Author Topic: Wishful thinking....my idea on the game  (Read 2691 times)

Offline Simaril

  • Platinum Member
  • ******
  • Posts: 5149
Re: Re: Wishful thinking....my idea on the game
« Reply #45 on: September 27, 2006, 03:14:34 PM »
Quote
Originally posted by Mugzeee
OK...how in the heck did you draw that map on your lawn mower?:D

.......snip........


I bet he didnt draw it at all...he mowed the lines onto his lawn!
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Wishful thinking....my idea on the game
« Reply #46 on: September 27, 2006, 03:26:59 PM »
To win the war I guess I would capture red bases first, killing Hangars.

Then I would try for one N base.

It could work on a country but I can't do that against the other country while holding the other N base. Even If I do that the center N base would be impossible to get, as the two other countries will gang me instantly.

this map could be a blast without the N fields, I like the idea of disabling some plane types. Even without the N fields the reset would be very hard I think.

*edit* who gets the center N field when map starts ? :)
« Last Edit: September 27, 2006, 03:32:11 PM by Noir »
now posting as SirNuke

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Wishful thinking....my idea on the game
« Reply #47 on: September 27, 2006, 04:42:30 PM »
Deleted
« Last Edit: September 28, 2006, 08:43:13 AM by hitech »
Ludere Vincere

Offline Guppy35

  • Radioactive Member
  • *******
  • Posts: 20386
Wishful thinking....my idea on the game
« Reply #48 on: September 27, 2006, 06:16:52 PM »
The main thing that I was trying to figure out is how do you not make it so convenient to just roll up undefended fields.  Right now there is a reward for that which means actual conflict with the other side isn't desired by some.

It's been said a bunch by folks.  Why would I try and take a place that's defended.  If you want to win the  reset, hitting the undefended stuff is the path of least resistance, most reward.


With the goal to be to capture and hold those N fields, your first move isn't to load up a mob, kill the acks, VH and set up a vulch pattern while you kill the town to take it quick.

Instead you need to hit fields beyond the N fields, hold them down and cap the N field while trying to get the capture done.

It's going to be harder to stop the other guy from counter attacking as when that big dar bar starts moving towards the N, chances are they're going to get moving too.

With the center N field being desired by all three countries, you end up with planes from all sides battling there.  And as someone said, if one country manages to take and hold two of the outer Ns on their borders, then the other two are going to be fighting like mad to not lose the center as well as trying to remove the other guy from the outer N field.  

Seems like the fight would ebb and flow back and forth between the N's and if the number of players on each country is capped, you'd think it would be hard to actually pull off taking and holding three of those N's.

Again, as I said when i first posted this.  I'm just wanting there to be some reason for the toolshedders and the furballers to have to interact and potentially participate in both types of play.  

As an air to air guy myself, I can barely hit the ground with a bomb, and there really is no incentive to.  And vulching guys in the horde over a field doesn't interest me.  But knowing that there are going to be fighters heading to those fights over those N's would sure get me there to fly the CAP to cover the fighter bombers and buffs.  I can see the fights getting higher too, so maybe some of those birds that AH has that perform better at alt would get more use.

At the same time the guys who like to drop bombs would know there is going to be a CAP and they might have to learn a little bit of ACM to survive.

And for all those guys looking for 'teamwork' it would take some real effort to coordinate 'winning the war".  It would take all kinds to make it happen.
Dan/CorkyJr
8th FS "Headhunters

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
Wishful thinking....my idea on the game
« Reply #49 on: September 27, 2006, 11:50:23 PM »
Please read this entire reply before responding sir.

Remember back when the map was reset when the losing country was reduced to like 2 bases? When the losing country was down to a few bases and the battle was condensed your problem was solved by the system that we already in place. When HT changed the value needed to win the war to like 5 bases for large maps it changed things.


Undefended bases are undefended because said defenders won't defend them, or can't. Take your pick.

(Wont) = complain that attackers keep switching targets, this excuse used by said defenders to let said bases get captured. (Translated = lazy)

(Cant)=.... whoa wait a minute chief...I am saying that "can't"= The few players that are concerned about undefended bases don't have the tools to hold a base long enough for help to arrive. i.e. ack too weak...no manable Flak Guns are among some of the major reasons.

In short, the current settings could be tweaked to aid in defending bases off the beaten path along with the addition of a few small items adapted to our current game format.

Having said all that let me say this.

I like your idea, while the concept isn’t really new, it would be new to this game and a welcome change of face. I think it would give the game a fresh feel way more so than the recent overhaul we experienced.

But from what HT said earlier i don't think we will get to experience it. :(

Thanks for putting it together and sharing with us though
:)
« Last Edit: September 27, 2006, 11:53:26 PM by Mugzeee »

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Wishful thinking....my idea on the game
« Reply #50 on: September 28, 2006, 06:37:23 AM »
brilliant idea Guppy35, simular to what i would have wanted to do (not sure about the 3 N bases though)

and i always thought that main strat targets should be grouped, like cities  and industry are in real life, with main (zone) bases around them.
« Last Edit: September 28, 2006, 06:49:10 AM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Wishful thinking....my idea on the game
« Reply #51 on: September 28, 2006, 08:46:02 AM »
Gruppy,Muggzee very nice well thought out posts.

Quote
But from what HT said earlier i don't think we will get to experience it.


I havn't said that at all muggzee, but my thought proccess is fairly simple.

1. What we have now works, not perfectly by any means ,but it works.
2. To implement what gruppy ask for would take a non trivial programing time.
3. Im not sure what the effects of the format change would be.
4. I need to figure out how the change will impact game play.
5. Maby ill posting some questions that will get people discussing and trigure some of my thinking so I can get a grasp on how it will play.

--Curent state.
6. Brain digesting the new information, and gains a better understanding of what gruppy is tring to accomplish.
(BTW) I like what Gruppy is trying to accomplish, only question now is does the map do that, or just have a totaly different affect.
--Later
7. Ill decide if the change would be good thing or bad thing.
8. Final step either rule it out, or start thinking when to accomplish the change.

And Mugzzee, I liked your thoughts on ACK and number of bases at the end of war.

HiTech
« Last Edit: September 28, 2006, 08:59:41 AM by hitech »

Offline Rolex

  • AH Training Corps
  • Gold Member
  • *****
  • Posts: 3285
Wishful thinking....my idea on the game
« Reply #52 on: September 28, 2006, 10:08:09 AM »
Would this be possible through map design and arena setup only?

* Each country has 3 zones and the war is won by one country capturing all 3 zone bases of another country. Total number of bases is not part of the equation, quality over quantity, and increasing the importance of zone bases.

- Small fields have fighters only (no ord or troops)
- Medium fields have fighters with ordnance, troops and medium bombers (possibly without formations)
- Only large fields have formations of 4-engine bombers and jets

* Zone bases would always be large fields with 1 medium and 1 small field less than 20 miles away. A cluster of fields isn't unusual to defend an important area.

It doesn't mean that all front line fields are small fields only, just that medium fields are limited at the front to start with (maybe one or two), and carefully placed moving away from the front. Vehicle fields would have troops to spawn into some areas of the front and those vehicle fields placed close to medium fields to make it more difficult for a single fighter to disable all troops for an area.
« Last Edit: September 28, 2006, 10:20:40 AM by Rolex »

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6127
Wishful thinking....my idea on the game
« Reply #53 on: September 28, 2006, 10:54:23 AM »
I like it.  Great idea.

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Using present architecture
« Reply #54 on: September 28, 2006, 11:52:46 AM »


Red dots are the towns and maprooms for red fields


yellow dots are the towns and maprooms for yellow fields


Purple dots are the towns and maprooms for purple fields


V fields and ports have their own map rooms as std.


AC, gvs and guns are enabled only for the origin country on all air fields and fleets.

V Fields and ports have gv's and PT's enabled for any ownership.

On a map this small there are no gv spawns external to the fields. But there can be several spawn points on a field.

Reset is when a side has only 13 air fields.
Ludere Vincere

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Wishful thinking....my idea on the game
« Reply #55 on: September 28, 2006, 12:04:07 PM »
Tilt .. its appears that the yellow team is the only team that is separated from their fields buy another color ... would they not be in the hole when the map starts ?
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Wishful thinking....my idea on the game
« Reply #56 on: September 28, 2006, 12:10:21 PM »
SlapShot: Yellow is not the teams, just different field types. The green lines seperate the orignal team ownership.

HiTech

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Wishful thinking....my idea on the game
« Reply #57 on: September 28, 2006, 12:12:10 PM »
Quote
Originally posted by hitech
SlapShot: Yellow is not the teams, just different field types. The green lines seperate the orignal team ownership.

HiTech


DOH !!!   :rolleyes:
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Mugzeee

  • Silver Member
  • ****
  • Posts: 1650
Wishful thinking....my idea on the game
« Reply #58 on: September 28, 2006, 12:24:17 PM »
Quote
Originally posted by hitech
Gruppy,Muggzee very nice well thought out posts.

 

I havn't said that at all muggzee, but my thought proccess is fairly simple.

1. What we have now works, not perfectly by any means ,but it works.
2. To implement what gruppy ask for would take a non trivial programing time.
3. Im not sure what the effects of the format change would be.
4. I need to figure out how the change will impact game play.
5. Maby ill posting some questions that will get people discussing and trigure some of my thinking so I can get a grasp on how it will play.

--Curent state.
6. Brain digesting the new information, and gains a better understanding of what gruppy is tring to accomplish.
(BTW) I like what Gruppy is trying to accomplish, only question now is does the map do that, or just have a totaly different affect.
--Later
7. Ill decide if the change would be good thing or bad thing.
8. Final step either rule it out, or start thinking when to accomplish the change.

And Mugzzee, I liked your thoughts on ACK and number of bases at the end of war.

HiTech


I guess what i was tryin to say...
Looks like a hell of a lot of overhaul to impliment such an idea.  

Thanks for replying.

Offline DadRabit

  • Nickel Member
  • ***
  • Posts: 620
Wishful thinking....my idea on the game
« Reply #59 on: September 28, 2006, 12:37:18 PM »
Large map (drool)  

"If you build it, they will come."

I like it gup.

S!
David (Daddy Rabbit) Jester
S! 68KO
S! A8WB
Freedom is never more than one generation away from extinction. We didn't pass it to our children in the bloodstream. It must be fought for, protected, and handed on for them to do the same. Ronald Reagan