Originally posted by Kweassa
You'll think twice if that guy keeps spawning a free tank-bustin' jeep until he finally kills you.
He may die 10 times straight and yet, he loses nothing. He just infinitely spawns until one shot gets through and boom, the tank is dead. So the Tiger wins 10 to 1 against a jeep and yet, the Tiger still loses. Loses 50 perks, to be exact, while the infinite spawning guy loses nothing but a little patience and time.
If you think infinitely-spawning level buff formations dropping 42k payload worth of bombs at 1000 feet altitude to kill one Tiger is lame, wait till you see the tankbuster jeeps.
Well there Kweassa..........to answer your statements in turn.........
1. First I don't think there should be a R/R fitted to the Jeep PERIOD. They didn't see enough action in WW2 to make it. I agree with another post on here - that would be more appt for a Korea or Vietnam time period.
2. With that said - I wouldn't mind seeing a towed 57mm or 75mm anti-tank gun behind a Jeep where the crew would have to stop - unlimber - sight in - and then shoot. When they got in trouble they would have to hook back up and take off before the enemy could range in on them or stand and fight it out.
3. The Jeep, In my considered opinion, was a waste of time and effort in development. There is really no role for it other than the "NEAT-O" factor. HTC really "Screwed the Pooch" on this one IMHO. The development time would have better gone into a 75mm Tank Destroyer version (my post above) of the M3 HALFTRACK or another armored vehicle that could play with the ones we have now.
4. Not really worried about "Perkies" that bad. I play for fun.
