they way i see it, HTC set a squad limit....for a reason. we can debate the reason all we want, my guess would be so that one group could not dominate an arena with numbers, which affects gameplay. maybe a year or 2 before the split, the mega squads were a factor, but that was when they would face off against each other. yada yada yada, things changed, gameplay was suffering, so much so, that HTC felt they needed to change directions. The point is, that a limit was set for number of people in squads, that limit was in turn exploited in a sense, and now a change to try to return to the game HTC invisioned (just guessing). So in a sense, mega squad issues, are issues created by the squad leaders because they decided they needed more than 32 lemmings:) (guess better post that that is a joke, because i now how tempermental many around here are).
so, do we really want to go into furball vs. strat guy mode. both sides have been harsh on each other. it's not, one side was slightly less harsh. when furballers complained about gameplay, they were told to go to the DA, get a new arena, don't like the whorde fight them all yourself, this is war! Furballers responded by insulting that mentality and claiming strat guys have ruined AH. fortunately HTC agreed that gameplay/community was suffering, leading to "furballers have ruined AH....in particular Corky." that is a brief history up until this point. now we are reaching a new chapter, i call it "megasquad and you" it will mostly be about the effects of mega-squads, but with undertones of previous battles fought between the valiant furballers and the loathsome straters. (again, just kidding for those who are unable to tell)