Going back to my original post I would draw attention to the point that the recent modifications have improved the situation greatly IMO.
Defense is more fun now and so the moving feast of conflict is occurring...............
The two areas where defence does not occur or may not occur.......are
If defenders cannot respond to this move in time then they are removed from gameplay...........very demotivating
We may like to consider a method of enabling defenders to respond a little quicker to a changing point of attack. .
and
High level bombing attacks equally can accurately kill fields by ingressing above the normal combat altitudes without the defenders being aware of the attackers altitude until it is too late.............. presently the defenders are denied a responce to this form of attack unless they wait speculatively at altitude. This is boring. Fortunately it is equally boring for bombers to climb to 18/20K but one high altitude B24 formation can still take out all the FH's and the Vh of a small field and so a small minority of players (ie one)can remove local gameplay from a significant majority.
This is still the case
I would add that making the defence too easy would make it equally demotivating and boring for attackers.
A balance must be struck where both defender and attacker can tip the tide of conflict through skill and/or an appropriate excess of force.
Attackers should have to suffer some element of interception and fight their way to target. Presently they (attackers)can make first strike unopposed in the majority of cases following a switch from one point of attack to another.
Slightly earlier warning would give some initial conflict or at least allow defenders some responce in the early stages which would generate the airborn conflict we all desire.
Of course go too far and make the warning too much or inappropriately biased and the opposite is achieved.
At this point I would draw breath......the latest changes have changed stuff and I note that there is less rolling up of the map and defenders are responding more.......certainly during the Euro time frame I play in on the LW arenas.
This still leaves the innappropriate effectiveness of the lone high alt heavy formation............... It would seem reasonable to me that some warning is given re formations and their altitude (or just high alt incursions) such that defenders can climb to intercept knowing that they will have some combat/fight when they get there and that it is before the bombs are released and not afterwards
re "end run"
I admit I do not understand the term as used above........... Dantoo describes a point attack that concentrates a point attack against a spread defence.............if defenders allow it then great..... eventually it fails of course there is no "red flag" to capture and win the war.
We play a war of attrition on a WWI model (ie moving fronts).......we do not play blitzkrieg or encirclement rules here.
End run discussion is a red herring as I see it.