Author Topic: A question about arenas  (Read 241 times)

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3147
      • 113th Lucky Strikes
A question about arenas
« on: November 13, 2006, 10:19:30 AM »
Can anyone explain how the arena max numbers thingy balances out the sides in a given arena and why are the max number of players set to such high number for the EWA and the MWA 350 while the LWA is set to such a low number.  I can't see where the arena switching actually balances out the sides within that arena.  They still seem to be very loopsided and for a much longer perior of time, because anyone tying to sign in gets put into the other arena until the cap is reached.

How does this all help?
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Major Biggles

  • Gold Member
  • *****
  • Posts: 2987
      • 71 Squadron Website
A question about arenas
« Reply #1 on: November 13, 2006, 11:24:51 AM »
it's not meant to balance the sides, it's meant to balance the number in the arenas.

EW and MW have high caps because their caps don't move. the LW caps are designed to raise themselves when the other arena reaches a percentage of the cap (is this 80%?)

71 'Eagle' Squadron RAF

Member DFC

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3147
      • 113th Lucky Strikes
A question about arenas
« Reply #2 on: November 13, 2006, 11:37:17 AM »
Quote
Originally posted by Major Biggles
it's not meant to balance the sides, it's meant to balance the number in the arenas.

EW and MW have high caps because their caps don't move. the LW caps are designed to raise themselves when the other arena reaches a percentage of the cap (is this 80%?)


don't they want to balance the number of players in the EWA or MWA?  That max number is set to 350.  Just wondering why they needed to balance the number in the LWA to such a low number?
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Major Biggles

  • Gold Member
  • *****
  • Posts: 2987
      • 71 Squadron Website
A question about arenas
« Reply #3 on: November 13, 2006, 11:51:23 AM »
Quote
Originally posted by Traveler
don't they want to balance the number of players in the EWA or MWA?  That max number is set to 350.  Just wondering why they needed to balance the number in the LWA to such a low number?


EW and MW are two seperate arenas

LW is the same thing, AND it's where most of the players go. in order to spread the numbers out more evenly they came up with the dynamic cap setting (which also puts you in the other arena if the one you try to enter is full)

if you're desperate to fly with your squad, too damn lazy to organise it, and they don't like you enough to move and fly with you, you can still get into the heavily populated LW as long as the arena isn't TOTALLY full

71 'Eagle' Squadron RAF

Member DFC

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3147
      • 113th Lucky Strikes
A question about arenas
« Reply #4 on: November 13, 2006, 12:44:09 PM »
Quote
Originally posted by Major Biggles
EW and MW are two seperate arenas

LW is the same thing, AND it's where most of the players go. in order to spread the numbers out more evenly they came up with the dynamic cap setting (which also puts you in the other arena if the one you try to enter is full)

if you're desperate to fly with your squad, too damn lazy to organise it, and they don't like you enough to move and fly with you, you can still get into the heavily populated LW as long as the arena isn't TOTALLY full


You still haven't answered the question,  Why is the cap so high in the EWA and MWA, 350  and so low in the LWA?  Also, what is being balanced?Sides are not balanced, it's still loopsided in any arena?
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Major Biggles

  • Gold Member
  • *****
  • Posts: 2987
      • 71 Squadron Website
A question about arenas
« Reply #5 on: November 13, 2006, 12:52:31 PM »
my gawd!

the arena caps in the LW's rise when the arenas fill. they are set low so that both of the arenas start to have fairly equal numbers when people start logging on

the mid and early are different setups, they don't need small caps, seeing as no one races to get into them. the overall NUMBERS are being balanced between arenas, that is HT's objective. otherwise just one of the LW's ends up being crammed full.

who cares what the caps are on the EW and MW are? the LW have low caps that increase as more people come into them, splitting the large number of people that want to fly LW into two arenas.

71 'Eagle' Squadron RAF

Member DFC

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17833
      • Fugi's Aces Help
A question about arenas
« Reply #6 on: November 13, 2006, 06:31:15 PM »
Travaler, the problem was that one LW arena would max out at 350, and the other arena would have only 30 players. So to try and make 2 LW arenas playable HTC set it up so the caps on the arenas would raise slowly. This way the 2 LW arenas start out with a 120 cap. When the "Blue" LW arena reaches 80% of the arena cap (96) players the cap on the "orange" LW arena jumps to 140 or so opening up more room there. Once the numbers in the "orange" LW arena climbs to 80% of cap (112) players the "blue"LW areena cap jumps to 140. (btw, my numbers may be way off, and should only be used as an exsample)

This gradual climb in the cap numbers is set-up to make the "2" LW arenas populate more evenly making both of them "playable"

EW, and MW, don't have a cap problem as they are never full....sorry to say..... so they are not set up the same way. When HTC first split the arenas, 350 was the cap number they started with so thats why the EW and MW are still at 350, they never had to mess with them.

Side balancing, is another thing all together, and is more player controlled. My thinking is that if the player base doesn't police it self a bit better and work toward a better ballance the customer complaints may become too much for HTC and we will see another sweeping change in the set-up to force a better balance. This is only "my" opinion :rolleyes: