i've also noticed i can't calibrate the xy(+) and xy(-)(these could also be xy quadrant (1,-1) or I and (-1,-1) or IV)axis with this game calibration. my joystick uses a slider plate and not the traditional isolated x or y axis. more like the stick sets on a hat type axis where calibrating is more like points on a plane and not points on a linear axis. i've no trouble with it in other simulators, nor do i have any trouble in windows. but i don't xy input(or very, very little.) iow's i can't turn right and up at the same time---this is a serious problem.. can we get the calibration system for this game overhauled?? more sticks are going to the planar plates instead of traditional x, y isolated axis and there needs to be a way to calibrate them effectively.
another issue is the.. i guess it would be the disparity in connections... after i maneuver for 6 position, my nose gets real unsteady. i don't know if its the enemy connection vs my connection(dsl--1.4 meg connect here, virtually no queue delay,) a video issue, or my inability to get a stable calibration(damping the extra bounce.)
actually i've used ctfj3(from stickworks) and, although its not a fix, managed to figure out a workaround for the excessive bounce--it's laborous, might i add, and by no means a true fix to the calibration system here.
hehe--other than these minor issues(hmmm--highly frustrating issues to say the least,) the "glass" 38(its not just the tail thats glass;^/) and the highly overactive rudder, everything in the game seems great.
it be nice to get some sort of reply from ht on this......