If Lazs were to try out a fightertown, I belive he and the other BK types would like it. Right now, I don't think its possible. For a fightertown to really exist, ground ack would need to be set to high lethality with no puffy ack. I don't believe the airfield and town ack types can be separated.
Without deadly 3k range ack, it would turn into vulchertown (or at least that's what I recall from a previous fightertown arena). While it might be called fighter town, bombers could be allowed with bases hardened. Having an ostwind to up wouldn't be so bad. However, there is 100% certainty someone would drive the ostwind out to where furballs were taking place and shoot enemy planes. Personally, I could live with that annoyance. Also, I don't think the town would need defending from captures with indestructible high lethality ack. Basically, it would be a simple map with a few close hardened bases, high lethality low altitude ack, and puffy ack removed.
So, while I think there are some serious reservations on HT's part and the maps won't support a fighter town due to ack issues the idea does have merit. And people tell me beating a dead horse is pointless. Hah!
Regards,
Malta