Author Topic: Another novel idea on base captures....  (Read 1078 times)

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Another novel idea on base captures....
« on: November 15, 2006, 11:19:15 PM »
Only allow bases to be captured in a zone once all infrastructure (strat for that zone) has been destroyed past a certain point.

This could be a moving percentage - tied to the numbers of players in the arena and maybe the ENY..if a country is outnumbered severely - then a greater percentage of strat would have to be destroyed.


So for a team to actually gain ground - they'd have to hit the enemy's zones infrastructure - weaken them to the point of attack. For a team to defend, they just have to prevent their strat from getting knocked down.

It delays the "pork" factor, and focuses fights in protecting / attacking strat.


Basically it adds a step before, rather than adding steps after..in a how to capture and win the war...

Kinda like real war - destroy the infrastructure, which reduces then enemy's "war-machine" - once the country is weak - then you advance.
« Last Edit: November 15, 2006, 11:24:44 PM by Waffle »

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3148
      • 113th Lucky Strikes
Another novel idea on base captures....
« Reply #1 on: November 15, 2006, 11:47:52 PM »
Not sure that all the zones work properly in the current set up.  I'd like to see strat targets play a larger part in the over all war/game.  currently I'm not sure that on all the maps the strat targets exists in all the zones.  They should , but I don't recall if they really do exist in all the zones on all the maps.    but it's an interesting idea, I doubt that you would get much support from the furballers.  they get very unhappy when they have to fly for more then 30 seconds to get in a fight. and it the strat targets actually had an effect on the aircraft or aircraft performance, the furballers would fight you tooth and nail on anything that may hinder performance of their aircraft.  do you remember when you could actually effect the amount of fuel available at an airfield all they way down to 25%.  They didn't like that at all. And it was changed.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Another novel idea on base captures....
« Reply #2 on: November 16, 2006, 12:00:48 AM »
I don't think it would affect any furballing at all - as there are still front-line bases.

As far as the Zone things  - I guess that would just apply to larger maps. On smaller maps with single zones - then it would just be the strat.

Off hand I was thinking you'd have to destroy %15 -20 of each strat area (city / troop training / ammo factory / ect..)

Of course, once one of the strats pops up above that percentage...you cant capture a base.


One thing is for sure - it would give bombers and bomber missions to hit strat a boost. I think lot of people would like the importance that it would give bombers. Bombers now have a critical role in the game, other than "hanger banging".

Bombers would have importance to the land grab - so chances are langrabbers are gonna want to escort the bomber so they get more bombs on target - which prolongs the base capture time. And where theres bombers and enemy fighters that can open a door to your country loosing ground...I guarantee  there's going to be opposition, as the easiest way to prevent your country from loosing ground - it to stop attacks on your strat.


another thought - would be to have it only apply to airfields...let vbases still be capturable regardless of the "strat" situation. That will at least give the gv'rs something to do. Maybe consider v-bases "capturable outpost"
« Last Edit: November 16, 2006, 12:12:35 AM by Waffle »

Offline Flayed1

  • Silver Member
  • ****
  • Posts: 1091
Another novel idea on base captures....
« Reply #3 on: November 16, 2006, 12:06:25 AM »
This really sounds like an exelent idea...  Might give bombers a more important role in the game rather than the secondary role they seem to currently have.
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Another novel idea on base captures....
« Reply #4 on: November 16, 2006, 01:38:31 AM »
Another plus - is that it would be very hard to milk run bases in the wee hours of the morning. During the low hours - there could be some raging battles over vbases, since those would still be able to be capturable.

Offline Kermit de frog

  • Gold Member
  • *****
  • Posts: 3708
      • LGM Films
Another novel idea on base captures....
« Reply #5 on: November 16, 2006, 01:46:21 AM »
This sounds like a good idea.  Write up some pros/cons.  Then we can all figure out how to fix the negative affects of this idea.

You would possibly create large furballs or hordes going after strats in lancasters NOE.

Actually, just 1 lancaster could effectively do this.  I can bring down the city factory from 100% to 30% in 1 sortie with a lancaster at 25k.  Maybe have it surrounded by AAA that is worse than the CV AAA, or maybe have trains circle them and shoot everyone down!

It will force people to climb to at least 8k AGL.  Maybe we should have a manned 5" or two to help defend these bases.

Then again, if the MAIN arenas get too good, why would you play CT?
Time's fun when you're having flies.

Offline Hap

  • Gold Member
  • *****
  • Posts: 3908
Another novel idea on base captures....
« Reply #6 on: November 16, 2006, 02:42:39 AM »
:aok

Regards,

hap

Offline Overlag

  • Gold Member
  • *****
  • Posts: 3888
Re: Another novel idea on base captures....
« Reply #7 on: November 16, 2006, 06:27:08 AM »
Quote
Originally posted by Waffle BAS
Only allow bases to be captured in a zone once all infrastructure (strat for that zone) has been destroyed past a certain point.

This could be a moving percentage - tied to the numbers of players in the arena and maybe the ENY..if a country is outnumbered severely - then a greater percentage of strat would have to be destroyed.


So for a team to actually gain ground - they'd have to hit the enemy's zones infrastructure - weaken them to the point of attack. For a team to defend, they just have to prevent their strat from getting knocked down.

It delays the "pork" factor, and focuses fights in protecting / attacking strat.


Basically it adds a step before, rather than adding steps after..in a how to capture and win the war...

Kinda like real war - destroy the infrastructure, which reduces then enemy's "war-machine" - once the country is weak - then you advance.


great idea.....and it will give the buff a propper target so its not  used to carpet bomb bases.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline Geary420

  • Silver Member
  • ****
  • Posts: 833
Another novel idea on base captures....
« Reply #8 on: November 16, 2006, 07:09:08 AM »
I like the theory, but now that we have been reduced to all small maps I don't think it could work out.  The way it stands now most of the time It's just one sector for each country and the strats are tucked waay back in there near HQ where it would be rather unpleasant to have to fly many sectors through enemy territory just to get poped by 163s before you get there.  However if we got the old maps back :) I think it would be great.

Offline Flayed1

  • Silver Member
  • ****
  • Posts: 1091
Another novel idea on base captures....
« Reply #9 on: November 16, 2006, 07:26:24 AM »
Yeah but thats the fun of bomber runs.... Attempting to get your ord to the target through their fighter defence...   Dedicated buff pilots would have a reason for those long flights.. I have taken down 3 163's befor on an HQ raid while only loseing 1 of my 17's.. It might force people to actually learn how to hit bomber groups so it's harder for us to shoot them down.
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Re: Another novel idea on base captures....
« Reply #10 on: November 16, 2006, 07:50:38 AM »
Quote
Originally posted by Waffle BAS
So for a team to actually gain ground - they'd have to hit the enemy's zones infrastructure - weaken them to the point of attack. For a team to defend, they just have to prevent their strat from getting knocked down.

Kinda like real war - destroy the infrastructure, which reduces then enemy's "war-machine" - once the country is weak - then you advance.


<--- Drools at the idea of meaningful bomber/escort missions met with heavy resistance. I haven't run a bomber mission like that in ages. :(

I've also been on the receiving end. Intercept missions are a blast.:aok
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline hubsonfire

  • Plutonium Member
  • *******
  • Posts: 8658
Another novel idea on base captures....
« Reply #11 on: November 16, 2006, 08:16:18 AM »
Interesting idea, but I fear it would focus 1 horde per side attacking 1 zone. Figure out the path of least resistance here. I'm thinking NOE lancs, salvo 14, enter enter enter enter enter enter enter enter enter, rinse, repeat.
mook
++Blue Knights++

Proper punctuation and capitalization go a long way towards people paying attention to your posts.  -Stoney
I was wondering why I get ignored so often.  -Hitech

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4053
Another novel idea on base captures....
« Reply #12 on: November 16, 2006, 08:32:20 AM »
There's invariably going to be people (vet or newbie) figuring out the path of least resisistance, or more aptly put, where the enemy's weaknesses are no matter what kind of capture format is employed. That to me is the nature of it all. Someone, somewhere, sometime will choose that path no matter what, so long as the game has the capture element in in it's basic design.
Former XO: Birds of Prey (BOPs - AH2)
Former CO: 91st Bomb Group (H)
Current Assignment: Dickweed Heavy Bomber Group

Offline Gryphons

  • Copper Member
  • **
  • Posts: 134
Another novel idea on base captures....
« Reply #13 on: November 16, 2006, 08:47:24 AM »
The strat idea described is very similar to the way WB 2.77 was set up.  and it was excellent. in that game destroying the strat target gave you "strat time" and the more strats you destroyed the more strat time you had. fields could only be captured while strat time was available.  i've been wishing that AH would adpot a system similar to this.  AH has even greater potential for this sytem because of the trains. These could probably be worked to effect strat time in some way.
Classic Army G36C, KWA Glock 17, Well M4, UTG M24
71 Squadron RAF
Gryphon5

Offline Waffle

  • HTC Staff Member
  • Administrator
  • *****
  • Posts: 4849
      • HiTech Creations Inc. Aces High
Another novel idea on base captures....
« Reply #14 on: November 16, 2006, 08:52:26 AM »
Quote
Originally posted by Kermit de frog

Actually, just 1 lancaster could effectively do this.  I can bring down the city factory from 100% to 30% in 1 sortie with a lancaster at 25k.



Then Maybe make it where each strat object had to be destroyed past 50 % to initiate base captures in that zone. That would be challenging. Having to keep each strat object below 50%, with the rebuild time. Also  - players could resupply strat areas. If train / convoys ran backward and resupllied the start once it's damaged - they would become valuable targets. So while bombers are overhead destroying the start - you have some low level attacks sniffing out trains / convoys in the areas.  

I don't think NOE lancs would be an issue - as NOE bombers would tend to get chewed up by ohhh lets say -110s. Remember - the strat objects are towards the rear of the maps... So there is going to have to be a good - 50-75 mile flight / fight to get there.
« Last Edit: November 16, 2006, 09:04:08 AM by Waffle »