:06 AM »
Guppy very good idea.  Reminds me of AW with some great alterations.

Well thought out and presented.  Like it!
- The Flying Circus -

Offline Max

  • Platinum Member
  • ******
  • Posts: 7814
Wishful thinking....my idea on the game
« Reply #28 on: September 27, 2006, 09:21:51 AM »
Hitech, Guppy's idea is very close to what I was suggesting a few days back.

Great work Guppy - hope it can be brought to fruition. Let me know if I can help you out in any way. :aok

Offline scottydawg

  • Silver Member
  • ****
  • Posts: 1759
      • http://www.332nd.org
Wishful thinking....my idea on the game
« Reply #29 on: September 27, 2006, 09:33:38 AM »
Very interesting idea, I'd scale the map grids down about 75% for mid and late, 50% for Early to compensate for aircraft speeds.

Randomize the terrain and base placement a little to make it seem more natural, you could put the bomber bases closer if you upped the alt of the terrain around them..

not sure about the jet bases though... maybe one near HQ instead of 3.

All in all a very interesting concept.  Thanks Guppy.