Personally I don't think it should change. Back in the old Air Warriors days all you had to do to rank high is fly fly fly. I like the fact that you dont have to fly 10000 missions to rank you where you SHOULD BE RANKED based on your skill. I hear you all whining about vulchers and spawn campers and stuff. Thats just part of the game and my guess is that each of you has done it too at some time. If you want to keep the vulching down keep em away from the field! Same goes for spawn campers. By the way, when you're trying to cap a field what are you suggesting... that you let all the enemy planes up because vulching's not fair? Like I said, it's all part of the game and so, by the way is the scoring system. Part of the game is beating the enemy. The other part is "beating" the game by maximizing your scoring opportunities, hopefully within the context of trying to win the war. I used to have a problem with the buff pilots milk-running the factories but I finally realized that they're providing a service by keeping the enemy re-supply soft. Ultimately the game will balance itself out. If 25 guys are all trying to vulch the same field none of them are going to get many kills. If 2 guys are vulching the'll get the kills but the likelyhood of an enemy getting airborn is also much higher. If too many guys are milk-running pretty soon there's nothing left to hit. if one guys doing it he'll score like crazy but the factories will mostly survive.
Just my take on it.