Author Topic: Another novel idea on base captures....  (Read 1079 times)

Offline Shuffler

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Another novel idea on base captures....
« Reply #15 on: November 16, 2006, 08:54:07 AM »
Good to see consructive ideas on the boards....

This idea has it's possibilities :aok
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Offline Donzo

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Another novel idea on base captures....
« Reply #16 on: November 16, 2006, 09:00:55 AM »
Quote
Originally posted by Waffle BAS
I don't think it would affect any furballing at all - as there are still front-line bases.


I like this idea.

It would require a great deal of coordination and teamwork to effectively capture territory.

Wait a minute, that might also require a lot of people working together toward a common goal.  This might lead to guys hanging out more often and "teaming up"....ZomG!!!!!!!!  This might lead to formations of teh evil mega skwads!!!!!! :t

Offline Waffle

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Another novel idea on base captures....
« Reply #17 on: November 16, 2006, 09:44:15 AM »
least the ideas not getting all torn to hell by the furballers or the strat / land grab types yet..... :) I'm trying to figure out cons to the ideas, other than a big one.."it can't be coaded with a huge overhaul of our system"
« Last Edit: November 16, 2006, 09:49:11 AM by Waffle »

Offline Speed55

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Another novel idea on base captures....
« Reply #18 on: November 16, 2006, 09:51:04 AM »
cool idea. :aok
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Offline SlapShot

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Another novel idea on base captures....
« Reply #19 on: November 16, 2006, 10:08:35 AM »
Quote
Originally posted by Waffle BAS
least the ideas not getting all torn to hell by the furballers or the strat / land grab types yet..... :) I'm trying to figure out cons to the ideas, other than a big one.."it can't be coaded with a huge overhaul of our system"


Anything that will promote fights is cool.
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Offline Simaril

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Another novel idea on base captures....
« Reply #20 on: November 16, 2006, 11:20:54 AM »
I REALLY like it too.

Gives buffers something meaningful to do

Adds real strategic component to game. (Currently what some call strategy is really tactics.)

Gives guys who like buff interception a meaningful reason to do what they like, and gives them fewer targets to cover....so more likely that interceptions will happen.

That means buffers are more likely to need escort...which means more likely to have a real reason to run missions...and when the missions are intercepted, the escorts will have to learn the difference between "flying around in a group" and  ORGANIZING a defense.....which means more interceptors wil lbe drawn in as flight numbers and skill increase.





Its a great way to draw all kinds of players into fighting each other, and still have a strategic motivation for those who dont like "meaningless" flighting. I'm not sure I can see a downside.
« Last Edit: November 16, 2006, 11:24:08 AM by Simaril »
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Offline Krusty

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Another novel idea on base captures....
« Reply #21 on: November 16, 2006, 11:24:54 AM »
Quote
Originally posted by Simaril
Gives guys who like buff interception a meaningful reason to do what they like, and gives them fewer targets to cover


Bomber interception in this game is a joke. It will continue to be until bombers are forced to run at less than full throttle. Ask anybody that flew the last BOB and they'll testify that it's nearly impossible to catch bombers in a fighter. You get one pass if you set up properly then you get a prolonged tail chase that ends 200 miles later as you close at a miserable rate. Historically these bombers flew under 200mph their entire sortie [EDIT: 150 to 160 average cruise speed]. Now you never see them drop below 250, unless they're climbing to 25k.

Offline Overlag

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Another novel idea on base captures....
« Reply #22 on: November 16, 2006, 11:41:11 AM »
i think you getting the two speeds mixed up.

because i can never get over 250mph IAS, so i thinking you must mean TAS...(i cruise at around 240-260TAS, 290TAS once bombs have gone). but if you mean TAS i dont know of any bomber that can fly at 150-160mph TAS at 20k

yes, drones should be made so we cant run max all the time.

but the real issue here is we never really get formations (u call 3 bombers a formation?)

my squad the 303rd bomber group run cruise (155-180IAS) settings all day to keep a tight 6-12bomber formation, but if we are on our own, we need our speed much like the lone bomber in WWII going max power to catch up with formation, or to get away from target once hes lost formation.
« Last Edit: November 16, 2006, 11:45:02 AM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Waffle

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Another novel idea on base captures....
« Reply #23 on: November 16, 2006, 11:44:41 AM »
plus, if bombers "can't" run full throttle, then fighters shouldn't be able to either.... :)


but enough of that hijack :)

Offline Overlag

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Another novel idea on base captures....
« Reply #24 on: November 16, 2006, 11:45:45 AM »
Quote
Originally posted by Waffle BAS
plus, if bombers "can't" run full throttle, then fighters shouldn't be able to either.... :)


but enough of that hijack :)


yup....
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Simaril

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Another novel idea on base captures....
« Reply #25 on: November 16, 2006, 11:46:37 AM »
Quote
Originally posted by Krusty
Bomber interception in this game is a joke. It will continue to be until bombers are forced to run at less than full throttle. Ask anybody that flew the last BOB and they'll testify that it's nearly impossible to catch bombers in a fighter. You get one pass if you set up properly then you get a prolonged tail chase that ends 200 miles later as you close at a miserable rate. Historically these bombers flew under 200mph their entire sortie [EDIT: 150 to 160 average cruise speed]. Now you never see them drop below 250, unless they're climbing to 25k.


Krusty,

BoB will not be a fair test as long as Ju88s face 1939 aircraft. It's an irrelevant example, unfortunately.

I think you're also overlooking the fact that fighters can run at max power for as long as THEY want, too.

I've honestly never felt climb-to-intercepts were unreasonable. In arena combat, I expect to get 2-3 passes in before I need to rebuild E and reset the attack. I guess I just dont see the problem.
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Offline Clifra Jones

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Another novel idea on base captures....
« Reply #26 on: November 16, 2006, 11:58:29 AM »
It gets a :aok from me!

Offline Zanth

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Another novel idea on base captures....
« Reply #27 on: November 16, 2006, 12:11:25 PM »
Sounds interesting.  Might work great on the multi-zone maps.  Not so good for the old single-zone.  (The single-zone smaller maps were supposed to be pulled a while back anyway I thought.)

Offline Waffle

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Another novel idea on base captures....
« Reply #28 on: November 19, 2006, 01:37:06 AM »
Here's a semi-camouflaged punt....to keep at least a non whining discussion on the subject open.


One thing I have noticed, is that more ack has resulted in a larger horde showing up....once they find out a field is deacked... a whole country shows up at the deacked base....lmao! :)

and now.... back to your regularly scheduled broadcast.....

Offline Angry Samoan

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Another novel idea on base captures....
« Reply #29 on: November 19, 2006, 01:57:30 AM »
So who creates the maps?

Would it be facelift of current maps or new ones?
« Last Edit: November 19, 2006, 02:00:13 AM by Angry Samoan »