Originally posted by Overlag
i still do not understand how 700 people on a 512x512 map is worse than 300 people on a 256x256 map.
there is NO reasoning on the post you just quoted to WHY you need to cut the 700 player MA. Why wouldnt 2x700player MA's work?
Let me give you an example taken from mother nature.
Poulty can be kept in groups. They start fighting each other untill they settle on a stable hierarchy. Once they are settled in, it is a healthy community. You can add new chicken and they will fit themselves somewhere in the ranks... untill you reach a critical number (around 100 animals). Then the hierarchy breaks apart. The individuals nolonger "know" each other and their places - they start constant fighting, resulting in stress, injuries and reduced productivity.
The problem is not gameplay issues with the high number - the problem is social interaction in groups with such high numbers!