Author Topic: Map idea "The Highlands"  (Read 1786 times)

Offline Clifra Jones

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Map idea "The Highlands"
« Reply #30 on: October 16, 2006, 11:43:51 AM »
Quote
Originally posted by hitech
If you put air fields closer than 3/4 miles we will not accept it.


Agreed, I remember when we did the FF thing in the old CT and the bases were real close. Ghost is right the ack will fire at planes on the runway in the other field. That would be a bad thing.

3/4 sector is what it will be.

Offline Clifra Jones

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Map idea "The Highlands"
« Reply #31 on: October 16, 2006, 11:45:33 AM »
Quote
Originally posted by FiLtH
If it were me, Id make a rough draft and send it to Hitech for approval before actual building it. Save some heartache if rejected.


I am, I'm working on a bmp map with proposed field placements. Shoulld be done by end of week.

Offline Vortex

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Map idea "The Highlands"
« Reply #32 on: October 16, 2006, 06:44:28 PM »
Quote
Originally posted by Clifra Jones
Do you mean 15-25 linearly or square sectors? A 256 mile map is 10 sectors wide or 100 sq. sectors. A 128 mile map is 5 wide, or 25 sq. sectors.


15-25 sectors total for the entire map.

On a related note I don't think one needs bases any close than the minimum limit already in place. You just need less area, and accordingly fewer bases, for people to disperse themselves too.
« Last Edit: October 16, 2006, 06:46:48 PM by Vortex »
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Offline Clifra Jones

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Map idea "The Highlands"
« Reply #33 on: October 17, 2006, 12:08:54 PM »
Quote
Originally posted by Vortex
15-25 sectors total for the entire map.

On a related note I don't think one needs bases any close than the minimum limit already in place. You just need less area, and accordingly fewer bases, for people to disperse themselves too.


25 total sectors would be 25 sq sectors whicj is a 128 mile map. this is quite small.

I'll try that on my next map.

Offline SlapShot

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Map idea "The Highlands"
« Reply #34 on: October 17, 2006, 12:42:33 PM »
Clifra ... I am quoting this from the other thread ...

Quote
Originally posted by Clifra Jones
Quite correct Lasz. The problem that I have been encountering trying to make a map to these requirements is that it is difficult to get every adjacent base at the 3/4 mark. What I have done is make every base have at least 1 field at the 3/4 mark. So that any field will have at least an airbase, v-base or port 3/4 sector away. That was the best I could do.

I should have a base layout done by tomorrow.


Let me ask this ... why even put in vehicle bases ? ... every air base can have vehicles that can spawn anywhere you want them to.

So, if you eliminate the vehicle bases and replace with air fields, you could pretty much get all the airfields 3/4 of a sector apart (not including the ports) ... right ?

I don't know if HT has a requirement that a map must contain vehicle bases, but I can't see why it would be a hard requirement.

Is this map intended specifically for EW and/or MW ?
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Offline NHawk

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Map idea "The Highlands"
« Reply #35 on: October 17, 2006, 02:43:37 PM »
Quote
Originally posted by indy007
3/4 mile or 16.7 miles (3/4 sector) ?
It's 3/4 of a sector. You can't place bases at 3/4 miles. Bases are 1 mile square and need to land in the center of a 1 mile grid. So 3/4 of a mile is impossible to properly place a base.
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Offline hitech

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Map idea "The Highlands"
« Reply #36 on: October 17, 2006, 02:49:09 PM »
Oops ment sectors

Offline Clifra Jones

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Map idea "The Highlands"
« Reply #37 on: October 17, 2006, 02:58:01 PM »
Quote
Originally posted by SlapShot
Clifra ... I am quoting this from the other thread ...

 

Let me ask this ... why even put in vehicle bases ? ... every air base can have vehicles that can spawn anywhere you want them to.


In a word, political correctness. If it was up to me I would do just as you say but I am not sure if HT would accept it. You know there are those who will whine. Currently there are only 4 v-bases / continent and one on each island. The islands could change.
 
Quote

So, if you eliminate the vehicle bases and replace with air fields, you could pretty much get all the airfields 3/4 of a sector apart (not including the ports) ... right ?


No not quite. It just has to do with the available place for the field. Placing it on the 3/4 line for one field may put it inside the 3/4 line for another field. That is basically the issue. Some bases may have 2 or even 3 bases on or near the 3/4 line, other may have only 1. I agree, eliminating v-bases would increase that number slightly.

Quote

I don't know if HT has a requirement that a map must contain vehicle bases, but I can't see why it would be a hard requirement.


I don't know. I suppose I could search for it or Hitech can tell us and save me the time.

This is basically my layout.

Each continent divided in to 3 sections.

each section has:

5 small fields along the coast. 0-4k alt
2 med airfields back from the coast ~ 5-8K alt
1 large airfield up in the mountains ~ 10-15K
1 port
1 vbase

So each continent has a total of:
15 small airfields
6 med airfields
3 large airfields
3 v-bases
3 ports.

The 3 central islands have a small airfield and a v-base. that could change. I was going to put 2 airfields on there but changed that for PC reasons.

Also, no vehicle spawns across water. If there is no land route to the base you will not be able to spawn vehicles to that base. PT's yes but not vehicles.

Quote

Is this map intended specifically for EW and/or MW ?


EW was the original intent. It could work out well in the MW. It could even work in the LW but it would be a mad dash to the reset.

The key to each continent are the high alt large air fields.

Offline Clifra Jones

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Map idea "The Highlands"
« Reply #38 on: October 17, 2006, 03:00:19 PM »
Quote
Originally posted by hitech
Oops ment sectors


Could you comment on the v-base question? I am happy with my current layout but I want to be clear on a few things. Is there a ratio of required bases?

Offline NHawk

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Map idea "The Highlands"
« Reply #39 on: October 17, 2006, 03:01:36 PM »
Quote
Originally posted by Clifra Jones
......The key to each continent are the high alt large air fields.
Remember there is a general 5k limit for air bases in the MA.

There are some exceptions, but 5k is usually max.
« Last Edit: October 17, 2006, 03:04:17 PM by NHawk »
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Offline NHawk

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Map idea "The Highlands"
« Reply #40 on: October 17, 2006, 03:07:23 PM »
Quote
Originally posted by hitech
Oops ment sectors
We knew that. I was just translating for people who don't speak HiTechese. :)
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
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Offline SlapShot

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Map idea "The Highlands"
« Reply #41 on: October 17, 2006, 03:29:50 PM »
Quote
Originally posted by NHawk
Remember there is a general 5k limit for air bases in the MA.

There are some exceptions, but 5k is usually max.


I believe that FesterMA has one 12K base.
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Offline NHawk

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Map idea "The Highlands"
« Reply #42 on: October 17, 2006, 03:32:30 PM »
Quote
Originally posted by SlapShot
I believe that FesterMA has one 12K base.
That's why I said there are some exceptions.

But have you ever tried to get bombers off the ground at 12K? Best use the LONG runway. And pray there aren't any trees or hills in front of you. :)
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Offline Clifra Jones

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Map idea "The Highlands"
« Reply #43 on: October 17, 2006, 06:35:30 PM »
Quote
Originally posted by NHawk
That's why I said there are some exceptions.

But have you ever tried to get bombers off the ground at 12K? Best use the LONG runway. And pray there aren't any trees or hills in front of you. :)


There are a few maps with 10k bases.  I would tend to agree that 10-12k is about as high as you would want.

Offline Clifra Jones

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Field spacing
« Reply #44 on: October 17, 2006, 06:41:46 PM »
As far as I can tell be this map. Created by SuperFly that the 3/4 spacing rule only applies to air bases. Knowing this make thing a lot more workable. I can add more v-bases now.