Author Topic: collisions are ruining this....  (Read 1916 times)

Offline 47Hooker

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collisions are ruining this....
« on: October 02, 2006, 08:39:45 AM »
First off, I KNOW...it's been hashed out before, but this is really ruining this game for me.   I have read a "because you saw it" reply elsewhere, but how can you not see it?  I try to pull up/down and avoid, but keep getting taken out by people ramming me.  Yet sometimes they FLY OFF?!!?!?!  THAT is what bothers me.  This game is pretty much as real as it gets behind a screen....except for collisions.  

Argue all you want about how it is right now, but you cannot argue with physics.  Two similar (delicate) objects collide at a closing speed of 600 to 800 and one gets destroyed and the other escapes unharmend.:rolleyes:

I have been on the "good end" of a collision a few times as well.  The other guy loses a wing and I keep on trucking....it's BS.  We BOTH should be confetti.


I play this game because it is pretty damn realistic.  I don't like fantasy games or I would be playing World of Warcraft.

Two aircraft hitting each other head on at high speed results in two completely destroyed aircraft.  Anything else is FANTASY.

Still don't think so?  I challenge you this:  Find me just ONE account of two real aircraft colliding HEAD ON at cruise speed and having anything other than complete destruction of both aircraft result.  Just one......anyone?

Offline OOZ662

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collisions are ruining this....
« Reply #1 on: October 02, 2006, 08:51:56 AM »
I think the "you saw" explanation gets people confused. Rather, your computer put out different data than his. Lets look at this as if it weren't an online game.

You're flying along and this guy turns into you. You try to pull up, but his wing scrapes through you. You go down and he flies off.

Now, pretend you're the other guy. You turn in on this guy flying level. You realize that you're about to bash your wingtip into him, so you wildly roll the aircraft. You get the message he collided with you and fly off.

Now figure in net lag. The amount of time that it took for that guy to roll his wings is much longer than how long it took to send that data along the internet and have your computer process it. You computer doesn't know he rolled, detects the collision, and provides you with damage.

If collisions were "realistic" in the terms of physics, the guys with the crappy internet would just be buzzing around mowing people down by flying in their own sector. How would you like to see a guy pass as much as 300 yards to your right (he watches himself go through you on his screen) and you suddenly explode? That would generate many many more whines than the current system.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Max

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Re: collisions are ruining this....
« Reply #2 on: October 02, 2006, 09:01:32 AM »
Quote
Originally posted by 47Hooker
First off, I KNOW...it's been hashed out before,


Yes it has, thousands of times. It is what it is and HT has explained why it's that way. Only so much realism can be coded into the game and the internet is what it is.

Offline FiLtH

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collisions are ruining this....
« Reply #3 on: October 02, 2006, 09:05:20 AM »
Until the past couple of months I never saw a collision that looked like I should have survived and the other guy died. But recently its happened twice. One was a 90 degree deflection right in front of me..he went past..then blew up and it said he collided.

The other was where we were in a close fight and he just missed me (my view) but apparantly his end saw him get too close. He died, I didnt feel a thing. I get the damage in relation to what I see. If it looked like a hit..Im diead or damaged. The other guy might not have seen it as such.

     The best thing to do is, if you can see his spinner, slow down and let him whiz by rather than go for that shot.

~AoM~

Offline Major Biggles

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collisions are ruining this....
« Reply #4 on: October 02, 2006, 09:23:52 AM »
ok, quick explanation:





if you collide with someone, it means that you've collided with them on your screen, ie, your PC has registered that you've gone and rammed someone, or they have rammed you.

now, if you collide, and they dont, it means that on the other guy's PC, you flew close to each other, but he didnt register any contact, this is due to inevitable internet lag, (you can only go as fast as the speed of light ;))

imagine what would happen if both players took damage from a collision?

imagine you're duelling with someone with a bad connection, and on his PC, he registers a contact. now on your screen, you may well be 100 yards apart, but my your new rules of 'everyone takes damage in a collision' you would collide too!

it wouldn't be fair if you died for no reason other than the other idiot ramming into you on his PC would it? it is the way it is a for a reason, and that reason is fairness ;)

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Offline WMLute

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collisions are ruining this....
« Reply #5 on: October 02, 2006, 10:30:58 AM »
The most important thing to understand about collisions is that what you see, and what your enemy see's are two diff. things.

Because of Internet lag the fight you are watching on YOUR monitor, and the fight your enemy is watching on THEIR monitor are not the same fight.

YOU might see the planes collide.  THEY might see a near miss.

So when you ram into someone and they fly off undamaged, it's because YOU saw a collision, THEY saw a near miss.  The way it is setup is the only way it can be done.  

(also note, when you have a bad guy on your 6, they are generally closer than they appear due to lag.  That d600 con on YOUR front end is probably d400 on THEIR front end.)

My advice would be to quit doing Head On attacks.  99% of the complaints  about collisions are from pilots that fly straight at their opponent guns blazing and end up ramming into them.

Work on ACM and how to out fly your opponent.  It's very hard to get rammed by an enemy when you are behind them.
« Last Edit: October 02, 2006, 10:33:24 AM by WMLute »
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Offline Flayed1

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collisions are ruining this....
« Reply #6 on: October 02, 2006, 10:35:55 AM »
Lute the simple way to avoid HO collisions is to blow him up befor you hit him :)
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Offline TexMurphy

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collisions are ruining this....
« Reply #7 on: October 02, 2006, 10:44:07 AM »
Learn to avoid HOs and you will never collide.

I get max one collision message 50 hours of game play if not even less.

Its your screwup if there is a collision so you can avoid it.

Tex

Offline Donzo

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collisions are ruining this....
« Reply #8 on: October 02, 2006, 10:52:06 AM »
Quote
Originally posted by TexMurphy
Learn to avoid HOs and you will never collide.

I get max one collision message 50 hours of game play if not even less.

Its your screwup if there is a collision so you can avoid it.

Tex


Not entirely true.

Let's say your fighting one guy and another comes in and rams into your side.  On your front end you "see" the guy fly into you.  On his, he does not.  You get the "you have collided" message...has nothing to do with avoiding a HO.

Offline 47Hooker

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collisions are ruining this....
« Reply #9 on: October 02, 2006, 11:07:36 AM »
Thanks for those good explanations.  That answers alot.   I guess my main concern is that when this does happen, it says "(whoever) has shot you down".    Does that mean he/she gets the kill logged?  Do they get credit for a mutual head on just because your computer saw it first?

Offline hubsonfire

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collisions are ruining this....
« Reply #10 on: October 02, 2006, 11:57:43 AM »
2 options. During the scenario in which the collision occurs, you were fired on, OR, it's simply a proxy kill. IIRC, proxies are logged as kills, but not otherwise scored (ie no points or perks, just 1 additional kill). I don't believe that collisions count as any sort of applied damage, but simply like the other guy clips a tree or object- the nearest player will wind up with the credit, not necessarily the guy you collided with, or who collided with you.
« Last Edit: October 02, 2006, 12:01:08 PM by hubsonfire »
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Offline BugsBunny

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collisions are ruining this....
« Reply #11 on: October 02, 2006, 01:33:40 PM »
Quote
Originally posted by TexMurphy
Learn to avoid HOs and you will never collide.

I get max one collision message 50 hours of game play if not even less.

Its your screwup if there is a collision so you can avoid it.

Tex


Amaizing how someone can play this game for years, and yet not have a clue about it

Offline Yeager

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collisions are ruining this....
« Reply #12 on: October 02, 2006, 01:44:15 PM »
my experience is that frequency of collisions seem to come and go with time played in game.  Just sweat it off, part of internet play.  Yeah, some people get a little too wrapped up in the game.  Always been that way, I spect it always will.  At least until the asteroid hits.........:rolleyes:
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Offline stickpig

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collisions are ruining this....
« Reply #13 on: October 02, 2006, 02:40:20 PM »
When you get the message..."So&So has collided with you"

does that mean his end saw the collision?

If so why dosent So&So take damage?

Please explain
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Offline hitech

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collisions are ruining this....
« Reply #14 on: October 02, 2006, 02:42:41 PM »
Quote
If so why dosent So&So take damage?


He will take damage.

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