Very interesting concept Guppy - especially for the low numbers areanas.
I'd love to see this put to the test.
Only problem is, as of right now we can't have neutral fields
OK then we can work within the system. Try this instead:
double fields:The "N" fields are made of 2 close towns with a maproom in each. Lets say the two N countries are bish and knits and so, at reset, one town will be bish and the other knit. These are in practice bases with no vehicles or planes enabled, just a town.
acks:Maybe setting up some manned acks there would be fun - lots of manned acks and auto acks inside the towns. This will make high alt carpet bombing the best way to clear both acks and buildings. Fighter strifing when cities are fully up would be madness, but they can clear out what's left after bombings. Making the two towns close next to each other means that you can't hide in your acks when the other town is shooting at you - players can ack-hug only when you have both towns.
I hope this will encourage a massive high alt bombing campaign as the first stage and sending in the JABOs only as a second stage to kill the last buildings and hunt GV.
triple tank townThe center island will have 3 of those "capture towns" with spawn points for GV around them comming from farther back V-fields or bases. That way, attacking non-capture fields is important to stop GV assults. This is in practice a triple "tank town".
The down times for acks and buildings would have to be looked into.