here is the object hierarchy for safldg0... when it's exported using the OE function export to AC3D
Group "WORLD", v 0, s 0, kids 1
Group "model", v 0, s 0, kids 1 *
Group "ground", v 0, s 0, kids 1
Group "adsf", v 0, s 0, kids 3
Object "tex0", v 10, s 4, kids 0
Object "tex1", v 8, s 2, kids 0
Object "tex2", v 8, s 2, kids 0
Total objects: 7 surfaces: 8 vertices: 26
The layout is somewhat different then what is decribed in the AC3D.txt help file..
instead of group "ground" i would expect this to be "objects" and I would also expect group "adsf" to be name somthing like "rwy0".. But if thats the way it exports a standard shp from the OE then thats most likely the way it should be...
here is rwy1..
Group "WORLD", v 0, s 0, kids 1
Group "model", v 0, s 0, kids 1 *
Group "ground", v 0, s 0, kids 1
Group "o42", v 0, s 0, kids 2
Object "tex0", v 10, s 4, kids 0
Object "tex1", v 8, s 2, kids 0
Total objects: 6 surfaces: 6 vertices: 18
What is interesting is if you change the name "o42" to "rwy0" and reimport as a custom object it will display then as a Runway in the OE when labels is set to display... However it still doesn't function correctly though, during the offline game...