Originally posted by hitech
The issue EagleDNY is referring to has nothing to do with the damage model. At this time we have no way to launch different ammo types out of the same gun. I.E. a gun can only be loaded with 1 ammo type. To do differently would require some changes to the bullet launch system to keep track of what type of bullet needs to be fired next, along with a system to describe what ammo type to load in each gun.
In light of this some ammo types are a hybrid of a mixed belt.
HiTech
Hey Hitech cant you just code it so that:
- The plane has two guns (for a two ammo type situatuion),
- each with its own ammo
- both in the same virtual location,
- firing at half the rate of round per minute for the gun
- have a delay on the second gun so that it fires out of phase with the first....?
Ten Round Per Second
one gun two guns
________________________________
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
#1 AP/HE Hybrid #1AP
#1 AP/HE Hybrid #2HE
Hmm now that I wrote all that it is probably harder than the first option of recoding the individual gun.....