Author Topic: AC3D Read-me Clarification...  (Read 406 times)

Offline Dux

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AC3D Read-me Clarification...
« on: October 24, 2006, 10:24:13 PM »
The first paragraph describes the hierarchy as follows:

World
...Group "Model"
......Group "Objects"
.........Group"STR0"
............Object "WHATEVER"   /* this can be a living shape */
............Object "WHATEVER2"   /* if there is a dead shape, it would be this object with the DEAD flag set */
.........Object "STR1"
.........Object "STR2"
         .
         .
         .

Yet the section on Types reads like this:

"...if you have 4 "STR" types and 2 "BRR" types, they would be named as follows:  STR1, STR2, STR3, STR4, BRR1, BRR2 and so on."


So does the numbering start at 0 or 1?
Rogue Squadron, CO
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline Dux

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AC3D Read-me Clarification...
« Reply #1 on: October 30, 2006, 11:42:04 AM »
Also, how do you adhere to this hierarchy if the entire model is made up of one object... i.e., when there is only 1 thing, what do you group it to?
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline Skuzzy

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AC3D Read-me Clarification...
« Reply #2 on: October 30, 2006, 06:22:23 PM »
Dux, I'll have to defer this to HT.  Thanks for bumping it.
Roy "Skuzzy" Neese
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Offline rogerdee

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AC3D Read-me Clarification...
« Reply #3 on: October 31, 2006, 09:43:43 AM »
i was wondering the same thing although now i manage to get something from ac3d into the TE i havent tried it yet to see if it goes bang
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Offline Dux

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AC3D Read-me Clarification...
« Reply #4 on: October 31, 2006, 02:23:16 PM »


Could really use some answers on this soon.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline croduh

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AC3D Read-me Clarification...
« Reply #5 on: November 02, 2006, 12:24:52 PM »
Not sure i understood what you meant there Dux, but with one object hierarchy should be the same:
world
   model
      objects
         str0
           "end object"

Offline Dux

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AC3D Read-me Clarification...
« Reply #6 on: November 02, 2006, 12:40:46 PM »
So a "group" is not really a group?
Rogue Squadron, CO
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline croduh

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AC3D Read-me Clarification...
« Reply #7 on: November 02, 2006, 12:43:44 PM »
You are making this too complicated:lol

No.Group can consist of just one object.It has always worked for me.

Offline Dux

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AC3D Read-me Clarification...
« Reply #8 on: November 02, 2006, 12:59:01 PM »
This is where I'm coming from:

In AC3D, you need to select at least 2 objects in order for the Group function to enable, in order to make that hierarchy shown above. What BlauK had suggested to me was to make a copy of the one object, group them, then delete the extra object... and so on up the tree.

Makes sense to me, but it didn't work when I tried it. I wanted to hear the official word from HTC, but I guess there is no official word. :(

Thanks, duh.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline croduh

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AC3D Read-me Clarification...
« Reply #9 on: November 02, 2006, 01:37:42 PM »
It should work that way.

You could have also just created a single poly and after grouping with the object delete the poly.

Offline Dux

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AC3D Read-me Clarification...
« Reply #10 on: November 02, 2006, 04:01:30 PM »
... and the numbering starts at 0 or 1?

I appreciate all the help and guesses that people are giving... I really do... but I want to hear it from HTC.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.